reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

4 Months Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
4 Months Ago
Set upkeep terminal to only accept scrap (in the prefab)
4 Months Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
4 Months Ago
apartment_complex_core prefab set dressing progress
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
4 Months Ago
merge from automated_test_entity_bounds_fixes
4 Months Ago
Refresh test list for merge
4 Months Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
4 Months Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
4 Months Ago
Merge from main
4 Months Ago
Play a sound when you toggle the flash mode on the camera
4 Months Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
4 Months Ago
Configured bloom settings for all RRP volumes
4 Months Ago
merge from fix_baseentity_query_nre -> main
4 Months Ago
monument blocker vent - renamed collision meshes, removed non-entity object
4 Months Ago
Added support for BRP bloom in RRP
4 Months Ago
When taking a picture show a black screen if you're not using flash and a white screen if you are
4 Months Ago
Fixed camera flash being off to the right
4 Months Ago
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
4 Months Ago
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4 Months Ago
initial folder setup
4 Months Ago
merge from sprinting_footsteps_update
4 Months Ago
merge from player_corpse_no_buoyancy_assigned_fix
4 Months Ago
merge from bowless_crossbow
4 Months Ago
merge from parent_projectile_validation_on_default
4 Months Ago
Optim: ServerCachePlayerInfo - avoid transform access when recaching player center Tests: none, trivial change
4 Months Ago
merge from clothing_mannequin_wearable_fix
4 Months Ago
merge from vending_purchase_clamping_fix
4 Months Ago
merge from demo_window_auto_refresh
4 Months Ago
merge from pool_analyzer_non_caching_methods
4 Months Ago
Deleted FrogBoots_Charm_Old, seems to no longer be used anywhere
4 Months Ago
Stripped bind subsurface profile components from all charms (inherited from basecharm) Deleted FrogBootRubber SSP
4 Months Ago
merge from attachment_charms
4 Months Ago
Fixed Attachment.UpdateVisibility NRE
4 Months Ago
merge from main
4 Months Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
4 Months Ago
Bugfix: separate position-dependent and other player state caching It was possible that for a couple frames cached player state would be incorrect Tests: none
4 Months Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
4 Months Ago
Subtracted 154204
4 Months Ago
Merge from satellite_crash
4 Months Ago
Compile fix
4 Months Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
4 Months Ago
Add simple demo loot room to powerplant locked behind a powered powergrid Revert making CardReader and ElectricSwitch themselves powergrid entities, ElectricGenerator suffices and and is simpler
4 Months Ago
Merge from main
4 Months Ago
Merge from satellite_crash
4 Months Ago
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4 Months Ago
Add control computer to launch site.