113,746 Commits over 3,959 Days - 1.20cph!
Manifest
Set up material swaps
Remove duplicated desk mesh
Apply 180 degree starting rotation
Apply LODs to light sources
Pickup, repair
Apply gib overrides
Disabled Crunch compression on all affected textures
merge from cached_server_browser_2
merge from Twitch_Rivals_IV
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
Add `cached_browser_enabled` convar
Default cached browser as enabled
Ensure the "cached browser button" is set to the convar
merge from WorldModelWeaponMass
merge from fix_industrial_deployable_filter
merge from building_skins_4
merge from job_system_convar
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
merge from main -> cached_server_browser_2
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
Added prefab for ferry terminal glass_ground_b
Added 6 tiled glass cubes.
Added an additional tiled rock cube (rock_03).
Set existing tiled cube materials to opaque rendering + enabled back face culling
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
Shelter ~
Moved to using proper model for the shelter
Adjusted door fit
Adjusted building priv area
Tweaked socket deploy parameters
Add separate AuthResponse values for auth ticket cancled and already used
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Intermediate format adjustment
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig
Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken)
Codegen
exported treadwater anims and added to player anim controller
Tweaks to ExplosionsOverlay component
Added air race checkpoint models
Updated Legacy Furnace FBX to most recent version
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
Add green spinning light entity & respective materials
Generate manifest
Add green spinning lights to the bottom of both oil rigs when radiation is active
merge from main -> oil_rig_radiation
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
gingerbread triangle roof gap
Remove dig as a menu option.
Override Hurt to dig.
Adjustable dig distance.
Temp flag model changes.
Dig mechanic changes.
Legacy bow model and texture updates
viewmodel and world model changes
Build fix for teleport commands
Materials after prefabwarmup (definitely not enough)