reporust_rebootcancel

132,249 Commits over 4,262 Days - 1.29cph!

3 Days Ago
Merge from main
3 Days Ago
scientist_boat_work_queue -> main
3 Days Ago
Codegen
3 Days Ago
Hack to get around boat steering and gas pedal ref values in a work queue
3 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
3 Days Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
3 Days Ago
merge from better_smoothing
3 Days Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
3 Days Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
3 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
3 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
3 Days Ago
exported paintball gun world model rig and 3p anims
3 Days Ago
Fixing skinning on m92 mag
3 Days Ago
merge from main
3 Days Ago
merge from cargo_cam_rotation_fix
3 Days Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
3 Days Ago
Merge from iconrender_texture_streaming_fix
3 Days Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
3 Days Ago
partyhat_worldmodel_fix -> main
3 Days Ago
Merge from main
3 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
3 Days Ago
merge from naval_update
3 Days Ago
merge from main
3 Days Ago
Merge from standardwithdecal_shader_additional_maps
3 Days Ago
Merge from main
3 Days Ago
Added the initial implementation of inflated normal bias for hard shadows
3 Days Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
3 Days Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
3 Days Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
3 Days Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
3 Days Ago
exported latest paintball gun rig and anims
3 Days Ago
Paintball Gun - prefab fixes, icon
3 Days Ago
Profiling PlayerBoatSounds
3 Days Ago
notifications_indicator_fix_2 -> main
3 Days Ago
Formatting
3 Days Ago
Fix standard notifications not being included properly
3 Days Ago
moved ice block to Deployed layer
3 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
3 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
3 Days Ago
removed old movement/bullet blocker setup and other cleanup
3 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
3 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
3 Days Ago
stopped some unecessary cube marching enqueues when placed
3 Days Ago
boat_planner_icon_fix -> main
3 Days Ago
Fix the 'boat planner' icon having green shadows
3 Days Ago
Added space station building skin video
3 Days Ago
main -> notifications_indicator_fix_2
3 Days Ago
Cherrypick 139564
3 Days Ago
snapping_corner_nre_fix -> main
3 Days Ago
merge from main