reporust_rebootcancel

139,514 Commits over 4,352 Days - 1.34cph!

Yesterday
shortened loop to fix 3p sitting for now (until full mount loop is added)
Yesterday
Updated Ik targets for computer station
Yesterday
edited crossbow bowless viewmodel prefab
Yesterday
Merge from main
Yesterday
Updated Krieg Backpack holster values
Yesterday
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
Yesterday
Wetsuit female model update
Yesterday
prefabs/clothes ok
Yesterday
hooked up workshop prefab
Yesterday
restored clouds to skybox in workshop scene
Yesterday
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Yesterday
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Yesterday
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Yesterday
resize gibs
Yesterday
Fixed clipping, normals and LODs on leather gloves
Yesterday
merge from main
Yesterday
merge from main
Yesterday
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Yesterday
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
Yesterday
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Yesterday
prefabs/ammo ok prefabs/building ok
Yesterday
Updated Electric Furnace Skinnable Asset
Yesterday
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Yesterday
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Yesterday
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Yesterday
Yesterday
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Yesterday
vehicles folder ok
Yesterday
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Yesterday
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
Yesterday
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
Yesterday
industrial shelves - created shelf material colour variations.
Yesterday
industrial shelves - moved textures to its own folder.
Yesterday
Automated test suite
Yesterday
Merge from visual_config
Yesterday
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Yesterday
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Yesterday
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
Yesterday
testlist export
Yesterday
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Yesterday
basic test that boat can be pasted and is floating in water
Yesterday
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Yesterday
poker bandana setup
Yesterday
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Yesterday
Setup all three workbench upgradeVisualPoints. Set as servercull.
Yesterday
Add placeholder placement transforms to Workbench1
Yesterday
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.