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111,842 Commits over 3,928 Days - 1.19cph!

7 Months Ago
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7 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
7 Months Ago
Rename
7 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
7 Months Ago
codegen
7 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
7 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
7 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
7 Months Ago
added base trim for storage warehouse.
7 Months Ago
more work on radtown storage warehouse
7 Months Ago
Further hood tweaks
7 Months Ago
Hood wearable mask tweaks
7 Months Ago
merge from build_leave_bundles_symlink -> main
7 Months Ago
Prisoner Hood cinematic assets
7 Months Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
7 Months Ago
LOD0 progress backup
7 Months Ago
Updated rig so wheels rotate in the z axis
7 Months Ago
Added extra hours method to wipe timer
7 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
7 Months Ago
Removed unused retro TC localization tokens
7 Months Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
7 Months Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
7 Months Ago
merge from spawnview_command
7 Months Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
7 Months Ago
reverted to the og material for house trims
7 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Merge from main
7 Months Ago
Another gesture list update
7 Months Ago
Redo animator changes
7 Months Ago
Fixed changed crane colour in junkyard, S2P
7 Months Ago
7 Months Ago
Gesture list update
7 Months Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
7 Months Ago
Added killpushbikes and killmotorbikes convars
7 Months Ago
Fix helicopters sleeping at the apex of a bounce
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Don't allow passenger to access fuel when bike is on
7 Months Ago
Fixed motorbike fuel interaction
7 Months Ago
Switch the fuel gauge emissive on/off too
7 Months Ago
Set up motorbike headlight
7 Months Ago
WIP lighting & related files.
7 Months Ago
Merge from custom_wheel
7 Months Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
7 Months Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Styling, fixes RMB to clear slots Added a reset to default button
7 Months Ago
Cut down version of every monument scene spawner prefab
7 Months Ago
Kickstand spring additional lookat
7 Months Ago
kickstand tweak, removed unused sidecar model placeholder