reporust_rebootcancel

129,689 Commits over 4,232 Days - 1.28cph!

Yesterday
Deer skull mask repose
Yesterday
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
Yesterday
Clean: get rid of debug logs Tests: none, trivial change
Yesterday
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
Yesterday
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
Yesterday
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
Yesterday
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
Yesterday
Ensure input is displayed brighter than logs
Yesterday
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
Yesterday
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
Yesterday
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
Yesterday
simple modders red puzzle prefab
Yesterday
Final cliff placement.
Yesterday
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
Yesterday
Floating cities scene2prefab
Yesterday
merge from vehicle_large
Yesterday
merge from boat_building
Yesterday
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
Yesterday
compile fixes
Yesterday
breaking BaseSculpture down into multiple files, getting unmanageable
Yesterday
merge from pointgrid_to_sdf
Yesterday
small cleanup
Yesterday
Slightly broken attempt at parallelizing ball collisions
Yesterday
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
Yesterday
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
Yesterday
Yesterday
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
Yesterday
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
Yesterday
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
Yesterday
Yesterday
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
Yesterday
merge from boat_building
Yesterday
merge from vehicle_large
Yesterday
Steering wheel deployment volume improvements
Yesterday
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
Yesterday
manifest
Yesterday
loud static phonebooth
Yesterday
basic client->server sculpture update, removed serverside carving
Yesterday
Small engine deploy volume improvements
Yesterday
Sail deployment volume improvements
Yesterday
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
Yesterday
Scene progress
Yesterday
Plank groundwatch layer fix, deploy volume improvements.
Yesterday
Cannon ground watch layer fix, deploy volume improvements.
Yesterday
Loadout view, info and items styling
Yesterday
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
Yesterday
Update: resolve addresses to methods/trampolines where possible - ServerPorfiler built from 18130132 A bit ugly, but don't care for now Tests: viewed BasePlayer::ServerUpdateParallel
Yesterday
Ramp deploy layer fix
Yesterday
Tech Tree category setup - Weapon / Attire / Construction / Utility
Yesterday
hackweek arcade machine implemented special combination with flashing lights and all the things