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128,688 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Fix heli targeting scientists
10 Months Ago
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10 Months Ago
Various ammo & impact related.
10 Months Ago
Merge from main
10 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
10 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
10 Months Ago
Fixed wellipets hat missing interaction highlight
10 Months Ago
Remove a debug toggle shield option that was accidentally left in
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
10 Months Ago
Mini crossbow can now be used with shields
10 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
10 Months Ago
Update knight armour vest with new id to fix conflict (10287)
10 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
10 Months Ago
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10 Months Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
10 Months Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
10 Months Ago
Impact iteration
10 Months Ago
Updated Lunar new year mask textures
10 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
10 Months Ago
Can build siege weapons on roads
10 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
10 Months Ago
Merge from main
10 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
10 Months Ago
Horses client side optimizations
10 Months Ago
Can open top siege tower door even if you are close to it
10 Months Ago
Missing beam LODs
10 Months Ago
exported updated vm mini crossbow reload anims
10 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
10 Months Ago
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10 Months Ago
marketing assets
10 Months Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
10 Months Ago
Horse decay
10 Months Ago
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10 Months Ago
Asbestos armor insert
10 Months Ago
Increased top ladder trigger volume on Siege Tower
10 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
10 Months Ago
10 Months Ago
Grammar fixes
10 Months Ago
10 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
10 Months Ago
Fix shadow cascades tooltip
10 Months Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
10 Months Ago
Fixed horses stuck in sliding state Increased max slope angle
10 Months Ago
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10 Months Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
10 Months Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected