reporust_rebootcancel

132,999 Commits over 4,293 Days - 1.29cph!

6 Months Ago
Add extra logs, and console commands to debug rust plus
6 Months Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
6 Months Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
6 Months Ago
Clean: dead variable Tests: none, trivial change
6 Months Ago
Updated Body and Gloves textures/mat
6 Months Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
6 Months Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
6 Months Ago
Hide 'friends' in connect modal when joining a development server
6 Months Ago
Dont bother animating progress bar scale on the new hero
6 Months Ago
Disable WearableRandomMaterial, was just an internal test
6 Months Ago
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6 Months Ago
Clean: fix code formatting Tests: none, trivial change
6 Months Ago
FriendsList is a UI_Window Added escape capture Cleanup
6 Months Ago
Updating pilot hazmat burstcloth settings
6 Months Ago
Merging food market barge shell meshes plus LODs
6 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
6 Months Ago
merge from stringpool_warnings_investigation
6 Months Ago
Initial helmet variation setup
6 Months Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
6 Months Ago
Fixed checkout result layout issue
6 Months Ago
merge from new_menu
6 Months Ago
Removed log in UI_Settings Some skinviewer tweaks
6 Months Ago
renamed pilot hazmat suit description to pilot suit
6 Months Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
6 Months Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
6 Months Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
6 Months Ago
Adding burstcloth setup to pilot hazmat
6 Months Ago
network++ sav++
6 Months Ago
merge from distanceglowfix
6 Months Ago
merge from rainimprove
6 Months Ago
merge from benchmark_fpslimit_fix
6 Months Ago
merge from car_radio_rpc_fix
6 Months Ago
merge from weapons_attachment_stats_updating
6 Months Ago
merge from fix_terrain_hole_clipping
6 Months Ago
merge from fix_primitive_typo
6 Months Ago
Re-encode foliage asset data
6 Months Ago
update from naval_update
6 Months Ago
Merge from tutorial_baked_foliage_removal
6 Months Ago
Scene changes
6 Months Ago
Update some outdated splats on tutorial island
6 Months Ago
Merge from main
6 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
6 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
6 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
6 Months Ago
Allow the mannequin inventory to be opened
6 Months Ago
Codegen
6 Months Ago
Merge from pilot_hazmat_dlc
6 Months Ago
Merge from main
6 Months Ago
new_menu -> main
6 Months Ago
Compile fix (remove old convar)