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121,581 Commits over 4,048 Days - 1.25cph!

36 Days Ago
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36 Days Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
36 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
36 Days Ago
merge from softcore_update
36 Days Ago
merge from main
36 Days Ago
3p blowpipe animation updates
36 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
36 Days Ago
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36 Days Ago
Remove blank line
36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from parent
36 Days Ago
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36 Days Ago
merge from fix_tc_corpse_building_split -> main
36 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
36 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
36 Days Ago
Merge from main
36 Days Ago
Update prefab with new model
36 Days Ago
Kapok tree progress
36 Days Ago
merge from fix_lock_ownerid_debris -> main
37 Days Ago
Fix lock not saving ownerid for deployable debris
37 Days Ago
merge from softcore_update -> main
37 Days Ago
merge from cinematic_export_pipes -> main
37 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
37 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
37 Days Ago
merge from main -> cinematic_export_pipes
37 Days Ago
merge from copy_paste_clientside_fixes -> main
37 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
37 Days Ago
Print out "Pasted 5 entities" in F1 console
37 Days Ago
merge from main -> copy_paste_clientside_fixes
37 Days Ago
merge from softcore_update -> aux2
37 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
37 Days Ago
Fix another NRE from wounding in softcore
37 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Fixed corpse data request issues Cleanup
37 Days Ago
Add texture streaming support to indirect instanced rendering
37 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
37 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
37 Days Ago
merge from softcore_update
37 Days Ago
merge from softcore_update/deployable_corpse
37 Days Ago
Fixed corpses not being oriented properly when falling
37 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
37 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors