reporust_rebootcancel

138,643 Commits over 4,352 Days - 1.33cph!

2 Months Ago
merge from Xmas_CollisionMesh_Fix
2 Months Ago
merge from building_blocks_skin_and_fixes_dec25
2 Months Ago
merge from YouTooz scientist plushies LOD fix
2 Months Ago
cherrypicking bamboo_shelve_stacking
2 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Months Ago
Merge from main
2 Months Ago
scrap box matrix added, updated icon, prefabs updated
2 Months Ago
supply lightdir/color for water again, adjust texture formats
2 Months Ago
fix double-rendering atmosphere
2 Months Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
2 Months Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
2 Months Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
2 Months Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
2 Months Ago
Mark easel_col as r/w
2 Months Ago
Allow repairing cannons
2 Months Ago
pt_boat_turret_fixes -> main
2 Months Ago
- Fix rear turret being able to move outside its clamping bounds
2 Months Ago
Merge from naval_update
2 Months Ago
Server admin UI tab progress
2 Months Ago
merge from artist_pack_dlc -> main
2 Months Ago
Lowered HLOD distance of floating cities 200 -> 100
2 Months Ago
fix interface compiler defines
2 Months Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
2 Months Ago
Item list flex scroll fixes
2 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
2 Months Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
2 Months Ago
Fix native grid crash with buoyancy batching enabled
2 Months Ago
Added playerboat.kill_all_above_deployable_count command.
2 Months Ago
Added keyboard controls to the item list
2 Months Ago
Merge: from main
2 Months Ago
Merge from deployable_limit
2 Months Ago
Enforce limit
2 Months Ago
merge from main
2 Months Ago
audio volume changes
2 Months Ago
Include count of total amount of warnings and errors after the manifest finishes generating
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
2 Months Ago
merge from main -> fix_manifest_errors
2 Months Ago
Merge: from main
2 Months Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
2 Months Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
2 Months Ago
Deployable limit convar wip
2 Months Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
2 Months Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
2 Months Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
2 Months Ago
fixed paintable window collision - thanks elliot.
2 Months Ago
Handle NRE inside NPCAnimController.DoPrepare()
2 Months Ago
added new sounds to the modular boat steering creaks
2 Months Ago
pt_boat_turret_full_reload -> main