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128,815 Commits over 4,232 Days - 1.27cph!

10 Months Ago
Updating battering ram hardware rig
10 Months Ago
Added separate reflection modulation support to the environment volumes
10 Months Ago
Add placeholder sounds for the tiger
10 Months Ago
Update: SaveRestore - separate save-to-stream processing from main loop - Done every end of frame This made it problematic in editor, as our regular saving loop is disabled by default in editor. Tests: recorded full server demo with 1 min chunks - saw the saves being generated for each chunk
10 Months Ago
Reduce tiger speed as it was too fast most of the time, fix hurt anim not playing, add very basic placeholder hitboxes
10 Months Ago
Clean: FullServerDemo - separate benchmarking code to a partial class Tests: editor compile in Client, Client+Server and Server modes
10 Months Ago
Buildfix: don't leak server-only callbacks for IDemoProcessor Tests: compiled in editor in Client mode
10 Months Ago
Reassign tiger skeleton bones
10 Months Ago
Forward OnDied to entity component
10 Months Ago
Bugfix: FullServerDemo - record server info in editor - Removed previous static globals Reimpelemented via IServerCallbacks so that we have 1 point of modification instead of multiple Tests: Recorded a session on Craggy in editor - generated json had the data
10 Months Ago
Update: FullServerDemo - create a save when starting a new chunk - Moved chunk logic outside of packet serialization - Using double buffering of packets when performing a save, to sort which packets go along which save/chunk - Packet timestamps are now resolved during recoridng time, not during demo thread's serialization stage(as that can be deferred and out of sync) - Moved all demo-related logic from BaseNetwork to BaseNetwork.Demos Mostly done with the recorder side. Tests: Ran around on craggy with editor's autosave enabled and at max frequency (1 second), and demo recording at min chunk length(1 min).
10 Months Ago
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10 Months Ago
assigned tiger avatar definition to tiger anims
10 Months Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
10 Months Ago
Hook tiger weak hit anim
10 Months Ago
Experiment with bleeding
10 Months Ago
Override hurt now that we have the method
10 Months Ago
Cherry pick entity component hurt method addition
10 Months Ago
Small polish to jungle floor kits (ongoing)
10 Months Ago
Merge from main
10 Months Ago
Update tiger gait speeds
10 Months Ago
merge from lunar_new_year_2025
10 Months Ago
fixed lunar dividers not being destroyed after frame is destroyed
10 Months Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
10 Months Ago
First pass on spawning process, status tracking, loot panels
10 Months Ago
Prototyping a new simple chicken for use in coops
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from admin_esp
10 Months Ago
Merge from primitive
10 Months Ago
compile fixes
10 Months Ago
Merge from primitive
10 Months Ago
Allow in third person
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
10 Months Ago
Merge from main
10 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
10 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
10 Months Ago
Fix compile errors
10 Months Ago
merge from optimize_prepare_prefabs -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix horse comfort not working with new ridable horses
10 Months Ago
Codegen
10 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
10 Months Ago
- Fixed angle glitching backwards between each reload step
10 Months Ago
Tweaked ballista recoil
10 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
10 Months Ago
Prefab fix.
10 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
10 Months Ago
Screenshake tweaks.