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137,372 Commits over 4,352 Days - 1.32cph!

Yesterday
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
Yesterday
Reapply changes, S2P all floating cities
Yesterday
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
Yesterday
merge from skinviewer_checkout_fix (compile fix)
Yesterday
Compile fix
Yesterday
Merge from main
Yesterday
merge from fix_red_card_room_scientist_invisible
Yesterday
merge from fix_scientist_weapon_leak
Yesterday
merge from divesite_boat_spawn_fix
Yesterday
merge from largeplanter_boats_fix
Yesterday
merge from pipes_boat_fix
Yesterday
merge from bbq_emission_fix
Yesterday
merge from farming_boat_fix
Yesterday
merge from floating_city_pb_safezone_fix
Yesterday
merge from storepage_boxes_wordingfix
Yesterday
merge from skinviewer_checkout_fix
Yesterday
merge from connectmodal_removeregion
Yesterday
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Yesterday
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Yesterday
Subscribe to network groups around the player in a chunky circle instead of square
Yesterday
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Yesterday
Hide region text in connect modal - was a bigger issue than first thought
Yesterday
fix compile error
2 Days Ago
easter floorpaper style update
2 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
2 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
2 Days Ago
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2 Days Ago
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2 Days Ago
- Command list - Command button setup - Flex scroll setup
2 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
2 Days Ago
Moved undo button, added short undo history
2 Days Ago
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2 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
2 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
2 Days Ago
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2 Days Ago
Rustige Egg H - Updated icon
2 Days Ago
avoid NRE when enabling indirect instancing
2 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
2 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
2 Days Ago
Tweaked UGC filtering panel toggle hitboxes
2 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
2 Days Ago
Tweaked item tab button hitboxes
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Furnace workshop effects controls
2 Days Ago
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2 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
2 Days Ago
Updated storage box store page description
2 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
2 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup