reporust_rebootcancel

121,576 Commits over 4,048 Days - 1.25cph!

36 Days Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
36 Days Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
36 Days Ago
Clean: simplify call Tests: none, trivial change
36 Days Ago
vertical_storage_test
36 Days Ago
wall shelf deployable for Mauro
36 Days Ago
Merge: from parallel_validatemove Tests: none
36 Days Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
36 Days Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
36 Days Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
36 Days Ago
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36 Days Ago
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36 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
36 Days Ago
Set all corpses repair costs to match repair bench repairing costs
36 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
36 Days Ago
Smaller TC corpses
36 Days Ago
Smaller workbench 3 corpse
36 Days Ago
Players do not collide with deployable corpses anymore
36 Days Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
36 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
36 Days Ago
Merge: from main Tests: none, no conflicts
36 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
36 Days Ago
Merge from jungle_update
36 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
36 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
36 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
36 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
36 Days Ago
merge from softcore_update
36 Days Ago
Trying out some gameplay changes
37 Days Ago
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37 Days Ago
Remove some logs
37 Days Ago
Added newly baked AO to tshirt materials
37 Days Ago
merge from save266 - Staging wipe
37 Days Ago
Merge from softcore_update
37 Days Ago
Merge from softcore_update
37 Days Ago
Fix NRE when creating TC and large wood box corpses
37 Days Ago
phrases
37 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
37 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
37 Days Ago
Merge from softcore_update
37 Days Ago
Merge from softcore_update
37 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
37 Days Ago
Merge from softcore_updates/bag_changes
37 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
37 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
37 Days Ago
Merge from parent
37 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
37 Days Ago
merge from softcore_update -> aux2
37 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
37 Days Ago
merge from fix_wounded_nre -> softcore_update