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111,855 Commits over 3,928 Days - 1.19cph!

7 Months Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
7 Months Ago
Formatting fix
7 Months Ago
Switched method of equipping
7 Months Ago
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7 Months Ago
Fixed incorrect patron wait condition
7 Months Ago
Fixed a potential OOB error when clearing wires
7 Months Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
7 Months Ago
fix for 3p captive struggle anim not working
7 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
7 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
7 Months Ago
storage building large progress
7 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
7 Months Ago
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7 Months Ago
Sorted wheel values Vendor moves as expected again
7 Months Ago
Added "togglecluffslocked" console command
7 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
7 Months Ago
Trigger struggle 3p anim
7 Months Ago
merge from main
7 Months Ago
Craggy cliff test
7 Months Ago
decals texture sheet
7 Months Ago
Coastal cliff progress
7 Months Ago
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7 Months Ago
Hooked up first person struggle anim for unlock minigame
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
7 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
7 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
7 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
7 Months Ago
Merge from main
7 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
marge from hackweek_renderlod_collapse
7 Months Ago
merge from 98579
7 Months Ago
merge from SkinViewFix
7 Months Ago
merge from ScrapHeliSpeedoFix
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from LootFix
7 Months Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
7 Months Ago
Merge Bikes -> Aux2
7 Months Ago
Frontier Hazmat viewmodel
7 Months Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
7 Months Ago
Lods + bakedLOD textures/material
7 Months Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
7 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
7 Months Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
7 Months Ago
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7 Months Ago
merge from main