reporust_rebootcancel

124,259 Commits over 4,171 Days - 1.24cph!

6 Years Ago
[D11] [UI] Controller Icon updates in scenes that were missing the component.
6 Years Ago
fixed cave_steps_down
6 Years Ago
[D11] Launch Site first pass fix.
6 Years Ago
cave_straight_900 fix
6 Years Ago
cave_well_a fix
6 Years Ago
Another attempt to disable burst on linux
6 Years Ago
BaseRidableAnimal compile fix
6 Years Ago
Mac crash fix
6 Years Ago
Client/Server fixes Fix instruments not playing notes over network (actually tested!) Fixed IK not working over network
6 Years Ago
Vehicle audio work + fixing bad prefab IDs
6 Years Ago
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Very basic sound script
6 Years Ago
Created sound definitions for basic car sounds
6 Years Ago
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6 Years Ago
Small tweak
6 Years Ago
SceneSettings tweaks.
6 Years Ago
wip drum model
6 Years Ago
Work profile fix
6 Years Ago
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
6 Years Ago
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6 Years Ago
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6 Years Ago
horse NRE fix
6 Years Ago
Engine audio inspector params
6 Years Ago
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6 Years Ago
[D11] merge from d11 main
6 Years Ago
horse fix
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Save/load favourited items between sessions
6 Years Ago
skin approval
6 Years Ago
6 Years Ago
pre skin approval
6 Years Ago
Include IO entity name in controller info response
6 Years Ago
Remove IO slot naming
6 Years Ago
[D11] [UI] Cleanup UIControllerIcons lines.
6 Years Ago
[D11] [UI] WIP Textures loading on incorrect platform fix.
6 Years Ago
Reworked favourite button behaviour.
6 Years Ago
Subtracting caching, trying something different
6 Years Ago
Updated ASE to 1.7.0
6 Years Ago
Blueprint lists refresh immediately when toggling favourites.
6 Years Ago
Merge from main d11 branch
6 Years Ago
Reverted hdrp high back to deferred only
6 Years Ago
[D11] strip DEBUG_DISPLAY to remove a lot of variants
6 Years Ago
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
6 Years Ago
Show favourited highlight on blueprints in crafting screen too. Tweak favourite highlight marker.
6 Years Ago
[D11] another shader compile fix
6 Years Ago
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
6 Years Ago
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