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105,885 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Merge from Minigun_2024
6 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Fix progress bar not working
6 Months Ago
Fixed door controller deployement overlapping issues
6 Months Ago
Fixed sprinkler deployement overlapping issues
6 Months Ago
Merge from main
6 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
6 Months Ago
Merged main into io_entity_snapping/fixes/2
6 Months Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
6 Months Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
6 Months Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
6 Months Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
6 Months Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
6 Months Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
6 Months Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
6 Months Ago
Bike stat tweaks
6 Months Ago
Fixed rotation on hanging ladder on rotating crane
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
6 Months Ago
Merge from Minigun_2024
6 Months Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
6 Months Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
6 Months Ago
Heavy Scientist viewmodel setup (for Paddy)
6 Months Ago
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6 Months Ago
Flamejet concept
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Fixed "Snow Effect" material config
6 Months Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
6 Months Ago
network++
6 Months Ago
merge from optimize_rpc_src_connection_2/refactor_2
6 Months Ago
LOD & fixes
6 Months Ago
merge from fix_hover_loot_backpack_vending
6 Months Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
6 Months Ago
merge from fix_backpack_hover_attachments
6 Months Ago
merge from WorldModels
6 Months Ago
merge from ui_pool_max_list_size
6 Months Ago
merge from server_hidden_stashes
6 Months Ago
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6 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
6 Months Ago
Merged main into ioentities_handles_naming
6 Months Ago
merge from main
6 Months Ago
Optimized attack prefab.
6 Months Ago
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6 Months Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
6 Months Ago
Merge from bradley_scientists