reporust_rebootcancel

131,769 Commits over 4,262 Days - 1.29cph!

Today
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
Today
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
Today
setup world model boat/building plans entitys with rig and anims
Today
▉▋▉▆▉▋ █▅▄ ▍▅▅ ▄▋▊▅▅▆▄▊▍ █▅▋▅▉▉▄▌ ▉▍▅▄▆▊▄ ▆▇▍▄▅▊ ▆▍ ▍▆▋▅▄▅▆ ▋▋▉▇ ▅▉▌▅▍▆ ▇▆█▍▍▄▋▅, ▊▍▋▇ ▍▉▆ ▅▅▋ ▍▌▇▍▊ ▇▅ █▉▌██▇▆▍ ▌▋▇▋▍▄ ▅▍▍ █▆██▌▍
Today
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
Today
█▍▇▍▌█▋ ▅▆▋ ▋█ ▌▊██▊▉ ▌▇▅▍▅▊▉▊▇▇ ▆▋ ▋▊▊▄▉▋▆▇ ▍ ▊█▍▌ ▇▌▍▊▄█ ▇▉ ▄ █▆▅█▌▋█▅▅▇▌▉▄ - ▅▌▋▅▊ ▅▇▊▆ ▌▅ ▅▌▋▊▍ ▇▌▌▅ ▊▅▇ ▍▄▍▉ ▌▋▉ ▅▄▆▇▋▅ ▌▌▌▆ ▆ █▅█▄▇▄▄ ▌▅▌▉ ▄▇▇▍█▌ ▅▋▊█▌▋▋
Today
Cherry pick fix for low fps cannon reloads on other players
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
Extra MoutedWeapon profiling
Today
merge from main
Today
Enabling DisableInstancingOnParticleSystems for the AssetSceneRuntime PreProcessPrefabOptions
Today
Added log to help debugging the deepsea portal teleport position issue
Today
Added new variations to the 50cal reload
Add 5s time cap to client requesting update to mission states
Merge from client_request_mission_states
Today
Merge from naval_update
Today
merge from main
Today
added space lr-300 store specific icon
Today
merge from space_station_weapon_skin
Today
Disabled GPU instancing on RHIB materials to fix incorrect occlusion and normal maps
Today
ironsight target tweak
Today
merge from space_station_weapon_skin
Today
tidy up of SSS profiles. Shared profiles across 12th birthday cake and candle hat, removed mummy mask, frankenstein mask, latex balloon, old birthday cakes, ruistige egg G. We're now at 13
Merge from space_station_weapon_skin
Fix warning spam on viewmodel
Today
Male mummy wraps full body reposed
Today
Prevent createdeepsea from running if deepsea.enabled is false
Today
merge from fixedupdate_cleanup
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
Today
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
Today
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
Today
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
Today
Add null checks to various places in PlayerBoatSounds.
Today
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
Today
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
Today
merge from deepsea_leak_fix
Today
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
naval_update -> mountedturrets_fixes (broken everything)
Today
Merge from naval_update
Today
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
Today
Merge: from opt_triggerparent_timeslice - Optim: reduced component accesses and added support for triggerparent.ontick timeslicing Tests: jumped around the boat
Today
▅▍▌▉▊: ▋▋▄▅▇ ▍▅▄█▌▆▆▊ ▆▌ █▋▇▇▌▇██▅▄▇▇▇.▊▆▆▆▋▍ ▋▍▌ ▊▋▆▌▍▅ ▌▋▌ ▍▆█▉ - █▊▉▋▆▇▇▌▄▄▊▌▇▆▊▍█▊▉▌▉▄▉▄ ▍█ ▇▉█ ▆█▄▌ ▄▌▊ ▋▄▋▇▊▄▉▋▉▄ ▉▍, ▆▋▇▇▊▉▄▇▄█ ▋▌▍ ▋▇▌▊▊▄▇▇▍▆█▌▅▆▉▉▌▉▍▌█▇▋▌.▄▇▆▄█_▉▇▇▍_█▍▊▊▄▍▄▆(▉▆▉▍██▇ █▌▆▌) ▋▄▉ ▇▊▍▉_▆▋▆▌_▇▌▄▍▋▇▌(▌▋▉▍▉▌▅ ▅.▍) ▊▌▍▉▊: ▇█▊▌▌▉ ▄ ▋▉▋▆ ▄▊▌▊ ▌█▋ ▄▊▄█▇ ▋█▊▆ █▍ ▌▇▋▊▆, ▄██▄▌▋▋▄▅▋ ▋▉▆▆▉▅ ▆▅ ▍▍▊ ▍▄▌█▆▇ - ▊▋▋ ██▇█▌▆▇▇▌▆ ▌▍ ▆▉▄ ▌█▄▌, ▌▊▅ ▌▋▉▄▇▊▊ ▊█▄ ▇█ ▇▆▅▋▇ ▇▌▌▇▋▄▋▊█▋ (▉▌▆-▋▍▄▆▊▊▌▋ ▌▊▋▆▋). ▌▉▋▆▌▋▊▊ ▉ ▍▌▌▅▊▌ ▇▍▌▄▋.
naval_update -> mountedturret_fixes
Today
merge from deepsea_disabled_fix
Today
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
Today
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
Today
▆▉▇▇ ▌▊▄█▆ ▌▍█▊▊▇ ▌▍▇▌▄█▄ ▋▅▇▋▉ ▅▄▍
Today
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
Today
fixed skinning issues