reporust_rebootcancel

139,342 Commits over 4,352 Days - 1.33cph!

2 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
2 Months Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
2 Months Ago
naval_update -> naval_update/boat_steering_creaks
2 Months Ago
naval_update -> naval_update/boat_steering_creaks
2 Months Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
2 Months Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
2 Months Ago
shutter frame network range fix
2 Months Ago
Fix incorrect guide mesh for boat walls
2 Months Ago
Fixing more broken files
2 Months Ago
Merge from main
2 Months Ago
Adding rigged salvaged hammer viewmodel mesh
2 Months Ago
Attempt to unbork the naval merge subtraction
2 Months Ago
DPV anim updates to fix root issues
2 Months Ago
merge from naval_update
2 Months Ago
Fix for BBS loading
2 Months Ago
Merge from PT_Artfix
2 Months Ago
Fix for radar rotation and corrected broken paint tint.
2 Months Ago
Added a blit texture specifically for transparent refraction on view model objects
2 Months Ago
Merge from naval_update
2 Months Ago
disabled "lockable" on frames
2 Months Ago
Fix client compile error
2 Months Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
2 Months Ago
Subtract 141960 fix_npc_flanking
2 Months Ago
Merge from main
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
2 Months Ago
Updating skinning for egg suit
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from client_parenting_callback_fix
2 Months Ago
outbreak scientist npc player v4 rig anims exported
2 Months Ago
Merge from bbs_player_limit
2 Months Ago
scientist_boats_gameplay_pass_4 -> main
2 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
2 Months Ago
snowmobile, zipline and paddling anim updates
2 Months Ago
Swap PTBoat loot door to a regular dry box
2 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
2 Months Ago
hideifaiming_nre_fix -> main
2 Months Ago
work in progress on block prefabs - bespoke collisions
2 Months Ago
head_animation_debug_command -> main
2 Months Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
2 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
2 Months Ago
merge from main
2 Months Ago
Add a command to debug cannon/ptboat head animations not working
2 Months Ago
Adding player skin component to overalls
2 Months Ago
Adding skeleton skin component to paintball overalls arm mesh
2 Months Ago
Fixed paintball overalls clipping camera when doing gestures
2 Months Ago
Updating paintball overall prefab with new arm mesh
2 Months Ago
Adding arm mesh back to paintball overalls
2 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
2 Months Ago
Hide scientists healthbar