113,727 Commits over 3,959 Days - 1.20cph!
merge from wanted_poster_typo
merge from advent_mgl_fix & snowball_reload_fix
merge from building_skins_4
merge from 0_cost_repair_fix
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
Change green light with blue lights
Changed to a single radiation alarm sound but bigger radius
Fix radiation animation curve minutes calculation wrong
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merge from main -> oil_rig_radiation
Add spinning siren light blue manually
Applied some shelved changes
vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
Blank radial added to Main Camera Base for smooth lerping.
Explosion post changes.
Scene.
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
exported player update edited rifle attack anims
Ensured included key is set on proper slot bone.
Updated Legacy Furnace GIBs To Fix Texture Errors
better mainmenu logo positioning - fixes logo appearing too far right on some resolutions
Updated Legacy Furnace Emissive Material
Fixed Legacy Furnace Not Enabling and Disabling Emissive Material
Added control over explosion volume weight
legacy bow vm - ironsight updates, anims tweaked
Adjusted wanted poster skins and rebuild phrases.
exported and added crouch idle animation to crouch blend tree
Updated Storage Monitor FBX to include missing faces, so no long to see through the Storage Monitor on certain objects.
Updated Legacy Furnace Icon to have correct Lighting
Fixed UNITY_EDITOR define going too low, causing RPCSyncJoints error in server build
Initial merge of ServerSideRagdolls -> Aux2. Includes content from Main.
10th anniversary logo added
mainmneu updated
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
Fixed player not starting tutorial at a consistent rotation
Removed underground rotor mesh
Fixed NPC idle anim not looping
Take a break from interpolation if we're not getting new data anyway (rigidbody sleeping)
Increase contrast on mission obejctives panel
Highlight mission help text in orange
Merge Main -> ServerSideRagdolls
Another materials commit.
Minor edits (make fields readonly)
Removed Update method from Ragdolls, use a call from Client.cs instead for reduced overhead
Added the ability to only show mission objectives that are started on the mission hud
Enabled on the first few missions to make things a bit less overwhelming