106,619 Commits over 3,836 Days - 1.16cph!
merge from building_skins_3
exported bear idles 1-6 and added to bear anim controller
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
merge from selected_skin_fix
merge from camper_respawn_option_fix
merge from building_skins_3
Recentred standing rack prefab setup
Standing rack prefab updates, bounds, guides, placement mesh etc
Add ForceDetailColour component for quick container skin colour changes
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Merge from hackweek-chat-emoji
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves
Adjusted lr300 to 0.1 to demonstrate (lower = faster)
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
Improved leniency when pinging dropped weapons
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
Updated explosion_underwater_surface for the new water
lowered number of PFX during creation effect
fixed triangle foundations walls not active during creation effect
Refactoring & auto ingest all building block prefabs into the instanced render system
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merge from respawn_options_connect_fix
Electric fan / meshes, textures, LODs and prefabs
fixed wall.right LOD3 being off
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
folder updates, anim exports, animator updates
Send respawn options to player when they first connect to server
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
merge from sleeping_bag_delete_tooltip
merge from camper_respawn_option_fix