reporust_rebootcancel

122,740 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
3 Years Ago
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
3 Years Ago
no doppler on deployed voiceprops audiosources
3 Years Ago
Merge from main
3 Years Ago
Fixed 6cm side offset in snowmobile driver eye position
3 Years Ago
Changed snowmobile starting fuel from 20 to zero
3 Years Ago
3 Years Ago
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3 Years Ago
More SE splatting
3 Years Ago
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3 Years Ago
SE ready for splats
3 Years Ago
merge from nav_biome
3 Years Ago
cherry picking 68669 - Skin bundle update
3 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
3 Years Ago
Initial tests (don't get too excited, this is never going to work)
3 Years Ago
3 Years Ago
added lights to the makeshift snowmobile, both front lights and a rear break light. lods, textures and materials. Updated prefab
3 Years Ago
Revert snowmobile seat view angles Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
3 Years Ago
Comment only
3 Years Ago
Simplified the ground material code - reusing existing TerrainConfig data.
3 Years Ago
Tweaked First Person with arms view mode to work differently while mounted: Set the camera position to halfway between the vehicle mounted point and the eye point Scale the neck and head bones to 0 Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down) Set snowmobile driver seat to use first person with arms view mode
3 Years Ago
Code review: Moved VehiclePhysicMatList into TerrainConfig
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Set Craggy back to the default time of day
3 Years Ago
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak - Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B - Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population) - Fixed NREs in BaseNavigator HasPath
3 Years Ago
Backups
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Full manifest rebuild
3 Years Ago
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
3 Years Ago
Enable IK on animator layer Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
3 Years Ago
Removed double-up model scripts on crossbox.entity and speargun.entity
3 Years Ago
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
3 Years Ago
3 Years Ago
SE final sculpts p1
3 Years Ago
merge from reflection-blending
3 Years Ago
Delay reflection probe update during weather sting effects (lightning)
3 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
3 Years Ago
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
3 Years Ago
Disabled rich text on server name and tags layout fixes
3 Years Ago
Cleaning out shoreline waves
3 Years Ago
SE ready for final sculpts
3 Years Ago
Merge from main
3 Years Ago
SE roadside features / backup
3 Years Ago
Merge from main
3 Years Ago
Looking at a deferred method for the paint
3 Years Ago
Fixed scaling and resolution issues Hide tags and server name for now
3 Years Ago
main to LoadingScreen_02
3 Years Ago
merge from spray_repaircooldown_fix