reporust_rebootcancel

135,343 Commits over 4,324 Days - 1.30cph!

11 Months Ago
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11 Months Ago
obsidian bone knife prefab setup and skin setup
11 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
11 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
11 Months Ago
All ProtectionProperties get reserialized after adding new damage type
11 Months Ago
Add "PlayerExplosion" damage type
11 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
11 Months Ago
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11 Months Ago
- Compile Errors - Codegen
11 Months Ago
Attempted fix for bee analytics not working clientside
11 Months Ago
Instead of relying on path failed event, rely on states failing
11 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
11 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
11 Months Ago
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11 Months Ago
swapping to using aimingHeld when changing to and from ADS
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
wip backup
11 Months Ago
Anim debugging
11 Months Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
11 Months Ago
Updating out break scientist skinning
11 Months Ago
Animation updates to blowpipe viewmodel content
11 Months Ago
Added thinner diamater radial piper nigrum kit pieces
11 Months Ago
phrases
11 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
11 Months Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
11 Months Ago
range_visuals_reconnect_fix -> main
11 Months Ago
Fix range visuals not working after a disconnect and reconnect
11 Months Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
11 Months Ago
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11 Months Ago
Let's try that again, merge from obisidian knife
11 Months Ago
merge from obisianknife
11 Months Ago
Merge from discord_item (with item ID filled in)
11 Months Ago
jungle gantry fixes
11 Months Ago
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11 Months Ago
merge from softcore_update (groundwatch_caching branch)
11 Months Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
11 Months Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
11 Months Ago
Fix croc attack damaging even when not connecting when player is unreachable
11 Months Ago
animator updates
11 Months Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
11 Months Ago
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11 Months Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
11 Months Ago
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11 Months Ago
boomerang -> jungle_update
11 Months Ago
viewmodel - ADS reloading fix
11 Months Ago
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11 Months Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth