reporust_rebootcancel

110,114 Commits over 3,897 Days - 1.18cph!

Yesterday
merge from main
Yesterday
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
Yesterday
Added better TAA sampling to reduce blurring
Yesterday
Removed ballista debug logs
Yesterday
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
Yesterday
Avatar fixes to prevent submerged animations
Yesterday
Collision pass on ruin walls. Fixes to prefab settings.
2 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
2 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
2 Days Ago
re-merge from /indirect_instancing
2 Days Ago
merge from /main
2 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
2 Days Ago
merge from arcticpack_itemstore_fixes
2 Days Ago
merge from ore_hotspot_position_fix
2 Days Ago
merge from simple_upgrade
2 Days Ago
merge from voiceprops_itemstore
2 Days Ago
merge from ore_sfx_fix
2 Days Ago
merge from hackweek_car_radio
2 Days Ago
merge from decal_nre_fix
2 Days Ago
Ice shader: triplanar normal map correction
2 Days Ago
Disable some now-duplicate options in graphics options screen
2 Days Ago
Merge from presets_editor/quality/
2 Days Ago
Merge from main
2 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
2 Days Ago
Merge from main
2 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
2 Days Ago
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2 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
3 Days Ago
test files
3 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
3 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
3 Days Ago
LOD settings
3 Days Ago
renaming of unarmed anims to match maya source and new convention
3 Days Ago
Added asyncUpload settings to mandatory defaults
3 Days Ago
Set shadow cascade splits in mandatory defaults
3 Days Ago
Remove the massive lump of disabled code I forgot to delete
3 Days Ago
Merge indirect instancing
3 Days Ago
Implement indirect instanced rendering system
3 Days Ago
Particle raycasy budget preset values
3 Days Ago
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3 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
3 Days Ago
Catapult item pickup and drop sounds
3 Days Ago
Added streaming texture presets
3 Days Ago
Ballista bolts world models and pickup/dropped sound
3 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
3 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
3 Days Ago
jungle ruins kit
3 Days Ago
Fixed battering ram choppy reverse
3 Days Ago
set up mini crossbow world model and intial anims
3 Days Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled