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134,867 Commits over 4,444 Days - 1.26cph!

28 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
28 Days Ago
merge from fix_guid_null_error
28 Days Ago
merge from fix_texture_analyzer_atlas
28 Days Ago
DeployGuides: more explicit depth/stencil format
28 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
28 Days Ago
merge from ceiling_gold_stars_rotation
28 Days Ago
merge from Fix_odd_deployguides
28 Days Ago
merge from fix_ballistic_vest_description
28 Days Ago
industrial_dlc -> main
28 Days Ago
PlayerRigUpdate2 -> main
28 Days Ago
m16a2 -> main
28 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
28 Days Ago
Define floor network groups as bounds in the apartment building prefab
28 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
28 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
28 Days Ago
WIP torch stuff.
28 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
28 Days Ago
updated m16a2 textures
28 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
28 Days Ago
fix for 3p compound bow firing
28 Days Ago
merge from skinviewer_viewmodel
28 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
28 Days Ago
Glass AR - final bake, wip textures, material tweaks
28 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
28 Days Ago
Manifest update for apartment stool
28 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
28 Days Ago
merge from kick_off_2_wallpapers
28 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
28 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
28 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
28 Days Ago
merge from skinviewer_viewmodel
28 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
28 Days Ago
Mortar animation updates
28 Days Ago
main -> 50cal_animation_improvements
28 Days Ago
mountable_rollback -> main
28 Days Ago
Fix compile error
28 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
28 Days Ago
Fixed typo in description
28 Days Ago
Added more sound variations to bowless crossbow
28 Days Ago
Refactor tick parent history into TickHistory
28 Days Ago
Merge from render_pipeline_testing
28 Days Ago
merge from body_hair
28 Days Ago
Set dressing in large apartment
28 Days Ago
Merge: from main
28 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
28 Days Ago
Merge: from player_benchmark_improvements
28 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
28 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
28 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
28 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark