reporust_rebootcancel

140,169 Commits over 4,383 Days - 1.33cph!

Yesterday
merge from main
Yesterday
Route regular server joins through the console command instead
Yesterday
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
Yesterday
bundle nuke prefabs - sometimes working? sometimes not?
Yesterday
▅ █▊▇▌▍▋ ▍▆▋▋▍▍▄▍ ▄▄▍▆▉▋ ▍▄▌▊▊ ▍▅ ▌▇▄▇▄█ █▋▊▅▋ ▅▍▄▅ ▆█▄▌ ▌█▇▇▋▋▄ ▊▆ ▇▋▋▆▄▊▄ ▌▊ ▇▌█▉ ▅█▌▅ ▅▊▊▋▌▇▉▋▅▊▉▍▇▉▄▌▆▇ ▌█▉▅▆▍▆▉▄
Yesterday
▊ ▅▍▅▇▄ ▇█▅▇ ▍▆▆▉▆█▊▇▆▅▊▊▍█▉▍▅█▊▉▋▄▊█▅▋▌█▉▉▅▋
Yesterday
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
Yesterday
merge from weapon_refresh_salvaged_cleaver
Yesterday
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
Yesterday
merge from main
Rin
Yesterday
merge from weapon_refresh_salvaged_cleaver
Yesterday
Skin pass for ice armour vest and mask
Rin
Yesterday
merge from cave_large_medium_ladder_fix
Rin
Yesterday
merge from wire_pooling_fix
Yesterday
Merge from workbench_ugprades
Yesterday
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
Yesterday
Merge from main
Yesterday
Adding unity install step for each pipeline
Yesterday
codegen
Yesterday
merge from main
Yesterday
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
Yesterday
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
Yesterday
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
2 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Days Ago
Merge: from main
2 Days Ago
▋▌▉▅▇▇ ▉█▍▌ ▄█▇▊▌▆▍▆▅▍▄▇▌▌█▍▍█▄▋▆▍▌▇█▌
2 Days Ago
▅▉▌▍▍▉▄▍ ▋▉▆▊ ▊▅▅▊▉▊▄▉ ▍▅▊█▇▇▅▌ ▋▍▌▋ █▇▅▌ ▆▅▆▅▅▌▍▆ ▆▆▌▅▅▉▆ ▌▋▄ ▌▄▍█▊▊ ▇▆▅ ▌▊▉▆▇▄▆▇▇█▍▇▄▅▇▅▄█▍▊ ▆▊▍▍▇▉ ▄▍ ▌▉▉▋▍ ▊▄▉▋ ▄▉ ▅▌▅▌█▌▊▌ ▍▉▆▊▅█ ▉▍▆ ▋▊ ▍ ▌▍▇▉▌▌ ▅█ ▇▄▋█▍▍▌
2 Days Ago
▊▆▅▋█▊ ▊█▊▅ ▉▌▍▊
2 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
2 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
2 Days Ago
Add blending between aimdir pitch and reload animation.
2 Days Ago
Fixed some redirects
2 Days Ago
Fix mortar controller transitions not having any conditions
2 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
2 Days Ago
Merge from main
2 Days Ago
▍▊▌▌█▋ ▉▌▉▌ ▍▌▌▍▅▇▇█▌▊▉▊▍▍▇▌▉▊▍▌
2 Days Ago
█▇▅▊▍▍▅▇█ █▅▄▅██ ▋▍▌▋ ▆█ █▋▊▆▆▊ ▄▊▄▋▌ ▍▄▆▇ ▅▊ ▇▍▊ ▋▊▄█▊▄▍ ▅▄▍▍▋▌ ▊▄ ▉▉▇ ▋▆▅▊▇▊▇ ▄▄▅▄▊▆▉▌
2 Days Ago
▍▄██▉▄ ▋▌▇▄ █▆█▍
2 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
2 Days Ago
Animate mortar during loading, disable the animator outside of loading.
2 Days Ago
Attempted fix for 'A session is already active.' EAC error
2 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
2 Days Ago
boatai_los_swapfix -> main
2 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
- Minor polish
2 Days Ago
Missed files
2 Days Ago
Can now make fulll vending order with drag/drop
2 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
2 Days Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)