reporust_rebootcancel

139,333 Commits over 4,352 Days - 1.33cph!

3 Days Ago
merge from main
3 Days Ago
merge from overfishing
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
3 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
3 Days Ago
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Added 3p horseback turning anims and hooked up in player animator
3 Days Ago
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3 Days Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
3 Days Ago
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Apartment complex b / wrapped up LOD0 geo and rooftops
3 Days Ago
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3 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
3 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
3 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
3 Days Ago
merge from automated_testing
3 Days Ago
Updated all the convarscope calls in tests to use the new notation
3 Days Ago
Simplified ConVarScope calls
3 Days Ago
Merge from main
3 Days Ago
paintable signs added to kiosks
3 Days Ago
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3 Days Ago
kiosk signs paintable
3 Days Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
3 Days Ago
Merge from Main
3 Days Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
3 Days Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
3 Days Ago
Removed obsolete test on TestSolarPanel Test list
3 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
3 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
3 Days Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
3 Days Ago
removing art folder that should not ship with game
3 Days Ago
textures/generic/ folder ok
3 Days Ago
And RidableHorse ofc
3 Days Ago
Some style tweaks on loadouts and copy pastes tabs
3 Days Ago
Merge from chainsaw_hotspot_gathering
3 Days Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
3 Days Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
3 Days Ago
merge from skinviewer_easter
3 Days Ago
Updated bunny costume skinviewer BC settings
3 Days Ago
material order fix.
3 Days Ago
Compile fix
3 Days Ago
Adding a test step
3 Days Ago
merging medical syringe updates from refresh branch
3 Days Ago
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
3 Days Ago
Merge from main