121,138 Commits over 4,018 Days - 1.26cph!
Merge from planter_stacking
Fixed NRE when placing small planter on shelves
Premium modal styling and tag
Fixed fridge showing 1 power usage in client
Fixed fridge not being lockable
Merge from amd_dlss_crash
Changed the tiger ragdoll prefab layer to the correct layer.
merge from /graphics_settings_extra_tooltips
Added back DLSS code that was removed with a merge from main
Assigned all the spoiled food items the vomit sound when eating
Added graphics settings ooltips for any that were missing.
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Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
Use vertex offsets to handle combined index buffer, fix total argument count to handle binned meshes, fix minimal vertex buffer indexing.
Merge from crafting_update
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
Vines now find destinations at server start (like ziplines)
Test scene, greybox gameplay prefab setup
Deployed hide until mobile fix
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process)
Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
Merge from crafting_update
Fixed tutorial chicken using wrong AI design
Change the pie rarities to none, prevents them from appearing in loot (food caches)
Merge from crafting_update
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
Fixed missing chicken attack sfx
Fixed NRE when transferring water to a chicken coop while walking away
Fixed tutorial chickens dropping eggs
copy more source mesh vertex columns, add saving of baked texture
merge from planter_stacking
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Simplified FX for WM/Entity