8,706 Commits over 1,705 Days - 0.21cph!
Merge SkinViewerBones -> main
Fixed ice chestplate looking too close now
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
Merge main -> SkinViewerBones
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
Skin picker mouse wheel scroll is now 3x as fast
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in
94124.
Subtract
93971. Seeing if we can do this another way.
Added error message if IsSeatClipping gets a list that already has items
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Some bike physics and visuals work
Added basic motorbike entity without sidecar
Merge RowboatDismountBug -> main
Check that the list we get really is empty when we get it, and report if it wasn't
Merge RowboatDismountBug -> main
Merge RowboatDismountBug -> main
Increase latestSeatClipSeemsFarAway threshold to 40m
One more missed collider list free
Fixed three cases where we got a pooled collider list and never freed it
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
Don't rebuild skeleton, since that method is editor only!
World and Detailed colliders, steering, RPC code gen, other basic setup
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
Keep SkeletonSkin scripts and rebuild them when the skin loads. Attempts to fix build-only bug where clothing skins no longer show up after connecting to a server and disconnecting again back to main menu.
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
Bike is now mountable, some basic functions working
Fixes for some bugs in the "flat water" boat system, to allow kayaks to sit nice and flat on tutorial island even when a storm is raging on the server. Will improve Tugboat behaviour too.
When setting a keybind, show a reply message
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Extremely cool and realistic motorbike with sidecar
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Bike setup work for wheels and chassis visuals + other bits and pieces
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Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
Fixed skin viewer item spin being affected by framerate
Paddy request: Allowed 3D icons on DLC pages to use the full height of the item area. Adjusted abyss rifle, abyss pickaxe, lumberjack pick, concrete pickaxe, lumberjack axe, diver pickaxe, abyss hatchet, and nomad suit to work with the new shape. Others look OK already.
Improved hunting trophy pivot rotation
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
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