reporust_rebootcancel

141,952 Commits over 4,413 Days - 1.34cph!

Yesterday
Unerwear_bra neck normal seam fix
Yesterday
Player seed updates
Yesterday
Fixed parachute offset when equipping an item
2 Days Ago
Left align country text in the server browser
2 Days Ago
vending_fixes_2 -> main
2 Days Ago
Phrase fix
2 Days Ago
Add an 'are you sure' popup when clearing all vending orders
2 Days Ago
Fix parachute bag appearing on leg when deployed
2 Days Ago
Fix frosty breath emitting from side of head
2 Days Ago
Can now press the larger area around the cost and sell icons
2 Days Ago
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
2 Days Ago
Hooked up new(?) forearm twist bones in player_model
2 Days Ago
Increased jaw movement when speaking
2 Days Ago
Remove rich text support
2 Days Ago
Seed head updates
3 Days Ago
Skin bundle update (rebuilt on Unity 6)
3 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
3 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
3 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
3 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
3 Days Ago
Make 'sold out' look less ass
3 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
3 Days Ago
Missed file
3 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
3 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
3 Days Ago
Budget NPCNetworking with fsm, senses etc
3 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
3 Days Ago
Cache agent from TryGetAgent
3 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
3 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
3 Days Ago
Add C# bindings for recast corridor
3 Days Ago
Merge from terrain_lowering_nms_large_cave
3 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
3 Days Ago
merge from main/workbench_upgrades
3 Days Ago
workbench upgrade soujnds
3 Days Ago
merge from main
3 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed automated test prefabs being shipped to the client bundles
3 Days Ago
Phrase contexts
3 Days Ago
Phrases update
3 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
4 Days Ago
Merge from weapon_refresh_salvaged_cleaver
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
4 Days Ago
Fixed deep sea sulfur ore fields respawning metal
4 Days Ago
merge from main
4 Days Ago
First pass of a raiding test recorder