reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Don't recreate the decal material if not needed
12 Months Ago
Merge from main
12 Months Ago
Small tidy up in bike class
12 Months Ago
Fixed server compile
12 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
12 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
12 Months Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
12 Months Ago
Merge from world_update_2
12 Months Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
12 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
12 Months Ago
world_update_2 -> aux2 (again)
12 Months Ago
Streamlined legacy woodpile material setup
12 Months Ago
Phrase update
12 Months Ago
merge from arabic
12 Months Ago
Restored "Player Slots" label in server browser filtering
12 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
12 Months Ago
world_update_2 -> Aux2
12 Months Ago
Added shark spawner to all divesites
12 Months Ago
Prevent building on legacy wood pile
12 Months Ago
Restored inventory "Skins" label position
12 Months Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
12 Months Ago
Reduced UI options labels min size so long strings can fit
12 Months Ago
DecorSwim fixes
12 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
12 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
12 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
12 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
12 Months Ago
merge from main
12 Months Ago
re-applied 103433 and fixed font merge issues
12 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
12 Months Ago
Add distance check option enum to entity query
12 Months Ago
Add profile markers to FSM
12 Months Ago
Add missing profile markers
12 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
12 Months Ago
Merge from main
12 Months Ago
substracted 103433 (fonts are bricked for some reasons)
12 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
12 Months Ago
merge from arabic
12 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
12 Months Ago
Various improvements to the legacy text finder window
12 Months Ago
Have wolves use brains queries instead of entity queries
12 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
12 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
12 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
12 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
12 Months Ago
Converted crafting menu texts to RustText
12 Months Ago
added 4k cinematic textures for HCR
12 Months Ago
removed HCR cinematic textures
12 Months Ago
Fix missing using statement on server
12 Months Ago
Fix compiler complaining about unused serialized variables when they are server only