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123,886 Commits over 4,079 Days - 1.27cph!

4 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
4 Years Ago
merge from /main/TrainCornerCollisionFix
4 Years Ago
Fixed triangle frame inserts stacking - revisit 59237 next week
4 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Better side hit detection
4 Years Ago
Set up my test map for bug repo
4 Years Ago
merge from main
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
4 Years Ago
enabled batching on more art
4 Years Ago
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4 Years Ago
Fixes for buoyancy sleep checks.
4 Years Ago
potential AI stall fix
4 Years Ago
removing overgrowth scene from scene to prefab 'loop'
4 Years Ago
Prefab nesting to preserve links and enabled batching on more props
4 Years Ago
merge from main
4 Years Ago
revert changes to buoyancy script
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
navigator tick experimental changes
4 Years Ago
Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6
4 Years Ago
Update animal AI design to now use StateError and StateFinished when roaming
4 Years Ago
merge from main RC
4 Years Ago
Merge from main
4 Years Ago
Shadow proxies - part 5
4 Years Ago
updated mil tunnel scientist AI design
4 Years Ago
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4 Years Ago
small Chase / TakeCover state improvements & cleanup
4 Years Ago
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4 Years Ago
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4 Years Ago
Added reserved position and entity slot enums for AIMemoryBank, switched placeholder hardcoded values to use them. Animal roam state now returns to home point if no suitable roam points are found from current position.
4 Years Ago
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4 Years Ago
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4 Years Ago
Added BestMovementPointMaxDistance and BestCoverPointMaxDistance to BaseNavigator. These can be used to optimize AIPoint lookups per AI npc/location. This allows the new grid to still be used for optimizations whilst still working for the tunnel dweller range changes on main.
4 Years Ago
Carry out repeated UnparentDelayedCheck checks a bit less frequently
4 Years Ago
Clean up the list, remove any orphaned failed IDs that aren't children anymore
4 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
4 Years Ago
Expands on Jarryd's post-unparent-failure safety check. Instead of checking once, keeps checking at intervals until it's confirmed that the player is outside the bounds and unparented
4 Years Ago
removing old residential buildings prefabs
4 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
4 Years Ago
Fix inverted ShouldUnparent