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124,413 Commits over 4,171 Days - 1.24cph!

Yesterday
burst update 1.8.18 -> 1.8.25
Yesterday
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
Yesterday
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
Yesterday
Wheel placement rotation
Yesterday
pump shotgun animation updates
Yesterday
floating city 2 initial idea layout
Yesterday
Steering whell placement prefab setup
Yesterday
merge from landmarkinfo_revert
Yesterday
Removed untranslatedName in LandmarkInfo, wasn't necessary
Yesterday
Cargoship merge fixes
Yesterday
merge from deep_sea
Yesterday
Clean codegen
Yesterday
merge from naval_update
Yesterday
ClientIOLineEditor server compile fix
Yesterday
Merge from parent
Yesterday
Codegen
Yesterday
merge from main (needs codegen)
Yesterday
Merge from parent
Yesterday
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
Yesterday
centered pivot of medical barge
Yesterday
merge from cargopath_map_smooth2
Yesterday
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
Yesterday
Clean codegen
Yesterday
merge from main
Yesterday
merge from main
Yesterday
moved the static doors out of doors category in the ghostship variant art prefabs
Yesterday
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Yesterday
Changed console system class and function min length to 1 character (from 2) (modding request)
Yesterday
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
Yesterday
Tweaks & inst flips.
Yesterday
Polish
Yesterday
Ground clutter
Yesterday
Merge from main
Yesterday
Setup shader params on the terrain mesh.
Yesterday
Another fresh attempt at new avoidance logic
Yesterday
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
Yesterday
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
Yesterday
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Yesterday
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
Yesterday
merge from naval_update/deep_sea
Yesterday
Codegen
Yesterday
merge from naval_update
Yesterday
Codegen
Yesterday
merge from main
Yesterday
merge from cargopath_map_smooth2
Yesterday
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
Yesterday
Smooth the cargo path shown on the map so it doesnt look too jagged
Yesterday
Rotatable paintings and signs, during deployment and keybinds in painting menu
Yesterday
Set a purchase limit for general tab items so multiple cannot be purchased
Yesterday
merge from cargo_oilrig_path_fix