reporust_rebootcancel

140,368 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
2 Days Ago
Merge from broken_glass_col_fix
2 Days Ago
Merge from CrateToolsFX
2 Days Ago
Merge from lumberjackHoodie_Industrial
2 Days Ago
Merge from nighttimeduration
2 Days Ago
Merge from crypt_window_collision_fix
2 Days Ago
Merge from grenade_input_refactor2
2 Days Ago
Compile fix
2 Days Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
2 Days Ago
In theory synced everything up
2 Days Ago
Better pressed colour!
2 Days Ago
Added hover over colour changes to the fake inventory slots
2 Days Ago
Fix draggins vs clicking detection on existing sell orders
2 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
2 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
2 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
2 Days Ago
Add styling when dragging sell orders
2 Days Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
2 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
2 Days Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
2 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
2 Days Ago
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2 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
2 Days Ago
Update mortar icon
2 Days Ago
Update icon generator manifest
2 Days Ago
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2 Days Ago
merge from mortar_prototype
2 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
2 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
2 Days Ago
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2 Days Ago
Fix inconsistent mortar mounting on terrain
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
2 Days Ago
merge from main
2 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
3 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
3 Days Ago
Implement surplus upgrade.
3 Days Ago
Industrial Large Furnace - texture updates and added charcoal
3 Days Ago
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3 Days Ago
merge from mortar_prototype
3 Days Ago
Fix compile error
3 Days Ago
merge from beard_setup
3 Days Ago
merge from parent
3 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
3 Days Ago
This fixture was messed up and missing all mesh LODs
3 Days Ago
Skinning pass for cocoknight armour
3 Days Ago
More shadow light cleanup.
3 Days Ago
merge mortar_prototype to main