reporust_rebootcancel

140,822 Commits over 4,383 Days - 1.34cph!

2 Months Ago
matrix display - enabled emission fresnel to reduce visual screen noise
2 Months Ago
meds box - removed duplicate renderlod
2 Months Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
2 Months Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
2 Months Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
2 Months Ago
food box - lod values adjusted guns box - lod values adjusted
2 Months Ago
comps box - adjusted lod values explosive box - adjusted lod values
2 Months Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
2 Months Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
2 Months Ago
Merge from foliage_instancing_shader_feature
2 Months Ago
Merge from main
2 Months Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
2 Months Ago
Merge from fix_guid_null_primitive
2 Months Ago
Merge from fix_paste_mountable
2 Months Ago
Merge from heli_fixcars_changes_2
2 Months Ago
don't need this anymore
2 Months Ago
Include any SkeletonProperties referenced models as well
2 Months Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
2 Months Ago
Fixed BBQ gibs not being skinned
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
merge from workshop_unload_fix
2 Months Ago
Updated perf text to show the skins waiting to unload count
2 Months Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
2 Months Ago
Scan the project for animations we need on the server every build
2 Months Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
2 Months Ago
Foundation corner conditional model checks
2 Months Ago
Foundation corner sockets
2 Months Ago
Added CornerSocket
2 Months Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
2 Months Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
2 Months Ago
Switch cap base color to be non-HDR in hairdyecollection
2 Months Ago
Don't do gamma correction on capbasecolor in hair dye collection
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
2 Months Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
2 Months Ago
further SSS
2 Months Ago
Tweaked some prefabs ground watch, fixing issues on boats
2 Months Ago
merge from main
2 Months Ago
merge from io_boats
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
2 Months Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
2 Months Ago
merge from fix_roof_debris -> main
2 Months Ago
Also add debris DeployVolume to the top of the normal roof
2 Months Ago
merge from fix_roof_debris -> main
2 Months Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
2 Months Ago
merge from main -> fix_roof_debris
2 Months Ago
▇ ▋▍▋▄▋▊█▄▄ ▌▄▍▄▋▍▇ ▍▇▇█ ▋▉ ▋▊▆ ▌█▌█▊▍▍▌▌▆▄ ▊▌ ▆█▅▊▇ ▅▉ ▊█▆ ▅▇▋▄█▆ ▊▆▅▅▌▌▆▉
2 Months Ago
▇ ▅▉▇▅▍ ▋█▌▆ ██▊▍▇▋█▊▆▉▆▆▆▄█▍▅
2 Months Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change