123,885 Commits over 4,079 Days - 1.27cph!
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Site C area progress backup
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Option to bilinear sample displacement map.
Building brick skin atlas and material
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Add stat for a player shredding a car
Add stat for hands won in poker
Fixed team UI not updating when spectated player leaves a team
Fixed guns not showing the correct ammo count when spectating
Converted all vehicles from spawning sub-entities to simply including them in their base prefab heirarchy. Converted:
- Duo Sub [fuel storage, torpedo storage, item storage]
- Hot Air Balloon [fuel storage, item storage]
- Magnet Crane [fuel storage]
- Minicopter (in earlier commit) [fuel storage]
- MLRS [dashboard storage, rocket storage]
- Modular car chassis [fuel storage]
- RHIB [fuel storage, item storage]
- Rowboat [fuel storage, item storage]
- Scrap Transport Helicopter [fuel storage]
- Solo Sub [fuel storage, torpedo storage, item storage]
- Work Cart [fuel storage]
All fuel-using vehicles also now start with 50 fuel when in editor.
Merge MLRSUpdates -> IntegrateVehicleSubEnts
Fixed extra MLRS rocket storage sub-ent
Add GetEntity to GameObjectRef
West+north road splatting
Hit marker should now play when the player being spectated gets a headshot
Experimental, remove minicopter sub-entity spawning and simply include the fuel sub-ent on the base entity. This is the new standard in the desert base setup and seems to be working reliably, and may allow us to remove a lot of boilerplate spawning code.
Final'ish northern height & bake
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North side road fixes along new cliffs & bake
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optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
Arctic bases progress / added custom snow prefabs for various props / added greyboxes for wind turbines and dome radar
all 18 tea world model LODs
collision setup
texture resize and prefab update
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Merge from FirstPersonSpectate
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
all 18 tea world model variations
prefab wip
materials and textures