122,740 Commits over 4,048 Days - 1.26cph!
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
no doppler on deployed voiceprops audiosources
Fixed 6cm side offset in snowmobile driver eye position
Changed snowmobile starting fuel from 20 to zero
cherry picking
68669 - Skin bundle update
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
Initial tests (don't get too excited, this is never going to work)
added lights to the makeshift snowmobile, both front lights and a rear break light.
lods, textures and materials. Updated prefab
Revert snowmobile seat view angles
Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
Simplified the ground material code - reusing existing TerrainConfig data.
Tweaked First Person with arms view mode to work differently while mounted:
Set the camera position to halfway between the vehicle mounted point and the eye point
Scale the neck and head bones to 0
Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down)
Set snowmobile driver seat to use first person with arms view mode
Code review: Moved VehiclePhysicMatList into TerrainConfig
Set Craggy back to the default time of day
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak
- Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B
- Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population)
- Fixed NREs in BaseNavigator HasPath
Merge Main -> General QOL
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
Enable IK on animator layer
Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
Removed double-up model scripts on crossbox.entity and speargun.entity
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
merge from reflection-blending
Delay reflection probe update during weather sting effects (lightning)
Bunch of convars for testing:
reflection.resolution
reflection.updateinterval
reflection.timeslicing
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
Disabled rich text on server name and tags
layout fixes
Cleaning out shoreline waves
SE ready for final sculpts
SE roadside features / backup
Looking at a deferred method for the paint
Fixed scaling and resolution issues
Hide tags and server name for now
merge from spray_repaircooldown_fix