241,436 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
1 Year Ago
Rename DLL_EXPORT to GMOD_DLL_EXPORT (#14) DLL_EXPORT tends to get queried in other places as well, and some headers don't expect that definition to get tainted. This results in some rather funny issues with linking in certain cases (most notably MinGW's winpthread library). Rename the definition to GMOD_DLL_EXPORT to solve those conflicts.
1 Year Ago
Sign & Notarize MacOS x86-64 builds
1 Year Ago
Model update to expose assigned zone to player client
1 Year Ago
merge from main -> analytics_held_items
1 Year Ago
Melee weapon adaptation WIP
1 Year Ago
Motion inheritence fix
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix Time.Now / Time.Delta not being updated properly C# side in PostBotTick Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
merge from main
1 Year Ago
merge from auth_ticket_fix
1 Year Ago
Cut out the old loading screen
1 Year Ago
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1 Year Ago
New rendersystemvulkan & vfx_vulkan Shader resource v2 has dxbc and spirv blocks, if a block doesn't exist will use a fallback shader [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts GetShaderFullPath: remove shader replacements and legacy prefix substitutes Minor shader fixes where DXC is more strict about you being stupid Compiled core shader resources with DX11 & Vulkan blocks Compiled base shaders
1 Year Ago
Max network write rate is higher for 2D chunks
1 Year Ago
TimeUntil unit tests
1 Year Ago
Limit chunk update rate over the network Include shader includes in package
1 Year Ago
Menu citizen looks at mouse
1 Year Ago
Fix sboxgame/issues/issues/3394
1 Year Ago
Get ripples on new water shader
1 Year Ago
Log some more info when #1027 occurs
1 Year Ago
When uploading a menu whitelist, pull in references of the wildcarded assets and add them to the whitelist too
1 Year Ago
Just display server name and player counts in co-op for now
1 Year Ago
Pass in video ext from managed so we can check that for input format
1 Year Ago
merge from main
1 Year Ago
Updated all scientist AI designs to now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state. Scientists now also run attack tick in chase state.
1 Year Ago
Failing test for when lambda signatures change Warn on lambda signature change, replace with error-throwing delegate
1 Year Ago
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1 Year Ago
Fixed hole end camera not setting new hole position, would always go back to hole 1
1 Year Ago
Fix access violation
1 Year Ago
RedirectFileSystem can resolve full filenames properly Fix Game.Audio not available in menu Fix videoplayer not playing video files (this isn't the correct fix, we should pass in the relative filename and check the extension on that)
1 Year Ago
Include member and instance path in hotload error reports
1 Year Ago
Updated scientist AI designs to enter combat state not takecover when initially attacked
1 Year Ago
Fix attack input hint
1 Year Ago
Game -> MinigolfGame, use Input Actions, use new event names
1 Year Ago
InstancedRenderer will take into account if the mesh wants to recieve shadows, cast shadows & light probe usage Shadows moved from MeshRenderer -> DrawMeshInstancedIndirect()
1 Year Ago
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1 Year Ago
Display player counts in co-op card Secondary hover gradient for cards
1 Year Ago
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1 Year Ago
merge form main
1 Year Ago
merge from building_skins_3
1 Year Ago
Add stub pages
1 Year Ago
Compiled content
1 Year Ago
Image loader creates textures for multiple frames if they exist. Whitelist gif and webp. Swap out texture handles for the current frame. https://files.facepunch.com/layla/1b0711b1/sbox-dev_rCZwXFIzD1.mp4
1 Year Ago
More work on main menu navigation, breadcrumbs, page transitions, footer content
1 Year Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
1 Year Ago
Animate campaign leaderboard height too
1 Year Ago
UI textures load as they're going to be used, rather than loading everything in the stylesheet
1 Year Ago
Plug into our shadingmodel Hard code low/med/high cbuffers Add depth prepass, hardcode some more tree cbuffers