108,606 Commits over 3,867 Days - 1.17cph!
re-added merge stuff
finalized first pass of research table
fixed the horse LOD
tweaked some animations on the horse
drop tables for research table
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Bunch of bugfixes for research table
greyout locked slots
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Disabled checksum disconnect until next month
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Better heightmap distortion
Fixed pseudo procedural erosion not being applied properly
Rivers and lake are actual water.
Goosey has been committing to the wrong branch :S
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
view model SMG animations
setup the SMG mecanim controller
Tweaks menu - timings boilerplate
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
RPG type 3 fbx + prefab + textures + material + LODs
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
Added missing world setup object to PlayerModel scene
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
research bench 90% done ( minus artwork )
Spawntables. Climate. Stuff.
Reapplied lighthouse change from changeset 7789
Randomize monument placement order
rigged up the SMG and did some animations (deploy/idle)
Fixed main menu NRE
Added "debugmode" start parameter
fixed bullets in pistol texture
Converted water checks to a baked water map lookup for better performance and river support
Network++