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106,610 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
1 Year Ago
Joint sync WIP
1 Year Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
1 Year Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
1 Year Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
1 Year Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
1 Year Ago
Merge ragdoll extras back to main RagdollRewrite2. Fixed server->client sync not working.
1 Year Ago
Merge from main
1 Year Ago
Turn off all exterior lights during daytime.
1 Year Ago
Fixed the close flare on the new ceiling light fixture
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Final playthrough polish on lighting prefab.
1 Year Ago
Always run the ragdoll PreProcess (not just on client). Make the lists that the PreProcess sets up [ReadOnly], so it's clear that they don't need to be set manually.
1 Year Ago
merge from main
1 Year Ago
merge from creation_gibs
1 Year Ago
1 Year Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
1 Year Ago
fixed see through aspect on metal concave roofs
1 Year Ago
merge from main
1 Year Ago
merge creation_gibs to main
1 Year Ago
network++ block upgrading while animation is playing
1 Year Ago
merge from main
1 Year Ago
NRE checks play old upgrade sound when creation gibs are disabled perf fix
1 Year Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
1 Year Ago
more accurate SC roof top line collider LOD1 tweak
1 Year Ago
setting up new bear anims in unity 'bear anim updates' branch.
1 Year Ago
armored window bars collider rework SC skin wall.window touch up
1 Year Ago
merge from main
1 Year Ago
exported some bear anims to test on the 'bear anim updates' branch
1 Year Ago
1 Year Ago
merge from ping_improvements
1 Year Ago
code cleanup
1 Year Ago
Fixed sheet metal floor gibs r/w errors when destoryed
1 Year Ago
merge from main
1 Year Ago
merge from experimental
1 Year Ago
merge fom main
1 Year Ago
bear controller updates
1 Year Ago
Changed Ashtray and Cigarette Layer from Default to World
1 Year Ago
updated bear controller, removed sfx from idle 1
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from building_skins_3
1 Year Ago
exported bear idles 1-6 and added to bear anim controller
1 Year Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from selected_skin_fix
1 Year Ago
merge from main