reporust_rebootcancel

140,131 Commits over 4,383 Days - 1.33cph!

58 Days Ago
merge from wantedposters_canvas_fix
58 Days Ago
merge from prefab_preprocess_fix
58 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
58 Days Ago
merge nre_fix back to main
58 Days Ago
Merge: from main
58 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
58 Days Ago
Merge from main
58 Days Ago
door closer hackweek files
58 Days Ago
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58 Days Ago
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58 Days Ago
Added layer to the scene for props testing
58 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
58 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
58 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
58 Days Ago
Some new nodes and optims wip
58 Days Ago
Fixed UIDeepSeaPortalMarker NRE
58 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
58 Days Ago
merge from main
58 Days Ago
Added deployed sfx when placing a windturbine
59 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
59 Days Ago
Merge from QA_Island_V2
Rin
59 Days Ago
Attempt to fix startup NRE
59 Days Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
59 Days Ago
Cherrypick from range 142973 -> 143247
59 Days Ago
Cherrypick 142957
59 Days Ago
Cherrypick 142943
59 Days Ago
Cherrypick 142938
Rin
59 Days Ago
Merge from LNY26
Rin
59 Days Ago
Fixed Horse Mask world model outlines
59 Days Ago
Scene fix.
59 Days Ago
59 Days Ago
Various stuff. Splat backup.
60 Days Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
2 Months Ago
Some optims on CollectInventory, needs more work later
2 Months Ago
Improved copy paste behaviour Cleanup
2 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
2 Months Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
2 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
2 Months Ago
Fix sorting order of base building blocks
2 Months Ago
Fix window blueprint skin assignment
2 Months Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
2 Months Ago
Add skins to the respective source prefabs
2 Months Ago
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2 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
2 Months Ago
missing connection in tech tree, swapped some items around based on scrap cost
2 Months Ago
prefab setup (wip) for the uzi
2 Months Ago
Fix trailer having no wheel friction
2 Months Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
2 Months Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
2 Months Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.