reporust_rebootcancel

138,444 Commits over 4,352 Days - 1.33cph!

Today
Merge from main
Today
merged main -> rust_relay_server
Today
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
Today
Debug.Log changes
Today
brought back tuple param for UploadStringPoolToRelayAsync lol
Today
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
Today
Only allow one of each upgrade
Today
Reduced timeout on HttpClient, added enabled checking to upload paths
Today
easter sitem descriptions
Today
Clap, hurry and ok gesture updated
Today
don't failover on map upload fail
Today
tweaked big button diffuse
Today
Added failover, various optimizations
Today
descriptions for easter wallpapers
Today
first wallpaper description
Today
merge from main
Today
merge from techtree_multi_unlock
Today
merge from main
Today
Can't cycle through hidden tabs
Today
merge from new_console-ui
Today
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
Today
Merge from main
Today
merge from new_console-ui
Today
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
Today
merge from new_console-ui
Today
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Today
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Today
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Today
Fixed console not selecting its input field when opened the first time
Today
Removed rich text on search bars again
Today
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
Today
Codegen
Today
Merge from main
Today
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Today
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new_console-ui -> main
Fix rich text (again)
new_console-ui -> main
Ensure command list properly works when clicking on a convar
new_console-ui -> main
Remove the gap in the autocomplete button
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
Today
Replace changed settings assets with main
Ensure error ui starts up early enough in script execution order
Today
Replace Clear args dispatch with cpu clear for instance arguments
Stupid unity alpha calculations
Ensure legacy error ui does the same thing
Ensure new error ui doesnt render if erroroverlay is false.
Today
Merge from armored_ladder_hatch
Today
Adjusted position of square hatch to match the regular hatch