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134,386 Commits over 4,444 Days - 1.26cph!

29 Days Ago
merge from PlayerRigUpdate2
29 Days Ago
Fix burst cloth when spawning in near sleeping players
29 Days Ago
Updated shorts to eliminate transparency bleed in some skins
29 Days Ago
Caching m16 viewmodel textures
29 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
29 Days Ago
Mortar animation update
29 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
29 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
29 Days Ago
Merge from lockin
29 Days Ago
29 Days Ago
FIx map not appearing
29 Days Ago
compile fix
29 Days Ago
set serialized version as well
29 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
29 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
29 Days Ago
testlist
29 Days Ago
updated m16a2 world mesh material order issue
29 Days Ago
initial tool
29 Days Ago
Fuel UI tweaks
29 Days Ago
added /ProfilerCaptures to ignore.conf
29 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
29 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
29 Days Ago
added prefab exporter
29 Days Ago
m16a2 textures update
29 Days Ago
Mortar animation update to use the player update content
29 Days Ago
update: m16a2 textures , shading fixed on worldmodel
29 Days Ago
Merge: from main
29 Days Ago
Initial conversion of fuel count display from just text to blocks.
29 Days Ago
Fixed drone config screen inputfield config type
30 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
30 Days Ago
Merge from main
30 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
30 Days Ago
Trigger an explosion at state transition too.
30 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
30 Days Ago
merge rust_relay_server -> main
30 Days Ago
merge main -> rust_relay_server
30 Days Ago
ensure position updates are networked to fake player
30 Days Ago
Codegen
30 Days Ago
Merge from PlayerRigUpdate2
30 Days Ago
Added mannequin skinset subset, fixes NRE/kick
30 Days Ago
Merge from main
30 Days Ago
Merge from prototyping
30 Days Ago
Merge from combine
30 Days Ago
FIx NRE in SprayCan
30 Days Ago
Merge from industrial_dlc
30 Days Ago
merge from fix_editor_reflection_probe_delay -> main
30 Days Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
30 Days Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
30 Days Ago
merge from optimize_generate_textures_alloc -> main
30 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe