134,408 Commits over 4,444 Days - 1.26cph!
More composter prefab setup
Ceiling lights now check+refresh growables not plants. Fixes. Manifest.
cherrypicking Lunar 2020 menu (45645) to Lunar_2020_new
Lunar 2020 menu background video
Fixed 1mod storage item ref
Update protobuf generate batch script to stay open if there was an error
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
Extra debug, and add one-frame wait to module add on the server as well.
Additional debugging for the live server
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
Fixed road_asphalt_2 missing spec map assignment
Increased supermarket and gas station target count from 2 to 3
Abandoned cabins (swamp_c) is now a tier 0 monument
BaseBoat.generate_paths is false by default when running in the editor (load times)
RustNative update (plain topology terrain generation)
Deleting Linux RustNative
Maintain a list of all MapMarkers on the server
Added a StripRig PreProcess
[#3095] bug fix for all point lights being broken on all package builds (see notes)
[D11] Fixes TMP resouces that MUST be in Resouces dir... (Fixes button sprites embeded in strings etc)
+ changes to the water shader and changes to the hair Strands shader. for water depth
[D11] Re-add TMP resouces
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
touched green and blue mortar
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
Updated procedural map decor placement filters to work with plain topology
Fixed plain topology terrain paint selection name
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those)
Slightly reduced ring road iteration step size (again, better for larger maps)
Road meshes use their path normal instead of a smoothed normal
Increased tessellation of road and river meshes
Added a Trace test to Capsule
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
[D11] re-export roboto sdf fonts
[D11] re-export roboto sdf fonts
fix for _export fix which i unfixed in my last fix
[D11] Moves and retags fonts for asset bundle
[D11] Re-adds fonts in new location
[D11] deletes fonts from resources.
[D11] Fixed up age restriction content to reflect age restrictions
fixes for a couple of prefabs to improve monument decomposition