reporust_rebootcancel

133,514 Commits over 4,293 Days - 1.30cph!

6 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
6 Years Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
6 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
6 Years Ago
Dry fire when out of pressure or water
6 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
6 Years Ago
Don't show conditional wall corners on triangular walls
6 Years Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
6 Years Ago
Triangular wall typo fix
6 Years Ago
6 Years Ago
Can limit roof conditional models to square / triangle shape neighbours
6 Years Ago
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6 Years Ago
merge pumping
6 Years Ago
In case the push force outside trigger bug reoccurs, apply this fix
6 Years Ago
Move RemoveInvalidEntities to a safer spot
6 Years Ago
final code gen / phases pass checks
6 Years Ago
fixed armored cockpit cost
6 Years Ago
6 Years Ago
Added some splash effects to the side of the board when moving
6 Years Ago
another re-export
6 Years Ago
re-exported models
6 Years Ago
Can add/remove/modify conditions via blackboard
6 Years Ago
Reduce car collision damage to players a bit
6 Years Ago
Increased armoured cockpit max HP from 500 to 700
6 Years Ago
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6 Years Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
6 Years Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
6 Years Ago
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6 Years Ago
Added simple debug util timing functions
6 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
6 Years Ago
reduce modular vehicle horn volume
6 Years Ago
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6 Years Ago
additional skins
6 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
6 Years Ago
moving active belt item holsters it
6 Years Ago
updated hostile icon
6 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
6 Years Ago
vm water gun - Added anims tweaked shape of cable clip in model added bone for animation re-positioned viewmodel animator changes
6 Years Ago
6 Years Ago
Added 30 degree concave corner support
6 Years Ago
Yet another waterjet candidate
6 Years Ago
audio.printenginesounds debug console command
6 Years Ago
More layer fixes Baked billboards for mormon tea bushes Tweaked LOD distances
6 Years Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
6 Years Ago
shifted pivot on triangle roof pieces to the center
6 Years Ago
180 transform rotation on roof triangle up and cie
6 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers
6 Years Ago
Transforms adjustments on set of greybox roof models
6 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
6 Years Ago
Triangular wall fixes
6 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets