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155,601 Commits over 4,536 Days - 1.43cph!

Yesterday
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Yesterday
Fix "missing tree at index 0" error when opening jarrydtestmap
Yesterday
Updated sheep textures
Yesterday
Add blue cream and green skimmed milk lid variants and hook up item world models
Yesterday
merge from main
Yesterday
ladder hatches new icons
Yesterday
merge from main
Yesterday
Fixing sheep leg skinning
Yesterday
Halloween Wallpapers - texture updates
Yesterday
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Yesterday
Merge from TroughDescLivestock
Yesterday
Merge from PureCreamyCooling
Yesterday
Merge from render_pipeline_testing
Yesterday
Updated Trough description to reference Livestock
Yesterday
Phrase update
Yesterday
renamed Sheep textures
Yesterday
Fixed Creamy Pure Cooling Tea increasing your max temperature
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
animator name change
Yesterday
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
Yesterday
engine json update
Rin
Yesterday
merge from Livestock_animals
Rin
Yesterday
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
Yesterday
merge from main
Yesterday
Fixed country selection popup not drawing its options the first time its open
Yesterday
merge from main
Yesterday
Re export from correct file
Yesterday
Updating sheep skinning
Yesterday
Merge from deferred_lighting_optimizations
Yesterday
Merge from main
Yesterday
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
Yesterday
merge from honey_flicker
Rin
Yesterday
merge from powergrid_loot_fixes_2
Yesterday
medium station update
Yesterday
Merge from livestock_animals
Yesterday
Doubled population of cows and sheep in the wild per square km (1 -> 2)
Yesterday
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
Yesterday
Cows and sheep get double fullness when eating from a trough
Yesterday
Fixed reference to animals when selling wool
Yesterday
Fixed some failing tests, all were testing regressions not actual regressions
Yesterday
Reduce sampling loop by pixel distance factor already in use
Yesterday
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
Yesterday
merge from biofuel_generator
Yesterday
Merge from livestock_animals
Yesterday
Vendor typo fix
Yesterday
Merge from livestock_animals
Yesterday
Merge from livestock_hotfixes
Yesterday
Added item ownership for items purchased from livestock vendor
Yesterday
Fixed wrong text displayed if player drops wool mid conversation