105,911 Commits over 3,806 Days - 1.16cph!
Converted textures and material from deprecated core shader setup, to rust standard
Merge optimize_build_prefab_process -> Main
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build
Cut down time from 1000s -> 30s: will it work in practice?
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
Item Store Headers category rough styling
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player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
Fixed firefly artifacts blowing up bloom on glass modding cubes
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
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merge from fix_convar_property_nre
merge from static_elevator_door_fix
Fix NRE when trying to access null string ConVars (changed codegen)
Run codegen
merge from red_overlay_swap
Set clipping checks to true by default when creating a new BaseVehicle
Initial scientist AI design file
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
Adjusted Tutorial NPC head look weight to 0.5
Lowered opacity of building guide placement material
Expose head look weight on tutorial NPC, set to 0.7 (was 1)
Head look now only applies if the player is talking
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Improved camera FOV calculation
Crane can pickup and move objects to a specific target position/rotation
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Allow item position offset settings just for skin viewer
Removed param override, it didn't work how I hoped
Make "head only" the default
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it.
- Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
Boilerplate GenericLerp implementation for crane and entity setup
Refactored a bit to remove code duplication
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Ask player to start tutorial when they wake up rather than when they are sleeping