reporust_rebootcancel

106,608 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
1 Year Ago
Manifest, adding the new corpse type
1 Year Ago
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
1 Year Ago
Added smooth interpolation for all ragdoll limb sync
1 Year Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
1 Year Ago
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
1 Year Ago
Move team member map markers to render above sleeping bags
1 Year Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
1 Year Ago
Merge from main
1 Year Ago
Fix double pool free, go back to using pooled lists
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
resolved floor triangle gibs r/w errors
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
1 Year Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
1 Year Ago
Art test scene WIP/backup
1 Year Ago
Only display outline collider warning message if not found at all.
1 Year Ago
Enable GPU instancing on building skins Only use highest LOD rather than rendering them all at once (as we don't support LODs yet) Automatically disable normal MeshRenderers in the prefabs we convert
1 Year Ago
merge from main
1 Year Ago
Added missing rack config for candy cane club
1 Year Ago
Setup custom render bounds for SMG.
1 Year Ago
Fix an accidental offset in mp5 world model prefab.
1 Year Ago
Fixed several issues with ragdoll position sync. No more glitching now
1 Year Ago
add ClientTurnSpeedOverride fore testing/debugging
1 Year Ago
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
1 Year Ago
merge from exsperimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
1 Year Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
1 Year Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
1 Year Ago
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
1 Year Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
1 Year Ago
merge from main
1 Year Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
1 Year Ago
Merge from main
1 Year Ago
Fix disabling team leader markers not properly disabling the makers on the compass
1 Year Ago
All joint positions now have regular sync to client
1 Year Ago
Merge from main
1 Year Ago
Merge from camper_respawn_option_fix
1 Year Ago
Reapply 82913
1 Year Ago
Merge from main
1 Year Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
1 Year Ago
Joint sync WIP