reporust_rebootcancel

137,816 Commits over 4,352 Days - 1.32cph!

4 Days Ago
Merge from viewmodel_early_disable_fix
4 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
4 Days Ago
Fixed knights armour model bug
4 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
4 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
4 Days Ago
exported 3p raft paddle idle anims
4 Days Ago
fix wheel spinning properly in rivers
4 Days Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
4 Days Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
4 Days Ago
fix NRE equipping tank top
4 Days Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
4 Days Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
4 Days Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
4 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
4 Days Ago
progress on the damaged wing, vpaint
4 Days Ago
Merge from main
4 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
4 Days Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
4 Days Ago
Fix junkpiles spawning on sleeping bags
4 Days Ago
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4 Days Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
4 Days Ago
Fix water junk piles spawning too close to water monuments
4 Days Ago
Added basic support for occlusion culling to indirect instancing
4 Days Ago
Fixed hack test not correctly skipping single draw renderers
4 Days Ago
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4 Days Ago
Various tweaks to Rust Relay config and transport
4 Days Ago
Fixed issue with foliage stones normals being incorrect after the non-uniform vertex normals toggle was added
4 Days Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
4 Days Ago
Tweaked watchtower placement distance
4 Days Ago
Adjusting pivot position of trinagle ladder hatch collider mesh
4 Days Ago
triangle frame
4 Days Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
4 Days Ago
armoured ladder hatch triangle frame
4 Days Ago
corrected suare frame
4 Days Ago
Skinning fix for krieg hazmat backpack straps
4 Days Ago
Re-enable RW on 5 meshes used by particle systems
4 Days Ago
merge from hackweek_server_mesh_cull
4 Days Ago
progress on the damaged wing, some set dressing
4 Days Ago
apartment bulding concrete debris prefabs and models
4 Days Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
4 Days Ago
subsurface birp wrap
4 Days Ago
Switch to easter event UI Fix exception on egg LOD component
4 Days Ago
Merge from wiretool_rpcflood_fix
4 Days Ago
Merge from shipping_container_skin_frames_fix
4 Days Ago
Merge from storage_box_dlc_corpse_references
4 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
4 Days Ago
Merge from auto_particle_cinematics
4 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
4 Days Ago
Update prefab with latest model, still has issues