reporust_rebootcancel

130,305 Commits over 4,232 Days - 1.28cph!

6 Hours Ago
merge from naval_update/deep_sea
6 Hours Ago
fixed wrong name again
6 Hours Ago
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6 Hours Ago
Added deep sea exit icon
6 Hours Ago
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6 Hours Ago
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Today
merge from twitch_rivals_2025
Today
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Today
Fixed deep sea billboards leaking after a server restart
Today
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Naval scientist suit .item setup
Code support for burst mode and low ammo indicators
Today
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
Today
Deep sea portal debug command fix number 74
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Today
Paintball Gun - Texture update
Today
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Today
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naval_update -> scientist_boat_ai
Today
Merge of PT collision fix
Today
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Today
Test list including all the space station test cases
Today
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Today
Updating large sail rig with fixed vertex painted mesh
Today
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Today
PT Colliison fix
Today
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Today
merge from boat_building
Today
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Today
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Today
updated textures
Today
merge from server_part_caching2
Today
removed wind effect from single vert on sails hand crank
Today
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Today
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Today
merge from main
Today
merge from space_station_building_skin
Today
Space station building skin added to upgrade_radius commands
Today
Merge from parent
Today
merge from birthday2025
Today
merge from spinnerfixes
Today
merge from fix_extra_autoswitching_log
Today
merge from applygenes_command
Today
merge from vending_mapmarker_close
Today
merge from spawn_all_deployables_shelter_fix
Today
Merge from foliage_displacement_fix
Today
Use OverrideMaxHealth instead of SetMaxHealth for boat
Today
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
Today
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Today
Check for valid material before submitting a draw call