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131,310 Commits over 4,232 Days - 1.29cph!

2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
merge from charity_plushies_2025
2 Months Ago
Updated plushies desc
2 Months Ago
New avoidance update interval convar Codegen
2 Months Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
2 Months Ago
Codegen compile fix
2 Months Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
2 Months Ago
merge from main
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
Adding blockout rpg world model rig
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea/map_marker
2 Months Ago
Text and icon stays at the center of screen
2 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
2 Months Ago
merge fix_invisible_nametags to main
2 Months Ago
Added armor parts to the mannequin
2 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
All mannequin parts, prefab tweak and added clothes
2 Months Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
2 Months Ago
renamed to BakedShoreVectors
2 Months Ago
Potential fix for sounds not responding to volume controls in build
2 Months Ago
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
More sail deployment tweaks
2 Months Ago
2 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
2 Months Ago
initial shore vector baker
2 Months Ago
merge from blueprint_fragment_fix
2 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
2 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
2 Months Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
2 Months Ago
Add sail collision sets for raised and lowered states. Toggle as required.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
2 Months Ago
Rebase on current /indirect_instancing
2 Months Ago
Clean up some failed experiments
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
hatchet entity updates
2 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
2 Months Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
2 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
2 Months Ago
Implement boat sinking for destroyed player boats
2 Months Ago
Enabled r/w on renderer batch of floating walkways
2 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
2 Months Ago
Include world layer in groundwatch
2 Months Ago
Update: add per-AnalyticsTable telemetry - using this telemetry to improve unit tests Next up need to add support for flush-on-shutdown Tests: ran unit tests
2 Months Ago
Portal marker works with any direction Higher res deep sea icon
2 Months Ago
merge from main