128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Restrict Indirect Instancing ConVars to debug builds only
                
                
                
                
             
         
        
            
            
            
                
                Add the video for the pack
                
                
                
                
             
         
        
            
            
            
                
                 merge from store-updates-sept2025
                
                
                
                
             
         
        
        
            
            
            
                
                Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
                
                
                
                
             
         
        
        
            
            
            
                
                Add support to team bag labels provided you have building priv from a tugboat or shelter
                
                
                
                
             
         
        
            
            
            
                
                Add support for entity building priv
Eg if you have priv on a tugboat or a shelter
                
                
                
                
             
         
        
            
            
            
                
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                Set dressing supplies barge VERY WIP
                
                
                
                
             
         
        
        
            
            
            
                
                Change it to as attachment - to match the storage containers
                
                
                
                
             
         
        
            
            
            
                
                move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
                
                
                
                
             
         
        
        
            
            
            
                
                Moved casino barge to make gaps between barges larger 
Modified casino layout / removed shipping containers 
Some modelling progresss on the casino mesh 
Moved supplies barge and connecting docks and fixed all bridge connections
                
                
                
                
             
         
        
            
            
            
                
                Restore stomped killbees command
                
                
                
                
             
         
        
        
            
            
            
                
                Some wip placement checks
                
                
                
                
             
         
        
        
            
            
            
                
                Shift convar values by -1
                
                
                
                
             
         
        
            
            
            
                
                deleting annoying name conflicts
                
                
                
                
             
         
        
            
            
            
                
                First pass WIP supplies shop structure
                
                
                
                
             
         
        
            
            
            
                
                - Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC
- Update developer convar for accessing skins, can now simulate owning no skins
                
                
                
                
             
         
        
            
            
            
                
                Added a new name field for modding monument marker, as the english field is not serialized anymore
                
                
                
                
             
         
        
            
            
            
                
                Move player visibility position back to the head bone
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
                
                
                
                
             
         
        
            
            
            
                
                fix for pooled random bone rotations on mannequin
                
                
                
                
             
         
        
            
            
            
                
                Fixed newly introduced TriggerParentEnclosed NRE
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature)
Tests: used both modes in Craggy, confirmed things are working
                
                
                
                
             
         
        
        
            
            
            
                
                Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2
All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net
Tests: used both in local session on Craggy
                
                
                
                
             
         
        
            
            
            
                
                working on chainsaw attack animations
                
                
                
                
             
         
        
            
            
            
                
                added player update anim settings preset
                
                
                
                
             
         
        
            
            
            
                
                merge from translation_breaking_mods_fix
                
                
                
                
             
         
        
            
            
            
                
                Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
                
                
                
                
             
         
        
            
            
            
                
                trying a different steering control mechanism, convar to hotswap
- don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning
- pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix wearables with random parts/colours not working on mannequins
                
                
                
                
             
         
        
            
            
            
                
                Prefabbed supplies barge for working on
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities into medical bay props subbranch to get everything up to date
                
                
                
                
             
         
        
            
            
            
                
                Fix the translation changes breaking some mods
Fix ammo.snowballgun is missing a display name translation
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanup
Remove DDraws
                
                
                
                
             
         
        
            
            
            
                
                Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
                
                
                
                
             
         
        
            
            
            
                
                Wall light will now allow you to grow plants
Currently at a lower rate than ceiling lights