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132,347 Commits over 4,262 Days - 1.29cph!

2 Months Ago
Optim: UseOcclusionV2 - reduce lastPlayerVisibility hash lookups Should help OcclusionGatherLostPairsToSend internal loop to stay hot. Also gets rid of small funcs that are inhibited by profiler Tests: ran in and out of occlusion
2 Months Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
2 Months Ago
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
2 Months Ago
Clean: add a comment explaining the extra OcclusionUpdateLostVisibility Tests: none, trivial change
2 Months Ago
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
2 Months Ago
Optim: UseOcclusionV2 - invert how we process occludees - instead of checking if we need to send player to occludees, we process occludees against player This caused us to miss sleepers previously, which we corrected with extra checks by reversing pairs(and potentially generating more netowrk messages). But we don't need to do all of that extra work if we do it in the right order. Hoping this cuts downstream queue 2x. Tests: 2p on craggy - checked occlusion works, going invis works, spectating works, sleepers replicate
2 Months Ago
Added deepsea_floatingcity3
2 Months Ago
Play attack animations on the player when attacking (from a turret)
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
merge from halloween_25_update made halloween wallpapers limited time offer
2 Months Ago
merge from oilrig_postvolume_fix
2 Months Ago
set halloween wallpapers as limited time offer
2 Months Ago
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
2 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
2 Months Ago
strong internal hurt triggers in square hull to handle both clipping and player damage
2 Months Ago
merge from player_hurt
2 Months Ago
merge from naval_update
2 Months Ago
Adding flashlight rig to refresh branch
2 Months Ago
merge from naval_update
2 Months Ago
Experimental frame synchronisation ConVars
2 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
2 Months Ago
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
2 Months Ago
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
2 Months Ago
RPG7 - Adjusted LODs and fixed some issues
2 Months Ago
merge from skin_bent_normals
2 Months Ago
assigned missing physics mats on some boat building blocks
2 Months Ago
merge from fix_deep_sea_portal_far -> naval_update
2 Months Ago
2 Months Ago
Fixed yaw issues on ptboat front turret
2 Months Ago
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
2 Months Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
2 Months Ago
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
2 Months Ago
▉▄▋▆▄▉▍▌ `▅▇▊▆_▆▌▆▋██▌` ▇▌▄ `█▄▉▊▅▊▍▌_▉█▄▉█` ▇▄▋▊ ▉▇▊ ▊▉▌▍ ▄▌▅▆█▅▊▊ ▅▉▊ ▊▋██▇▌▇▋ ▅▆▊▇ `▌▊▊▌▇▄▆▇_▍▆▉▉▆_█▋██▌▇` █▌▋ `█▄▅▅▄▋▇▌_▋▊▇▉▇_▉▋▇▇▊▍▆` ▊█ ▅▌▅▌▅▍▇▇▌▆█ ▅▆▉▊▆▄▉ ▍▅_█▌▅▋▅▅ ▊▄▉ ▋█▊▄▍▌▆▍▆
2 Months Ago
2 Months Ago
floating_city_4 a few more bugs fixed
2 Months Ago
floating_city_4 bug fixes
2 Months Ago
Replaced mailbox placeholder description on sail , added sail token
2 Months Ago
merge from workshop_max_texture_res -> main
2 Months Ago
Only show the finish editing option if we're looking at the station, not the netting.
2 Months Ago
Revert yaw clamp on cannons
2 Months Ago
Fix typo, add shortname to material information
2 Months Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
2 Months Ago
merge from Halloween_25_Update/PH/storepage
2 Months Ago
Skin viewer halloween fixes and tweaks
2 Months Ago
iterations and re-import plank sounds
2 Months Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
2 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
2 Months Ago
Updating binoculars rig mat
2 Months Ago
Fix cannons letting you breathe under water