reporust_rebootcancel

144,324 Commits over 4,444 Days - 1.35cph!

33 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
33 Days Ago
merge from automated_testing
33 Days Ago
merge from automated_testing/export_optims
33 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
33 Days Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
33 Days Ago
merge from main
33 Days Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
33 Days Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
33 Days Ago
server_browser_update_2 -> main
33 Days Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
33 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
33 Days Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
33 Days Ago
Some cleanup. Convar some hardcoded vlaues
33 Days Ago
Merge from main
33 Days Ago
Dont disable the country selection button
33 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
33 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
33 Days Ago
krieg chainsword better charm positon
33 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
33 Days Ago
merge from mortar_prototype
33 Days Ago
Fix compile error
33 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
33 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
33 Days Ago
Fix a bunch of the country select settings
33 Days Ago
merge mortar_prototype to main
33 Days Ago
merge aim blending for mortar to mortar_prototype
33 Days Ago
industrial garage door - merged sub objects on skin model
33 Days Ago
merge from mortar_prototype
33 Days Ago
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33 Days Ago
Merge from main
33 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
33 Days Ago
Commiting a bunch of shelved wip
33 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
33 Days Ago
Forgot to refresh the test list
33 Days Ago
merge from automated_testing
33 Days Ago
More work on kitchen lino for penthouse apartment
33 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
33 Days Ago
merge from automated_testing
33 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
33 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
33 Days Ago
removed dummy from hierachy and re exported fbx
33 Days Ago
vendingmachine_updateammocount_nre -> main
33 Days Ago
Properly fix the bug
33 Days Ago
merge from main
33 Days Ago
Update animator to include blend trees
33 Days Ago
merge from main
33 Days Ago
Fixed tutorial completed commands not running quietly
33 Days Ago
Fix update ammo count nre
33 Days Ago
merge from automated_testing
33 Days Ago
merge from automated_testing/raiding