130,581 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Don't do 3D skin views when item store is used while in-game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase max deploy distance convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Convars to control min health range and attack distances for deployment.
Add deploy checks logic.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better, more automatic up direction calc for SkinViewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Realm-remove AI data from client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle scientists despawn
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places
some wip creeping tree models until I get back to it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add server.favoritesEndpoint to set the DNS hostname to save when favoriting this server (requires query port unless a SRV record also exists)
Server browser will save the endpoint and use it to find the server even if its IP (and port, if using SRV) changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Diver hazmat preview - now showcases the helmet and tank variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower minimum health threshold for tutorial bear attacks (0.6 -> 0.25)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> full_server_demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't upload demos when `upload_demos` is set false or when `upload_url` is unset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename variables inside `FullServerDemos.cs` to be as readable as possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `upload_demos` convar to turn off uploading and keep it on disk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed one file for CS0197
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix CS0197 warnings
- change static method `NetRead.Free( ref NetRead )` to `NetRead.RemoveReference()`
- move `Interlocked.Increment()` into `NetRead.AddReference()`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the server recording inbound packets twice: once from decryption thread & once on the main thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't split up PacketId and the rest of the packet
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cleanup variable names
Fix writing packet length directly to the FileStream instead of the Writer.BaseStream
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move the trigger for ending the tutorial further out from the island
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Expose show use bind and show belt bar binds in the user interface section of the options menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add more wood to all post bear stages of the supply box
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished making all pages look good with skin viewer. Added an edge fade effect.
Just still needs an animation fix for the diver suit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tutorial end cinematic audio pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                always include nightlight shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clear death marker from map after player respawns on tutorial island
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old poses directory
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Turn on GameTip.showgametips convar when starting the tutorial
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Harbor progress
Roof dressing 
Overgrowth progress
Material changes to tie everything together
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add spawn points to Bradley prefab.
Allow a frame for the navmesh obstacle to kick in.
Use spawn points and cycle around them if more scientists than spawn points.
Init scientists with entity memory of target.
Scientists take cover from target when spawning.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove IndirectLighting script from MenuBackground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close the fallback menu if the real one was too slow to load but did
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close the fallback menu if the real one was too slow to load but did