reporust_rebootcancel

122,346 Commits over 4,048 Days - 1.26cph!

12 Months Ago
▇▉▆▌ ▇▅▌█▉▉▍▉ + ▊▇▍▆▅▄ ▅▍▆▊▇
12 Months Ago
merge from wire_slacking
12 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
12 Months Ago
Changed vendor flags on fishing village a and c
12 Months Ago
Minor changes
12 Months Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
12 Months Ago
Distance check on vendor
12 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
12 Months Ago
Vendor now destroys barricades that it runs into
12 Months Ago
▆▊█▄▅▉ ▋▍▅▊▄▉▄▇▄_▇▌▆██▊▄▌▋▄▇▆▌▋▍▊▄ ▅▇ ▉▍▊▇▍ ▇▇▇▉▌▆▍▊▄ ▋▆▆▅▍▋ ▇▆▌▊▄▋▇ ▌▅▆▍▍▇▊▋▅▋█ ▆▅▅▆█▍▉ - ▅▋▅ ▅▉ ▋▉▅ ▇ ▄▇▄▄▇▆▄█▅▆ & ▍▆▉▍▆ "▉█▋▌▌▉▅▋▌▄▌▄" ▅▋▊▉▇▌▄▊█▅▊ ▄▄▄▊▄▅
12 Months Ago
Commit marking more components as [MapGeneration]
12 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
12 Months Ago
Base
12 Months Ago
Merge main
12 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
12 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
12 Months Ago
Bradley now destroys barricades in its path
12 Months Ago
Allow demo recorder UI to be visible in debug camera view
12 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
12 Months Ago
storage building large - wip, material definitions
12 Months Ago
player update. 3p revolver animations edited to match viewmodel
12 Months Ago
Merge from main
12 Months Ago
▉▅▇▋▆▆▄ ▇▊▄▄ ▅▊▋▍▆ ▉█ ▄▍▉▄▌▆▌▆▊
12 Months Ago
▉▉ ▍▇▇█▅, ▇▇▇ ▉▉▆ ▋▉▄ ▊▅▍▅▇▉ ▉▉▊▍▍ ▋▉▊ ▇▉▍▄▇▉▅▌▉▅▅ ▄▅▊ ▆█▍▅▇▍▌▇ ▍▉ ▇▍▍█▊ ▇▉▇▋▋ ▍▍▉▆▇▄ ▍▋▊▌ ▄ ▆█▌▇▅▄▋█ ▊▋▄▊
12 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
12 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
12 Months Ago
merge from main
12 Months Ago
Minor collider edit
12 Months Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
12 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
12 Months Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
12 Months Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
12 Months Ago
Add progress of how many monuments are left when running S2P on every single monument
12 Months Ago
Comments
12 Months Ago
Implement running PreProcess at runtime on each prefab in the scene
12 Months Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
12 Months Ago
Merge from main
12 Months Ago
Cherry pick 98396, fixes weather errors in editor on my test map
12 Months Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
12 Months Ago
Mark more components as [MapGeneration]
12 Months Ago
Cherry pick 98470 for scene stats
12 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
12 Months Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
12 Months Ago
12 Months Ago
Add /MemoryCaptures to ignore.conf
12 Months Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
12 Months Ago
Add an empty check to the skin lists in SetSkinData
12 Months Ago
Merge from main
12 Months Ago
Added an awful developer model
12 Months Ago
Fixed graphics.collapseRendererLOD getting set to false every launch