reporust_rebootcancel

140,371 Commits over 4,383 Days - 1.33cph!

2 Months Ago
merge from bbb_entkill_fix
2 Months Ago
Allow boat building blocks to be ent killed individually in edit mode
2 Months Ago
merge from main
2 Months Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
2 Months Ago
merge from health_display_immortal_check -> main
2 Months Ago
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2 Months Ago
Updated protection assets with DoPrepare pt3
2 Months Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
2 Months Ago
Updated protection assets with DoPrepare pt2
2 Months Ago
Updated protection assets with DoPrepare pt1
2 Months Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
2 Months Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
2 Months Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
2 Months Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
2 Months Ago
Slow down player boats when after being hit by cannons.
2 Months Ago
Add deployable test for missing placeEffect
2 Months Ago
merge from parent
2 Months Ago
Remove leftover AI debug stuff from craggy
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
2 Months Ago
Merge from shadow_presets
2 Months Ago
merge from health_display_immoirtal_check
2 Months Ago
Merge from main
2 Months Ago
switch to dumber immortality check to fix compile issues
2 Months Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
2 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
2 Months Ago
Fix compile error on client
2 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
2 Months Ago
Merge from give_scientists_real_weapon_entities
2 Months Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
2 Months Ago
merge from boat_sails_fixes
2 Months Ago
Fixed a compile error after the merge from main
2 Months Ago
merge from health_display_immoirtal_check -> main
2 Months Ago
Added immortal check before showing health info of entities
2 Months Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
2 Months Ago
Merge from main
2 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
2 Months Ago
Golf test course (+ mediascenes folder)
2 Months Ago
fix after merge
2 Months Ago
Removed shader debug symbols from various shaders that had them left on
2 Months Ago
Delete component used for lightweight non-entity weapons + codegen
2 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
2 Months Ago
Merge from shader_variant_cleanup
2 Months Ago
Merge from main
2 Months Ago
Updated Salvaged Axe LOD 3 to be even lower
2 Months Ago
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2 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Months Ago
merge from fix_submerged_states
2 Months Ago
merge from deep_sea_network_range