reporust_rebootcancel

105,915 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Minor tidy up
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
7 Months Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
7 Months Ago
Merge from tutorial_island
7 Months Ago
Remove old comment that's no longer true
7 Months Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
7 Months Ago
Remove unused feature
7 Months Ago
Merge from main -> full_server_demos
7 Months Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
7 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
7 Months Ago
Ye ole plugin switcheroo
7 Months Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
7 Months Ago
Final fixes
7 Months Ago
resized textures
7 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
7 Months Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
7 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
7 Months Ago
Fixed commits being missing after merging
7 Months Ago
network++
7 Months Ago
merge from full_server_demos
7 Months Ago
New merge attempt
7 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
7 Months Ago
Don't record raknet packets used to establish a connection
7 Months Ago
Compile fix
7 Months Ago
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7 Months Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
7 Months Ago
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7 Months Ago
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7 Months Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
7 Months Ago
Checked in main
7 Months Ago
Removed some useless logs
7 Months Ago
player update. edited holster position for binoculars
7 Months Ago
merge from gnb_fix_mirror_fixes
7 Months Ago
merge from qol_pickafriend_color
7 Months Ago
merge from fix_pipe_tool_reconnect
7 Months Ago
merge from microphone_powerusage_fix
7 Months Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
7 Months Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
7 Months Ago
Metal roof textures Update
7 Months Ago
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7 Months Ago
merged from keycard_color_fix
7 Months Ago
merge from wounded_map_fix
7 Months Ago
merged from workshoplightfix
7 Months Ago
merge from map_entity_load_fix
7 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
7 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
7 Months Ago
Merge from main
7 Months Ago
Moved NPC position a little lower to avoid floating