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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
6 Years Ago
6 Years Ago
6 Years Ago
6 Years Ago
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
6 Years Ago
[D11] Merge my changes
6 Years Ago
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
6 Years Ago
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
6 Years Ago
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
6 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
6 Years Ago
[D11] [UI] Added new in-game Radial Menu display to match mock-up. Added required functionality for it to work. Modified "PieMenu.cs" to work with new HUD elements.
6 Years Ago
[D11] Merge in cl 28804
6 Years Ago
[D11] Try the notifications
6 Years Ago
[D11] some more build fixes; apply correct defines for a build. Force warmup bundle asset names to lower case, not sure if this is required to will test again and possibly remove.
6 Years Ago
[D11] Remove jenkinsConfig
6 Years Ago
[D11] another define fix
6 Years Ago
[D11] Set some compile options if builds are release/debug
6 Years Ago
[D11] Client Define Fix
6 Years Ago
[D11][WIP] Implemented system for UI to consume input. Switched UI code to trigger on Button Up rather then button down. Fix for looting corpse
6 Years Ago
Fixed path following of A* paths for Scientists on Cargo Ship.
6 Years Ago
[D11] crunched textures, compressed animations, a few other fixes for the demo build.
6 Years Ago
Switched over to test AI for scientists on Cargo Ship. Commented out debug vis for scientist LOS.
6 Years Ago
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6 Years Ago
Adjusted scientist speed a bit on Cargo Ship. Adjusted scientist waypoints a bit on Cargo Ship.
6 Years Ago
More AI tweaks at Cargo Ship.
6 Years Ago
[D11] Ignore -buildTo on assetbundles builds
6 Years Ago
[D11] Log strPath
6 Years Ago
More tweaks to AI related to Cargo Ship.
6 Years Ago
[D11] See if this fixed the PS4 Streaming Assets
6 Years Ago
[D11] Merge texture crunch code + remove caching of warmup assets in AssetBundleBackend as the order of assets doesn't always match the order of asset names unfortunately.
6 Years Ago
Berry bush texture and material tweaks
6 Years Ago
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
6 Years Ago
[D11] Display some debug info for CI to find out where the asset bundles are going.
6 Years Ago
Berry bush black, red and blue variants
6 Years Ago
[D11] [UI] fix to a missing reference in the pinned recipe element
6 Years Ago
[D11] Copy the StreamingAssets on Jenkins
6 Years Ago
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
6 Years Ago
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
6 Years Ago
[D11] Mistake on the build display name
6 Years Ago
[D11] Rid of some things not needed
6 Years Ago
Improved AI Line of Sight when on the Cargo Ship.
6 Years Ago
Berry plant
6 Years Ago
Improved NPC orientation when on the Cargo Ship.
6 Years Ago
Added a constantly pathing A* scientist on the deck for testing.
6 Years Ago
temp fix for scientist visibility
6 Years Ago
Subtracted PlayerModel AI changes
6 Years Ago
Subtractive merge of PlayerModel changes.
6 Years Ago
Disabled impostor shadows (testing shadow job crash)
6 Years Ago
Merge from main
6 Years Ago
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.