106,608 Commits over 3,836 Days - 1.16cph!
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
Manifest, adding the new corpse type
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
Added smooth interpolation for all ragdoll limb sync
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55)
Updated waypoint map marker sprite to be properly centred
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
Move team member map markers to render above sleeping bags
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
Fix double pool free, go back to using pooled lists
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resolved floor triangle gibs r/w errors
merge from building_skins_3
Copy over shaders from original `global_networking` branch to fix indirect rendering
Enable GPU instancing on more building mats
Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
Art test scene WIP/backup
Only display outline collider warning message if not found at all.
Enable GPU instancing on building skins
Only use highest LOD rather than rendering them all at once (as we don't support LODs yet)
Automatically disable normal MeshRenderers in the prefabs we convert
Added missing rack config for candy cane club
Setup custom render bounds for SMG.
Fix an accidental offset in mp5 world model prefab.
Fixed several issues with ragdoll position sync. No more glitching now
add ClientTurnSpeedOverride fore testing/debugging
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate")
Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
Removed all the old LagyAss related code to eliminate it from animation appearance
Properly fixed non readable meshes being added to server bundles without reserializing assets
Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
Fix disabling team leader markers not properly disabling the makers on the compass
All joint positions now have regular sync to client
Merge from camper_respawn_option_fix
Subtract
82913, was going to be a problematic merge with SleepingBagButton changes on main