reporust_rebootcancel

111,845 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
7 Months Ago
Restraint check
7 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
7 Months Ago
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7 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
7 Months Ago
merge from searchlight_fixes
7 Months Ago
merge from relax_bounds
7 Months Ago
merge from invisibleplayers_fix
7 Months Ago
merge from bradleyvisual_merge
7 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
7 Months Ago
7 Months Ago
merge from electricalheater_fix
7 Months Ago
merge from wire_slacking
7 Months Ago
backup storage building large
7 Months Ago
Fixed electrical heater not deployable on armored wall hard side
7 Months Ago
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7 Months Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
7 Months Ago
fix client defines
7 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
7 Months Ago
Switch to BaseMelee
7 Months Ago
reworked shed support beam UVs for new texture
7 Months Ago
disabled animation on dpv
7 Months Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
7 Months Ago
Trigger attack VM
7 Months Ago
fixed small gc alloc
7 Months Ago
updated vm handuffs animator to work with baseMelee setup
7 Months Ago
merge from main
7 Months Ago
Merge from main
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Server compile fix
7 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Global S2P with HLOD
7 Months Ago
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7 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
7 Months Ago
Fixed sidecar bike pulling to the right
7 Months Ago
Improved sprint meter behaviour
7 Months Ago
Make bike sprinting actually go faster, increasing engine power and top speed
7 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
7 Months Ago
Fix the bike sidecar not sleeping and therefore keeping the whole bike awake
7 Months Ago
Merge from cine_entities
7 Months Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
7 Months Ago
Merge main -> Bikes
7 Months Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command
7 Months Ago
Merge from main
7 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
7 Months Ago
Merge from main
7 Months Ago
Rerun fishing village A and C S2P
7 Months Ago
7 Months Ago
Merge from techtree_panel_improvements
7 Months Ago
merge from pipette_skin