reporust_rebootcancel

105,954 Commits over 3,806 Days - 1.16cph!

7 Months Ago
Fixed efitor refl probe blinking occasionally in scene view
7 Months Ago
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7 Months Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
7 Months Ago
Updated Workshop scene to have night time lighting
7 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
7 Months Ago
Added template ability to set port actions via LinkId instead of Id or Name
7 Months Ago
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7 Months Ago
Skin prefab setup, screens showing tc information
7 Months Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
7 Months Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
7 Months Ago
Rock & concrete iteration/fixes
7 Months Ago
Fixed containers being changed on merge
7 Months Ago
Tutorial bear AI design update
7 Months Ago
7 Months Ago
Concrete hits
7 Months Ago
Merged main
7 Months Ago
Chicken AI design update
7 Months Ago
Truck prefabs update
7 Months Ago
merge from youtooz_deployables
7 Months Ago
merge from sled_repair
7 Months Ago
merge from default_nudity
7 Months Ago
merge from binoculars_rangefinder
7 Months Ago
Progress/backups
7 Months Ago
Potential UpdateHolsteredOffset nre fix
7 Months Ago
Protobuf, codegen
7 Months Ago
Merge from main
7 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
7 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
7 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
7 Months Ago
Add a cinemachine virtual camera to the end tutorial cinematic
7 Months Ago
Merge from tutorial_island
7 Months Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
7 Months Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
7 Months Ago
Add cinemachine package (2.8.9)
7 Months Ago
Manifest, codegen
7 Months Ago
Merge from main
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
7 Months Ago
Merge from tutorial_island
7 Months Ago
Hard code world temperature while player is in tutorial
7 Months Ago
Leftover mirror conditional
7 Months Ago
Merge from main
7 Months Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
7 Months Ago
Deleted unused shader (UI.Additive-SoftMaskable)
7 Months Ago
Conditional mirror code path (static; off for now)
7 Months Ago
Force the player out of god mode if the tutorial needs to kill them
7 Months Ago
Merge from tutorial_island
7 Months Ago
Fixed help prompt videos not updating
7 Months Ago
Merge from /main/hackweek_visualshader