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135,184 Commits over 4,444 Days - 1.27cph!

2 Months Ago
Hooked kiosk poster sign textures back up
2 Months Ago
update manifest
2 Months Ago
updated protorype icon and .item prefab to link to proper icon now
2 Months Ago
Removed obsolete kiosk blockouts
2 Months Ago
Compile fixes
2 Months Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Months Ago
Restored FixCaret because looks like its still needed
2 Months Ago
added first pass of rentable kiosk c
2 Months Ago
Shaders update, stripped mobile and sprite shaders we dont need
2 Months Ago
Merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
2 Months Ago
Relinked third parties using the TMP assembly
2 Months Ago
Removing -quit param for unity test method to allow async tests to run properly.
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
2 Months Ago
Merge from main
2 Months Ago
merge from toolbar_fixes
2 Months Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
2 Months Ago
merge from main
2 Months Ago
merge toolbar_fixes
2 Months Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
2 Months Ago
Refactor terrain alphamap to packed bools in bytes
2 Months Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
2 Months Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
2 Months Ago
Fixes for assigning guests
2 Months Ago
Add PickAFriend dialog to the apartment rent terminal
2 Months Ago
merge from lookingat_io_qol
2 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
2 Months Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
2 Months Ago
merge from automated_testing/skins
2 Months Ago
Add minimum rent to apartment prefabs
2 Months Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
2 Months Ago
Added 5 new skin tests
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
2 Months Ago
Fix "Rent Due" not showing
2 Months Ago
Fix "Rent Due" vital not being assigned the correct type
2 Months Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
2 Months Ago
RTL and emoji input field stuff compile fixes
2 Months Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
2 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
2 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
2 Months Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
2 Months Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server