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139,514 Commits over 4,352 Days - 1.34cph!

60 Days Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
60 Days Ago
server error fix
60 Days Ago
merge from main
60 Days Ago
ghostship crate spawn increase
60 Days Ago
audio changes on the 50cal turret and tweak on ptboat engine
60 Days Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
60 Days Ago
Merge: from main
60 Days Ago
Buildfix: remove non-existent call Tests: none, trivial change
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists - Add an option for kills must be in a certain biome to kill objectives - Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position - Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot
2 Months Ago
exported edited 3p north and west jog anims
2 Months Ago
Initial blockout of rentable shop kiosk, variant F (still very WIP)
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
Clean: remove extra level of indentation Tests: compiles
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
removed stupid native -> managed -> native process that was happening, shore distance and vectors calculated as native and remain native
2 Months Ago
merge small cannon fixes to main
2 Months Ago
Fix ballista null error spam. Fix cannon left ground check being assigned incorrectly in the prefab. Fix cannon ground checks being affected by ground.
2 Months Ago
Update: InvokeProfiler now pushes executed_time and invokes_executed Tests: compiles
2 Months Ago
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2 Months Ago
updated signal computer
2 Months Ago
added normalized heightmap vis to baked ShoreVectorData
2 Months Ago
halved min/max of topology query radius range, now [8,16] mapped from heightmap range of [4,0] - significant reduction in topology query cost, will need to test some procgen maps that water isn't now invisibile in some niche case
2 Months Ago
further improvements - reuse positions and heightmap data from previous query in topology query, we were doing both twice - moved topology radii gen, reading of topology, and processing into water mask into a set of 3 jobs scheduled under one handle and completed
2 Months Ago
mortar bipod gibs
2 Months Ago
mortar bipod LODs & textures
2 Months Ago
- Treasure chest spawned in deep sea as part of mission no longer destroys loot as it now no longer has troll loot - Update mission provider dialogue so it makes better sense now that you pick up something decent - Make the treasure chest it's own prefab rather than a variant
2 Months Ago
playerboat_wheel_mount_optimization -> main
2 Months Ago
Enable mount parenting on boat building steeringwheel
2 Months Ago
Fix scientists not communicating with each other that target is lost, and some still rushing or grenading very stale location
2 Months Ago
fix easel not deployable on rocks, breaking on boats
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
setup 3p shield anims and applied to player animation.controller
2 Months Ago
reactive target unstuck-ing force trigger collider
2 Months Ago
initial step towards making proper shore vector generation fast enough to avoid blitting data for the deep sea - Native DistanceField methods using jobs and burst - jobified various other parts of the shore vector generation - fixed batched HeighMap position query not using the deepsea data - about a third of the previous runtime currently but still too slow
2 Months Ago
Merge from naval_update
2 Months Ago
- Prevent scientists from being overly agitated (going from hiding spot to hiding spot never pausing in between) when peeking and flanking both are not possible - Prevent scientist on other floors or sniped from being too agitated (peeking and wobbling a lot) even though nothing is happening near them - Fix scientists throwing grenades while searching or while being surprised
2 Months Ago
Easel code cleanup
2 Months Ago
Update(breaking-change): WorkQueueProfiler now also reports BudgetTime - breaking as this doesn't match CSV template Tests: none, compiles
2 Months Ago
Update: WorkQueueProfiler now sends an extra aggregate record for queues We could aggregate it on the backend, but that would mean sending through potentially a hefty amount of empty records Tests: compiles
2 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
2 Months Ago
Charcoal Comp Box - blockout prefab configuration
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Folder structure for rentable shop kiosks + temporary trim planning textures