reporust_rebootcancel

121,668 Commits over 4,048 Days - 1.25cph!

36 Days Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
36 Days Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
36 Days Ago
Updating skinning for wood gloves
36 Days Ago
Extra comments
36 Days Ago
Setup crossbow with new blend tree event script
36 Days Ago
New blend tree event submission script
36 Days Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
36 Days Ago
This may prevent the NRE from occuring!
36 Days Ago
Made dryfire more responsive
36 Days Ago
Kapok tree progress
36 Days Ago
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36 Days Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
36 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
36 Days Ago
merge from softcore_update/containers_auth
36 Days Ago
Locks override gamemode's container building privilege rule
36 Days Ago
Adding extra 3p anim for catch and adjusted blends
36 Days Ago
Animation events will now replay states if the show ammo states are used
36 Days Ago
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36 Days Ago
merge from softcore_update/containers_auth/
36 Days Ago
Handle all of the bow arrow updates inside the animator instead
36 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
36 Days Ago
trawler ship progress backup
36 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
36 Days Ago
Merge from parent
36 Days Ago
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36 Days Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
36 Days Ago
Revert BowWeapon changes
36 Days Ago
Subtract 116998
36 Days Ago
▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌ █▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉ ▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
36 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
36 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
36 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
36 Days Ago
Merge from env_volume_performance_testing
36 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
36 Days Ago
Ziggurat lighting prefab WIP
36 Days Ago
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36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
36 Days Ago
phrases
36 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
36 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
36 Days Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
36 Days Ago
Merge from main
36 Days Ago
give sleeping player's BC setups a second to rest before pausing the simulation
36 Days Ago
merge from bc_sleeper_fix
36 Days Ago
re-tuned horse costume BC setup to be a bit let less noisy
36 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
36 Days Ago
merge from main
36 Days Ago
Merge from jungle_update