reporust_rebootcancel

138,481 Commits over 4,505 Days - 1.28cph!

10 Months Ago
Add server convar to allow mounting the cannons outside of boats
10 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
10 Months Ago
Topologies
10 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
10 Months Ago
Fixaroo
10 Months Ago
Final cliffing
10 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
10 Months Ago
prevent rear turret clipping checks from failing right at the corners
10 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
10 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
10 Months Ago
Setup swap RPG component on viewmodel
10 Months Ago
Marked remaining floating city collision meshes r/w
10 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
10 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
10 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
10 Months Ago
Merge from parent
10 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
10 Months Ago
merge from optimize_water_body_culling -> main
10 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
10 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
10 Months Ago
Fixes to ensure the server representation is updated properly
10 Months Ago
Rewrote cmounted turret client prediction
10 Months Ago
Fixes for Lumberjack and Outpost scientist NPC's
10 Months Ago
merge from naval_update
10 Months Ago
re-exported hmlmg from blender and split off ammo box
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
10 Months Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
10 Months Ago
Merge from boat_building
10 Months Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
10 Months Ago
merge from deep_sea
10 Months Ago
ValidBounds checks cleanup
10 Months Ago
Smalle engine deploy guide fixes/no collision.
10 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
10 Months Ago
Merge from parent
10 Months Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
10 Months Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
10 Months Ago
merge from main
10 Months Ago
Progress & proper hierarchy structure on 3
10 Months Ago
Merge from boat_building
10 Months Ago
IBoatPropulsion compile fixes
10 Months Ago
Jobify the damage region scanning for instance data
10 Months Ago
Merge from naval_update
10 Months Ago
Small engine can now be picked up
10 Months Ago
Revert cannon prefab to before it exploded
10 Months Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
10 Months Ago
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
10 Months Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
10 Months Ago
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool