134,402 Commits over 4,444 Days - 1.26cph!
[D11] Prevent refreshing player info if not logged in to PlayFab
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels
Disable map compression pending fix
Fixed main menu inventory refresh performance regression
Subtracting
34115 (FBX meta file auto updates) for easier merge from main
Streamer mode now works with egg leaderboard
conveyor belts texturing, vertex painting leftovers of core structure
scene2prefab excavator
[D11][Tutorial] Fix for issue #1826, added blocker volume to prevent players placing deployables in the shelter doorway and locking themselves in
[D11][Tutorial] Reduced aim deviation on eoka pistol during tutorial run
[D11] Workaround for #1838, Unity ticket has also been opened. Might be required elsewhere too.
[D11] [Tutorial] Map Updates
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
[D11] [Audio] Fix boat audio crash
[D11] [Audio] Fixes the boat audio crash.
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
[D11] Fix for dropping half a stack of items
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
[D11][UI] [#1841] fixed issue with changing gear via selecting
Restored prefab label assignments (manifest issues on new prefabs)
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
[D11] [Tutorial] Map Updates WIP mountain change
[D11] default panel to deactivated