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129,203 Commits over 4,232 Days - 1.27cph!

29 Days Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
29 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
29 Days Ago
Setup swap RPG component on viewmodel
29 Days Ago
Marked remaining floating city collision meshes r/w
29 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
29 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
29 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
29 Days Ago
Merge from parent
29 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
30 Days Ago
merge from optimize_water_body_culling -> main
30 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
30 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
30 Days Ago
Fixes to ensure the server representation is updated properly
30 Days Ago
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30 Days Ago
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30 Days Ago
Rewrote cmounted turret client prediction
30 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
30 Days Ago
merge from naval_update
30 Days Ago
re-exported hmlmg from blender and split off ammo box
30 Days Ago
Merge from boat_building
30 Days Ago
Merge from parent
30 Days Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
30 Days Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
30 Days Ago
Merge from boat_building
30 Days Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
30 Days Ago
merge from deep_sea
30 Days Ago
ValidBounds checks cleanup
30 Days Ago
Smalle engine deploy guide fixes/no collision.
30 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
30 Days Ago
Merge from parent
30 Days Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
30 Days Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
30 Days Ago
merge from main
30 Days Ago
Progress & proper hierarchy structure on 3
30 Days Ago
Merge from boat_building
30 Days Ago
IBoatPropulsion compile fixes
30 Days Ago
Jobify the damage region scanning for instance data
30 Days Ago
Merge from naval_update
30 Days Ago
Small engine can now be picked up
30 Days Ago
Revert cannon prefab to before it exploded
30 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
30 Days Ago
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
30 Days Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
30 Days Ago
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
30 Days Ago
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
30 Days Ago
Fix deployment warning for BBS
30 Days Ago
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
30 Days Ago
exported updated vm rpg skin rig and anims
30 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks