reporust_rebootcancel

153,745 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Translation strings.
2 Months Ago
Continued texture polish on stacked tables
2 Months Ago
Further tweaks: text strings, layout
2 Months Ago
tunnel medium b blockout
2 Months Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
2 Months Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
2 Months Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
2 Months Ago
merge from cui_multi_destroyui
2 Months Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
2 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Months Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
2 Months Ago
merge from main
2 Months Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
2 Months Ago
screen setup/placement.
2 Months Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
2 Months Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
2 Months Ago
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2 Months Ago
Add and setup screen prefab
2 Months Ago
merge from main
2 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Months Ago
merge from games room branch
2 Months Ago
merge from allplayerlist_dupe_fix
2 Months Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from playermaintainedmonuments
2 Months Ago
UV and model polish on terminals/tables blockers
2 Months Ago
Merge from main
2 Months Ago
codegen
2 Months Ago
merge from UpkeepTerminal_TextNSound
2 Months Ago
merge from pool_fixes_july_26
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from pool_fixes_july_26
2 Months Ago
merge from sewer_cave_box_fix
2 Months Ago
Delete a stray cardboard box in large sewer cave
2 Months Ago
Merge: from main
2 Months Ago
Merge from /main/global_mip_bias
2 Months Ago
Rebase on /main
2 Months Ago
Adding flare world model fbx
2 Months Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
2 Months Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
2 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Months Ago
underground train station blockouts
2 Months Ago
Merge: from main
2 Months Ago
Fix missing } in DartsGameLeaderboard protobuf
2 Months Ago
merge from cui_multi_destroyui
2 Months Ago
fixed import options for tree fence collider mesh
2 Months Ago
merge from main
2 Months Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
2 Months Ago
updated the gas station collider - removed the lift from it