reporust_rebootcancel

135,392 Commits over 4,444 Days - 1.27cph!

5 Months Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
5 Months Ago
sync Rust.RenderPipeline
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Started on the server admin UGC tab
5 Months Ago
rough burst cloth setup, working with the added unity constraints
5 Months Ago
Mark torcholder active pfx LOD as dynamic
5 Months Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
5 Months Ago
LNY armour rig setup with temp default Unity constraints
5 Months Ago
Implemented rigged LNY armor mesh
5 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
5 Months Ago
Adding LNY horse armour fbx
5 Months Ago
second pass on environment volumes
5 Months Ago
wip comps box
5 Months Ago
first pass on environment volumes
5 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
5 Months Ago
Small hue tweak.
5 Months Ago
Fixed a regression in the PT boat emission.
5 Months Ago
merge from fix_scientists_not_wounding
5 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
5 Months Ago
merge from naval_update
5 Months Ago
Charcoal Comp Box - Final lowpoly, bake, WIP textures
5 Months Ago
Fix State_Playtanimation NRE
5 Months Ago
Component Ammo Box - Moved and updated textures, set correct resolution
5 Months Ago
Tweaked all tropical trees minigame marker data, some of them were off
5 Months Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
5 Months Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
5 Months Ago
CodeGen
5 Months Ago
If streamermode is enabled then turn off RHIB screens
5 Months Ago
Pool fix
5 Months Ago
centred floating_city_3 terrain properly, rebaked shore vectors
5 Months Ago
Merge from deepsea_closed_fail_missions
5 Months Ago
Small code fixes Rebuild phrases
5 Months Ago
50cal and cannon updates
5 Months Ago
Minor adjustments to walk around distance
5 Months Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
5 Months Ago
merge from main
5 Months Ago
Codegen and compile fixes
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
apartments building facade, atrium and corridors progress
5 Months Ago
merge from indirect_instancing
5 Months Ago
Mark Indirect Instancing as DeveloperOnly
5 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
5 Months Ago
Fix new scientists killing players without wounding them first
5 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
5 Months Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
5 Months Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
5 Months Ago
Tweaked floating city 3 shore vector volumes S2P
5 Months Ago
fixed native pixel data using wrong format, should've been half4 not just Color