reporust_rebootcancel

131,933 Commits over 4,262 Days - 1.29cph!

2 Months Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
2 Months Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
2 Months Ago
Update: Client Analytics - categorize client frametimes, gc_count and lagspikes - Bugfixing leaking a couple List<TimeSpan> containers We now filter those out to InGame, MainMenu, Inventory, Crafting, Contacts and Map frame types and aggregate per type. Everything apart from InGame aggregates slightly reduced info set. New analytics is backwards compatible. Tests: left it running with debug logging. relevant info seems to come through. There's a bug with use-after-free of List<TimeSpan> - will fix next
2 Months Ago
First implementation of hybrid monster meshes
2 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
2 Months Ago
tropical2 s2p
2 Months Ago
baked tropical2 shorevectors
2 Months Ago
handle inactive terrain in bakes
2 Months Ago
deep sea shorevector map initializes as ocean
2 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
2 Months Ago
hull.triangle sockets setup
2 Months Ago
Initial setup to fix scientists trying to shoot through glass
2 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
2 Months Ago
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2 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
2 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
2 Months Ago
Fixes, improvements, socket tweaks.
2 Months Ago
Rejigged LODs in mannequin variants
2 Months Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
2 Months Ago
merge from deep_sea
2 Months Ago
Fix player model playable graph NRE on other players.
2 Months Ago
Remove log
2 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
2 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
2 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
2 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
2 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
2 Months Ago
PT boat turret update
2 Months Ago
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2 Months Ago
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2 Months Ago
Better soft mask canvas caching
2 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
2 Months Ago
More work arounds for dodgy clipping checks on the pt boat
2 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
2 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
2 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
2 Months Ago
disabled relief mapping on fish piles material
2 Months Ago
fixed zfight on boat low wall posts when adjacent
2 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
2 Months Ago
Fix mission item pickup being setup wrong on small oil rig
2 Months Ago
RPG7 - updated viewmodel, WIP textures
2 Months Ago
Merge from naval_missions
2 Months Ago
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2 Months Ago
Merge from /indirect_instancing/layers
2 Months Ago
push up 2nd half of the asset
2 Months Ago
Push up new meshing asset with source