reporust_rebootcancel

135,179 Commits over 4,444 Days - 1.27cph!

2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
fixed offset issues with salvaged cleaver following model refresh merge
2 Months Ago
Added state sync to ak world rig reload anim
2 Months Ago
Plushie mesh fixes and emmisive
2 Months Ago
Fix server compile error from fix_dynamic_occlusion_pausing
2 Months Ago
merge from new_inputsystem
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
2 Months Ago
removed dud code, build fix
2 Months Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
2 Months Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
2 Months Ago
updated wood stove prefab and mesh
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Ensure relay startup values are cached, even if disabled
2 Months Ago
Add timeline playback, fix base layer not showing all clips.
2 Months Ago
Swap sweep animations to the non-temp versions
2 Months Ago
merge from fix_dynamic_occlusion_pausing -> main
2 Months Ago
Updates bdu textures
2 Months Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
2 Months Ago
Removed temp debug log
2 Months Ago
Merge from main
2 Months Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
2 Months Ago
isFKey goes from F1 to F24
2 Months Ago
Parachute fbx and skinning update
2 Months Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
2 Months Ago
merge back load animation blending
2 Months Ago
industrial large furnace - updated LODs, baked LOD3, added collider
2 Months Ago
Darts viewmodel block out animation files
2 Months Ago
Updating horse mask burst cloth settings
2 Months Ago
wood stove fbx update and rug lods added
2 Months Ago
Updating horse mask burst cloth
2 Months Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
2 Months Ago
Updating heavy plate skinning
2 Months Ago
updated apartment wood stove with lods
2 Months Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
2 Months Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
2 Months Ago
Updating shorts skinning
2 Months Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
2 Months Ago
set useFlatBackCharm on viewmodels that need it
2 Months Ago
Switched active input handling to new input system only
2 Months Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
2 Months Ago
setup flatback variants for some other larger charms
2 Months Ago
Add ping display to connection and session modal
2 Months Ago
Cherry pick anim inspector
2 Months Ago
Misc folder cleanup
2 Months Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
2 Months Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
2 Months Ago
merge from main
2 Months Ago
prototype upgrade textures
2 Months Ago
Replaced all the old input system calls to use the new input sytem API (113 files)