reporust_rebootcancel

144,707 Commits over 4,444 Days - 1.36cph!

30 Days Ago
merge from main -> fix_foundation_clipping_rocks
30 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
30 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
30 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
30 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
30 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
30 Days Ago
merge from storepage_abyss_fix
30 Days Ago
merge from storepage_frontier_fix
30 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
30 Days Ago
Various kiosk fixes
30 Days Ago
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30 Days Ago
Kiosk lighting
30 Days Ago
increase max player sprinkle
30 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
30 Days Ago
Final volume checks
30 Days Ago
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30 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
30 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
30 Days Ago
Missed one more DigitalClockAlarm pooling issue
30 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
30 Days Ago
Garage door industrial animations
30 Days Ago
merge from game_room_dlc -> darts_game
30 Days Ago
merge from main
30 Days Ago
only show 5 leaderboard spots
30 Days Ago
merge from fix_storage_adapter_invisible -> main
30 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
30 Days Ago
Kiosk lighting WIP.
30 Days Ago
Fixing chicken suit skeleton skin
30 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
30 Days Ago
Compile fix
30 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
30 Days Ago
Ninja suit skinning fix
30 Days Ago
Fixed electric furnace gibs not being skinned
30 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
30 Days Ago
Merge from main
30 Days Ago
Merge from workbench_upgrades
30 Days Ago
merge from main
30 Days Ago
Make entityComponent.baseEntity work in OnEnable
30 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
30 Days Ago
Fix
30 Days Ago
merge from mortar_prototype
30 Days Ago
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30 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
30 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
30 Days Ago
Readd navmesh agent to realmed remove
30 Days Ago
merge rust_relay_server -> main
30 Days Ago
merge main -> rust_relay_server
30 Days Ago
Movember moustache partial fix
30 Days Ago
Added allocation free encryption
30 Days Ago
Fixed DigitalClockAlarm pooling issue