reporust_rebootcancel

113,786 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Added lexing support for literals and single character tokens
1 Year Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
1 Year Ago
Merge from main
1 Year Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
1 Year Ago
removed leftover brick conditional corners from frontier foundation prefabs
1 Year Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
1 Year Ago
Fixed incorrect surface types on the movement collider of frontier stairs
1 Year Ago
merge from building_skins_4
1 Year Ago
changed gingerbread building skin to a nonconflicting unlock ID
1 Year Ago
Merge from experimental/release (Unity 2021)
1 Year Ago
Merge from experimental (Unity 2021)
1 Year Ago
Last WIP for today
1 Year Ago
Removing code, moving code, many "SSM TODO"s for later
1 Year Ago
Minor edit
1 Year Ago
1 Year Ago
Velocity/speed
1 Year Ago
More WIP. Still 95% removing code at this stage.
1 Year Ago
initial commit
1 Year Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
1 Year Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
1 Year Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
1 Year Ago
Basic blockout in game code editor added. Not useable yet.
1 Year Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
1 Year Ago
Merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from hackweek_cliff_rework
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from DroppedItemFix
1 Year Ago
Deleted telephone.worldmodel. It was unused, and broken.
1 Year Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
1 Year Ago
Use primitive colliders for all the rocket world models
1 Year Ago
Continue to use ContinuousSpeculative collision alongside the new checks
1 Year Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
1 Year Ago
Removed my fell through terrain check methods in DroppedItem
1 Year Ago
▉▆▊▊▍█ ▇▉▄▇█▅ ▌▇█▌▇ => ▉▉▌▋▅▍▆▋▇▉▊ ▌▅▆▄▍ ▌▆ ▉▇
1 Year Ago
▄▍▍██ ▉▍▄▍'▄ ▊▇▅ ▌▋▆▍▍: ▉█▉▌▋▌▊ ▋▋▄▉▇▍▌▉ ▌▌▉ ▉▌▋▉▆▆▇▇▉█▄ ▅▇▊▋▉ (▄▋▉▅▆▄ ▌▋ ▌▌▉ ▊▅▌▌)
1 Year Ago
monument topology
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors
1 Year Ago
basic terrain setup substation layout
1 Year Ago
Hook up localizable messages for all event types so they render properly on the clan UI
1 Year Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
1 Year Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
Merge from main
1 Year Ago
merge from main