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122,346 Commits over 4,048 Days - 1.26cph!

12 Months Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
12 Months Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
12 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
12 Months Ago
removed unecessary gc alloc in construction socket tests
12 Months Ago
player update. setup chainsaw 3p anim set
12 Months Ago
Broken vendor travel Hardcoded turning radius
12 Months Ago
material improvements for storage warehouse
12 Months Ago
vendor truck wip model and basic materials
12 Months Ago
Added test fur trim setup to viewmodel
12 Months Ago
cherrypicking fishing_village_vendor_loadfix
12 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
12 Months Ago
Show the demo UI whilst recording when in debug camera
12 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
12 Months Ago
player update. edited lr300 3p anims to match the view model
12 Months Ago
storage building large progress
12 Months Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
12 Months Ago
Merge main
12 Months Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
12 Months Ago
main -> release
12 Months Ago
Updated Selection History editor tool
12 Months Ago
update client dash on load
12 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
12 Months Ago
Merge from main
12 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
12 Months Ago
sb toolcupboard progress initial prefab, textures and materials
12 Months Ago
weekly skins
12 Months Ago
merge from IsMobileFix
12 Months Ago
merge from fishing_changes_june_24
12 Months Ago
merge from fix_barricades_train_tunnels
12 Months Ago
merge from sprint_seed_fill
12 Months Ago
Ferry Terminal S2P
12 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
12 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
12 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
12 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
12 Months Ago
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12 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
12 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
12 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
12 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
12 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
12 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
12 Months Ago
Merge from main
12 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
12 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from CustomSkinFix
12 Months Ago
Fixed repair bench NRE when using custom skins