reporust_rebootcancel

141,053 Commits over 4,383 Days - 1.34cph!

Today
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Yesterday
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
Yesterday
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Yesterday
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
Yesterday
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
Yesterday
Fix penthouse apartment hull being hidden when not rented
Yesterday
Update manifest
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge mortar_prototype to main
Yesterday
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Yesterday
merge from main -> apartment_complex_monument
Yesterday
fixed offset issues with salvaged cleaver following model refresh merge
Yesterday
Added state sync to ak world rig reload anim
Yesterday
Plushie mesh fixes and emmisive
Yesterday
Fix server compile error from fix_dynamic_occlusion_pausing
Yesterday
merge from new_inputsystem
Yesterday
merge rust_relay_server -> main
Yesterday
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
Yesterday
removed dud code, build fix
Yesterday
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Yesterday
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
Yesterday
updated wood stove prefab and mesh
Yesterday
merge rust_relay_server -> main
Yesterday
Ensure relay startup values are cached, even if disabled
Yesterday
Add timeline playback, fix base layer not showing all clips.
Yesterday
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Yesterday
Swap sweep animations to the non-temp versions
Yesterday
merge from fix_dynamic_occlusion_pausing -> main
Yesterday
Updates bdu textures
Yesterday
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
Yesterday
Removed temp debug log
Yesterday
Merge from main
Yesterday
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Yesterday
isFKey goes from F1 to F24
Yesterday
Parachute fbx and skinning update
Yesterday
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
Yesterday
merge back load animation blending
Yesterday
industrial large furnace - updated LODs, baked LOD3, added collider
Yesterday
Darts viewmodel block out animation files
Yesterday
Updating horse mask burst cloth settings
Yesterday
wood stove fbx update and rug lods added
Yesterday
Updating horse mask burst cloth
Yesterday
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
Yesterday
Updating heavy plate skinning
Yesterday
updated apartment wood stove with lods
Yesterday
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Yesterday
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
Yesterday
Updating shorts skinning
Yesterday
Fix an nre with country phrases Fix conenct modal nt showing ping
Yesterday
set useFlatBackCharm on viewmodels that need it