106,632 Commits over 3,836 Days - 1.16cph!
Merge from main -> streamer_mode_skull
Fix nametags & teamui names not updating until the player comes in and out of network range after toggling "use steam nicknames" option
Merge from main -> steam_nickname_fix
Lighting progress & related files
Fix flamethrower consuming 1 fuel when flame is started
Rocket launchers can still fire when out of ammo
merge from main -> infinite_ammo_convar
Merge from underwater_cinematic
Merge from more_map_markers
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
switching the culling output around a bit
Fixed sampler limit errors in "Rust/Standard Blend 4-Way"
Prefab backup & light fixture mat tweaks
merge from wipe_timer_improvements
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Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options
Removing more unused code
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Fixed contact self-shadowing on transmissive materials
Lighting prefab.
Tweaks to new office ceiling A fixtures.
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST)
Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times)
Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride)
Turn PrintWipe into a console command and add more info to it for testing configs
Add analytics of "how much bag quota" used when sleeping bag/bed is placed
Include explicitly if damage taken results in a death
Include if the victim is crawling or wounded
Disable TriggerAnalytics & remove the rest of the server analytics
partially set up mining quarry prefab and track contoller
merge from steam_nickname_fix
merge from metrics_tunnel_loot
Removed legacy analytics
Implemented missing legacy analytics into new analytics system
Log active item of players alongside position every 1min
merge from infinite_ammo_convar
Phonebooth lighting tweaks.
Fixed blendlayer detail color randomizer
Replaced checkin desk FBXs with Prefabs in the scene
merge from building_skins_3
Optimized the update counter job
fixed roof conditional top line offset
fixed some conditionals draw distances alongside it
made foundation.steps of SC skin last lod to be see through between steps
fixed block.stair.simple of SC skin last lod to be see through between steps
assigned surface type to SC skin gibs