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138,067 Commits over 4,352 Days - 1.32cph!

Today
Fixed pivot on Kiosk E decals
Today
Decal work on Kiosk E
Today
Backpack is always showing on the 7th slot Open folder button
Today
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
Today
(potentially) Fix signage pooling issues.
Today
Fix main menu manager start up error when running with main menu disabled.
Today
Merge from main
Today
Merge from tunnet_netgroup_fix/launch_site_hole_carve
Today
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Another partial fix for small hunting trophy
Today
partial fix for point/spot light biasing inconsistency with BiRP
Today
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Today
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Today
Add toast error for looting in safe zones
Today
Fixed FlexVirtualScroll on disabled gameobjects
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
Yesterday
repro
Yesterday
indirect_instancing.buffer_upload_mode NRE fix
Yesterday
merge from main
Yesterday
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Yesterday
m16a2 viewmodel prefab scale edit and anims
Yesterday
merged main -> rust_relay_server
Yesterday
pre merge (resolved packet sending issue)
Yesterday
kiosk b update
Yesterday
fixed check for is in lake
Yesterday
S2P both oil rigs
Yesterday
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
Yesterday
code clean up and refactor for better ocean/river/lake waterflow calculations
Yesterday
lots more charm attachment points
Yesterday
Loadout widgets show belt and wearables items
Yesterday
merge from reapply_136367
Yesterday
Kitchen Mod Set 1 update
Yesterday
merge from new_console-ui
Yesterday
merge from main
Yesterday
merge from iocounter_resetvalue
Yesterday
Auto clamp the counter reset value when typing in the input field
Yesterday
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
Yesterday
setting up m16a2 prefbabs
Yesterday
merge from iocounter_resetvalue
Yesterday
More IO counter code cleanup
Yesterday
Phrases, fixed conflict in PressButton.cs
Yesterday
Can now change the reset value of IO counters Cleaned up some old code
Yesterday
Various final fixes with console input and autocomplete fuckery
Yesterday
Added salvaged axe, bunny costume and new egg to the skin viewer
Yesterday
Updating female bunny costume prefab with burst cloth and correct mesh
Yesterday
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
Yesterday
Reapply 136367
Yesterday
Fix top level padding
Yesterday
merge from Armored_ladder_hatch
Yesterday
Re-made armored ladder hatch icons