reporust_rebootcancel

105,911 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
7 Months Ago
Merge optimize_build_prefab_process -> Main
7 Months Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
7 Months Ago
compile fix
7 Months Ago
nightlight convars
7 Months Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
7 Months Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
7 Months Ago
Item Store Headers category rough styling
7 Months Ago
Redo header
7 Months Ago
Subtract 93194
7 Months Ago
ItemList Headers
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
7 Months Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
7 Months Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
7 Months Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
7 Months Ago
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7 Months Ago
merge from fix_convar_property_nre
7 Months Ago
merge from static_elevator_door_fix
7 Months Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
7 Months Ago
merge from red_overlay_swap
7 Months Ago
7 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
7 Months Ago
Initial scientist AI design file
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
7 Months Ago
Backups
7 Months Ago
Adjusted Tutorial NPC head look weight to 0.5
7 Months Ago
Lowered opacity of building guide placement material
7 Months Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
7 Months Ago
Saving and loading
7 Months Ago
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7 Months Ago
Rigging package
7 Months Ago
Improved camera FOV calculation
7 Months Ago
Crane can pickup and move objects to a specific target position/rotation
7 Months Ago
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7 Months Ago
Allow item position offset settings just for skin viewer
7 Months Ago
Removed param override, it didn't work how I hoped
7 Months Ago
Make "head only" the default
7 Months Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
7 Months Ago
Boilerplate GenericLerp implementation for crane and entity setup
7 Months Ago
Refactored a bit to remove code duplication
7 Months Ago
Minor tidy up
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Ask player to start tutorial when they wake up rather than when they are sleeping