113,746 Commits over 3,959 Days - 1.20cph!
br_sphere_purple more purple, less pink
improved new player jump animations and got them at the correct height and added jump mid air anim
Updated Legacy Furnace Prefab
Added Legacy Furnace Emission Materials
added legacy_furnace prefab and item to help test, updated manifest
Basic Legacy Furnace prefab setup
merge from fix_wire_tool_remove_point_nre
merge from modding_prefabs
merge from TugboatLowFPSFix
cherrypicking
89975
Add `cached_browser_enabled` convar
Default cached browser as enabled
Ensure the "cached browser button" is set to the convar
cherrypicking
89975
Add `cached_browser_enabled` convar
Default cached browser as enabled
Ensure the "cached browser button" is set to the convar
metal face mask and vest setup, new lighting prefabs, moved mannequin to centre and made new head only variant
merge from main, setting up twitchrivals twitch drops
merge from terrain-texture-compression
merge from trophy_nre_fixes
merge from building_skins_4
merge from Twitch_Rivals_IV
merge from main Twitch_Rivals_IV/twitch_desk
turned down AO on twitch desk materials
Add a LOD component to laser light point lights
Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away
Disable the final laser if the player is more than 60m away
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
Merge from tutorial_island
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
Early exit for client with server sim in SetInterpolationMode
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping
Official Unity recommendation here is to just include an unused scene in the build with a playable director component
Merge TugboatLowFPSFix -> ServerSideRagdolls
Avoid the need for a new method
Add convar `cached_browser_expiry_days` (default 30)
Reset the cached ping of a server every 30d to account for servers that change geographic location
Merge main -> ServerSideRagdolls
Better fix for ragdoll parenting. No more offset position.
Marked PTZ item as having condition, fixes camera getting repaired when being picked up
Also allows PTZ camera to be repaired in the repair bench
Hook up new checkpoint models
Move checkpoint models to Prefabs/Misc/WaypointRace
Fixed some cases where trophy displays wouldn't respect streamer mode
Added a few more texture optimization helpers (menu Tools/Textures)
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
Remove Standalone paltform override on 514 textures (preserved max size)