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8,706 Commits over 1,705 Days - 0.21cph!

21 Days Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
22 Days Ago
Fix minigun server compile
22 Days Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
22 Days Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
22 Days Ago
Remove prefab context scene camera as well
22 Days Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
22 Days Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
22 Days Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
22 Days Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
22 Days Ago
Snowmobile orientation fix
23 Days Ago
Materials
23 Days Ago
Handling tweaks
23 Days Ago
Further handling work. No longer need smoothSteerAngle var.
23 Days Ago
Undo acciddental bootstrap physics edit
23 Days Ago
Improved bike handling
23 Days Ago
Add sidecar bike to my test map
25 Days Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
25 Days Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
26 Days Ago
Bike mid-air throttle/brake based rotation control
26 Days Ago
Don't stabilise pitch as much
26 Days Ago
Sidecar bike work
26 Days Ago
Remove storage code. Only run stabilisation while bike is awake.
27 Days Ago
Audio adjustment for gears + cleanup
27 Days Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
27 Days Ago
Steering and physics work
27 Days Ago
Test map edit
27 Days Ago
Merge main -> Bikes
27 Days Ago
Move door prefabs on cargo ship to the server-side area
27 Days Ago
Allow door.hinged.cargo_ship_side on cargo ship
28 Days Ago
Use Continuous Speculative
28 Days Ago
Wheel terrain FX, borrowed from cars for the moment
28 Days Ago
Bike physics + visual fixes
29 Days Ago
More stabilisation stuff
29 Days Ago
Clamp angular velocity y
29 Days Ago
Add integral
29 Days Ago
Bike roll stabilisation work
29 Days Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
29 Days Ago
New PD controller style roll stabilisation, working rather well. + code formatting
30 Days Ago
Bike balancing experiment
30 Days Ago
Adjust car settings for two-wheeled operation
30 Days Ago
Merge main -> Bikes
32 Days Ago
Use 'obj is IList' instead of the earlier, longer version
32 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
32 Days Ago
Clear list when using GetList in the pool
33 Days Ago
Add info on a collider name to the IsSeatClipping error
33 Days Ago
Fixed editor-only list check in Pool.Free
33 Days Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
33 Days Ago
Bike stability experiments + materials
34 Days Ago
Merge main -> Bikes
34 Days Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.