reporust_rebootcancel

111,633 Commits over 3,928 Days - 1.18cph!

6 Months Ago
fixed length modifier and gravity on capes
6 Months Ago
cape cloth material
6 Months Ago
ghostsheet setup, split bone controllers for better collision control
6 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
6 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
6 Months Ago
Fixed compile errors
6 Months Ago
Moved vending machine back to shared
6 Months Ago
Travelling Vendor Revisions -> Main
6 Months Ago
Cleanup comments
6 Months Ago
Faster night check
6 Months Ago
Fixed broken night check
6 Months Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
6 Months Ago
split gizmos between configuration and playmode
6 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
6 Months Ago
Rewrote spawn event to use thresholds instead
6 Months Ago
Reduced agro radius
6 Months Ago
Baseline, added item and entity prefabs
6 Months Ago
Added angry horn
6 Months Ago
Add an override muzzle point field to the VIewmodelSway component to allow us to reposition how the viewmodel rotates when quickly spinning the camera
6 Months Ago
Backfires now happen at a random point in the future
6 Months Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
6 Months Ago
prefab updates
6 Months Ago
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6 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
6 Months Ago
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6 Months Ago
Added single-pass Rust/Unlit ASE template with atmospheric scattering support
6 Months Ago
Compile fix
6 Months Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
6 Months Ago
radtown S2P, refreshed HLOD
6 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
6 Months Ago
Added Pit Viper model/mats/textures
6 Months Ago
Simplify system to always output both legacy prefab + new scene - ensures it always updates the monument regardless of what system is running
6 Months Ago
final bit of renaming
6 Months Ago
more renaming
6 Months Ago
file renaming
6 Months Ago
Removed missing material inspector from BRZone shader
6 Months Ago
Replaced add with alpha/lerp blend on BRzone shader (for eval)
6 Months Ago
test
6 Months Ago
merge from main
6 Months Ago
Updated Legacy Wood Log PIle Colliders to a more efficient mesh
6 Months Ago
Merge from main -> monument_scenes
6 Months Ago
Merge from audio_import_music_clips -> aux1
6 Months Ago
Merge from main -> hot_reload_unity
6 Months Ago
Fixed errors in blend4way-specular shader
6 Months Ago
Merge from main -> audio_import_music_clips
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Changed new surrender gesture description to "Warning: Will allow other players to view (but not modify) your inventory" to reflect the new belt locking change
6 Months Ago
Merge from main
6 Months Ago
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