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145,636 Commits over 4,444 Days - 1.37cph!

28 Days Ago
exported updated 3p jump north animation
28 Days Ago
Bunch more rework/refactor
28 Days Ago
Cherry picking commits from ai_recast_integration
28 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
28 Days Ago
medium apartment lods
28 Days Ago
Renames
28 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
28 Days Ago
removed unneeded stuff for FakePlayer
28 Days Ago
Updating ghost sheet to fix burst cloth stuttering
28 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
28 Days Ago
Merge from .../batch_renderer_group
28 Days Ago
Added new sounds for the bowless crossbow
28 Days Ago
Manifest
28 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
28 Days Ago
Debug command
28 Days Ago
Russian roulette prototype wip
28 Days Ago
- Show cue - Add line renderer to show where you're aiming
28 Days Ago
fake player improvements
28 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
28 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
28 Days Ago
penthouse decals cont
28 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
28 Days Ago
Delete old player textures
28 Days Ago
medium apartment collision
28 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
28 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
28 Days Ago
Updating female skinning and cloth sash
28 Days Ago
Quick refactor
28 Days Ago
28 Days Ago
merge from version_log_server
28 Days Ago
merge from traintunlightfixes
28 Days Ago
merge from cargoshipfixes
28 Days Ago
merge from terrain_lowering_nms_large_cave
28 Days Ago
deleted duplicated old reference prefabs
28 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
28 Days Ago
Deleted old hair assets Deleted old hair sets
28 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
28 Days Ago
merge from main
28 Days Ago
Penthouse apartment edge decals and remaining wall textures
28 Days Ago
Subtract navmesh subtraction
28 Days Ago
delete old materials
28 Days Ago
delete old head prefabs
28 Days Ago
Delete old player model fbx and prefab reference duplicates
28 Days Ago
Subtract bad merge
28 Days Ago
Manifest
28 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
28 Days Ago
delete debug player model prefabs, no longer needed
28 Days Ago
Delete old skinset assets
28 Days Ago
Codegen
28 Days Ago
Bunch of compile fixes