reporust_rebootcancel

144,453 Commits over 4,444 Days - 1.35cph!

32 Days Ago
Ensure binoculars are hidden when relogging in
32 Days Ago
Course changes
32 Days Ago
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32 Days Ago
Source updates
32 Days Ago
codegen
32 Days Ago
More wip UI
32 Days Ago
Military vendor animation content
32 Days Ago
Updating skinning for female skin
32 Days Ago
more set dressing progress in streets
32 Days Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
32 Days Ago
Bandit gear skinning update
32 Days Ago
apartment medium art
32 Days Ago
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
32 Days Ago
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
32 Days Ago
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
32 Days Ago
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
32 Days Ago
server_browser_update_2 -> main
32 Days Ago
- Hide distance behind a popup - Country select window changes - Minor cleanup all around
33 Days Ago
Merge: from pool_mt
33 Days Ago
Merge: from pool_mt
33 Days Ago
Update(tests): add 4, 8, 16, 32 task scenarios (previously was just 32) for pool perf tests Tests: ran perf tests
33 Days Ago
Update(tests): expand AllocDeallocMTShortLived to optionally simulate busywork We're never going to be just slamming the pool(or if we do - we shouldn't as that's overhead). This makes the test closer to real world. Tests: ran perf test
33 Days Ago
main -> server_browser_update_2
33 Days Ago
Fixed a shadow caching OOB exception when there are no lights in the scene
33 Days Ago
merge from horse_rpc_fix
33 Days Ago
Clean(tests): consolidate pool create-spilled code into Utils.MeasureAndPrint Tests: ran perf tests
33 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
33 Days Ago
Update: fuzzy version of pool with CircularBuffer Fastest so far, but has a tendency to spill/allocate in during very high contention AllocDeallocST - Avg: 0.63ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 2.79ms, Created: 144(0.45%) Spilled: 169(0.53%) AllocDeallocMTLongLived - Avg: 2.94ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.26ms, Created: 0 Spilled: 0 Tests: ran unit and perf tests
33 Days Ago
Satellite list tidyup
33 Days Ago
Lock trajectory button styling, setup.
33 Days Ago
Cherrypick from pool_mt/circularbuffer - test improvements
33 Days Ago
Update(tests): gather and output more data about the test - track created and spilled (matters for next pool version) - more profiler markers Tests: ran perf tests
33 Days Ago
Add thruster button prefab. Restyle thruster button.
33 Days Ago
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33 Days Ago
bowless crossbow world model anims edited
33 Days Ago
merge from f1tools_demo_fix
33 Days Ago
Use static list ticked through ServerMgr for npc networking instead of unity update
33 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
33 Days Ago
Fixed F1 menu tools tab not showing in demos
33 Days Ago
Merge from main
33 Days Ago
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
33 Days Ago
Tidy up thruster panel.
33 Days Ago
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
33 Days Ago
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
33 Days Ago
Use static list ticked through ServerMgr for navmesh agents instead of unity update
33 Days Ago
reset electric furnace emissive texture and 3.1 value to original