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134,810 Commits over 4,444 Days - 1.26cph!

28 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
28 Days Ago
Merge from rain_grace_fixes2
28 Days Ago
Fix rear turret having incorrect animator time setting
28 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
28 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
28 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
28 Days Ago
Add logs back for testing
28 Days Ago
main -> mountable_rollback
28 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
28 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
28 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
28 Days Ago
Increase grace period check tick rate
28 Days Ago
Renamed edge decals textures Stray meta files
28 Days Ago
Industrial torch 3p animation updates
28 Days Ago
merge from main
28 Days Ago
merge from ballistic_pass
28 Days Ago
Fix grace after restart.
28 Days Ago
inital protection pass
28 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
28 Days Ago
Moved body hair cap to main body textures, saves a texture sample
28 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
28 Days Ago
Adding supply signal rig
28 Days Ago
inital loot pass
28 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
28 Days Ago
Industrial torch attack and hit react animation updates
28 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
28 Days Ago
Adding smoke grenade refresh viewmodel rig
28 Days Ago
Improved player model male export
28 Days Ago
3p jump anim height increase
28 Days Ago
loot gen
28 Days Ago
merge from main
28 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
28 Days Ago
Merge from main
28 Days Ago
protection setup
28 Days Ago
28 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
28 Days Ago
ballistic and bdu attire crafting costs (recycle)
28 Days Ago
dbu uncraftable ballistic attire uncraftable
28 Days Ago
28 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
29 Days Ago
Set apartment phones to not require power
29 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
29 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
29 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
29 Days Ago
Unsaved changes in large apartment
29 Days Ago
Ridable horse
29 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
29 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
29 Days Ago
Add telephone to small apartment
29 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)