reporust_rebootcancel

119,045 Commits over 4,018 Days - 1.23cph!

49 Days Ago
Move need updates into a budgeted work queue
49 Days Ago
merge from main -> hackweek_modding_improvements
49 Days Ago
merge from custom_url_tag -> hackweek_modding_Improvements
49 Days Ago
Include level url in tags so you can get the custom map by querying server
49 Days Ago
merge from custom_vitals -> hackweek_modding_improvements
49 Days Ago
Fix compile error
49 Days Ago
Add ability for the icon to be changed - use textureId just like CUI
49 Days Ago
Merge from modding_prefabs
49 Days Ago
More rocket splash test scenarios Improved the gizmos, refactoring
49 Days Ago
Berry bush static prefabs (all colour variants)
49 Days Ago
Medieval metal door static prefabs (single & double)
49 Days Ago
Static variants of food cache prefabs (001-005)
49 Days Ago
Merge from hopper
49 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
49 Days Ago
Merge from main
49 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
49 Days Ago
Add `test_custom_vitals` command to test modding vitals works
49 Days Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
49 Days Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
49 Days Ago
Added hopper socket to medieval box
49 Days Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
49 Days Ago
Add protobuf for custom vitals message
49 Days Ago
Generate manifest
49 Days Ago
Add ClientModdingEntity to handle RPC for custom vitals
49 Days Ago
Fixed repair/pickup
49 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
49 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
49 Days Ago
+ BaseEntity.SyncVar (doesn't compile)
49 Days Ago
Added implicit conversion operators
49 Days Ago
Add correct list of allowed types
49 Days Ago
Proper client receive method
49 Days Ago
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49 Days Ago
main -> syncvars
49 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
49 Days Ago
Enable bee particles on the beehive if it has bees in it
49 Days Ago
Missing files
49 Days Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
49 Days Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
49 Days Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
49 Days Ago
Improved server projectile trajectory prediction Folders
49 Days Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
49 Days Ago
Door controller tests tweaks
49 Days Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
49 Days Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
49 Days Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
49 Days Ago
Better handling for backpacks, extract all items
49 Days Ago
Merge from hopper
49 Days Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
50 Days Ago
base rig fbx, placeholder anims, animator, prefabs
50 Days Ago
Merge from menu_friends_list