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106,957 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Bundles
7 Years Ago
Tundra LUT white point
7 Years Ago
Added InventoryItem.PreventBreakingDown
7 Years Ago
Steamworks Update
7 Years Ago
Tundra and arctic LUT white point
7 Years Ago
Deleted some old unused tree assets
7 Years Ago
Replaced remaining old trees with new ones Adjusted douglas fir material to prevent excessive darkening
7 Years Ago
global.cleanup doesn't exist anymore
7 Years Ago
Give out early access reward item
7 Years Ago
Optimized cover point reasoning. Scientists disabled by default again.
7 Years Ago
Debug server ip output
7 Years Ago
Hapis clutter tweaks around some cliffs, caves and sand dunes
7 Years Ago
LUTs v3
7 Years Ago
Vagabond jacket skinnable (?)
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
Tree quality correctly applies to the new trees
7 Years Ago
Forest size tweaks Reject rivers start start too close to sea level
7 Years Ago
This meta file is no longer needed
7 Years Ago
Tweak to Scientist Death Comm. Scientists enabled by default.
7 Years Ago
Fixed tangent import settings on pine_c.fbx and pine_d.fbx Rebaked current imposters
7 Years Ago
Avoid overwriting existing imposter material properties, except baked maps
7 Years Ago
Merge from tree_revamp
7 Years Ago
Fixed imposter shader cylindrical billboarding Added custom mesh per imposter asset Deprecated imposter instanced properties
7 Years Ago
Merge from save157
7 Years Ago
road/scrap tutorial completion phrases
7 Years Ago
Further color tweaks. Made pines lighter Removed specular from pines as a temp fix for incorrect fresnel
7 Years Ago
Douglas Fir / Pine color tweaks to match the new lightning Rebaked billboards to match new colors
7 Years Ago
task list now displays a specific name for each tutorial section
7 Years Ago
compile fix
7 Years Ago
added pickles with chance of botulism fixed tree minigame hints not showing, maybe
7 Years Ago
tiny weeny notchy tweaks
7 Years Ago
Merge from tree_revamp
7 Years Ago
EAC merge cleanup
7 Years Ago
Merge from main
7 Years Ago
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
7 Years Ago
minor Hapis tweaks
7 Years Ago
EAC SDK update
7 Years Ago
EAC rollback rollback
7 Years Ago
River reed tweak
7 Years Ago
slightly smaller stone splat radius around forest rocks dynamic stones spawn on stone splat
7 Years Ago
Tweaked clutter rock scales
7 Years Ago
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
7 Years Ago
Tweaked densities of micro cliffs and beachside rocks (after 25321)
7 Years Ago
Fixed floaty patch_grass_tall_large (added terrain anchors)
7 Years Ago
Fixed imposter normals baking Fixed remaining quad sizing and pivot issues Switched core/foliage to roughness (sorry) Clean up and interface work
7 Years Ago
Adjusted forest rock splat modifiers
7 Years Ago
Fixed decor normal / gradient alignment randomly flipping forward direction Fixed terrain modifier scale only scaling radius, not fade distance Removed random multiplier from terrain splat modifier since it messes up some things
7 Years Ago
merge from visuals
7 Years Ago
small change to cave gravel mat sat dish rock LODs don't swap to the wrong material