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126,617 Commits over 4,109 Days - 1.28cph!

2 Days Ago
Fix heavies walking into players
2 Days Ago
Consistent drag controls regardless of framerate
2 Days Ago
Fix shotgun location in hand
2 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
2 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
2 Days Ago
Fixed store extra items not working for untagged old items
2 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
2 Days Ago
Fixed old skins not loading
2 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
2 Days Ago
Ensure hit entity isnt null first
2 Days Ago
Subtract 125654 breaks the whole game
2 Days Ago
merge from /main/nametag_clipping_fix
2 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
2 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
2 Days Ago
merge from new_menu
2 Days Ago
merge from main
2 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
2 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
3 Days Ago
Fixed bag opening modal nre
3 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
3 Days Ago
Updated blend material on rugs
3 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
3 Days Ago
Premium modal styling updates
3 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
3 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
3 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
3 Days Ago
3 Days Ago
oil rig foot collision, lods
3 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
3 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
3 Days Ago
Merge from lightup_hazmat_codelock_pips
3 Days Ago
merge from iconrenderer_improvements_batch -> main
3 Days Ago
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3 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
3 Days Ago
3 Days Ago
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3 Days Ago
toolbar_compile_simulator -> main
3 Days Ago
Fixed items with no skins loading indefinetely
3 Days Ago
Strip from build
3 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
3 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
3 Days Ago
fish crate model, textures, prefabs more set dressing on ship
3 Days Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
3 Days Ago
Added toggles to turn culling stages on and off
3 Days Ago
merge from new_menu
3 Days Ago
SkinViewer scene added to bundles
3 Days Ago
fix heliFX method compile location server -> shared
3 Days Ago
Fix UIDialogs not working when using asset scenes