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122,427 Commits over 4,048 Days - 1.26cph!

12 Months Ago
Horses will slow down as expected when releasing sprint key while holding a directional key
12 Months Ago
12 Months Ago
Converted some decor prefabs to MeshLOD
12 Months Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
12 Months Ago
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12 Months Ago
Converted small rock formation prefabs to MeshLOD
12 Months Ago
Converted v2 rocks to MeshLOD
12 Months Ago
Converted Rock clutter to MeshLOD
12 Months Ago
merge from treasure_mission_refresh_fix
12 Months Ago
Converted cave segments to MeshLOD
12 Months Ago
merge from polar_bear_cull_fix
12 Months Ago
merge from NVGFix
12 Months Ago
merge from hvrocketsounds
12 Months Ago
merge from wire_slacking/christmaslights
12 Months Ago
merge from fix_teammate_building_guide_lerp
12 Months Ago
merge from techtree_workbench_multi_acces
12 Months Ago
converting prefabs in /static folder for MeshLOD when possible
12 Months Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
12 Months Ago
Fixed the Wildlife Cull mission not registering polar bear kills
12 Months Ago
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12 Months Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
12 Months Ago
Subtract 74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
12 Months Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
12 Months Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
12 Months Ago
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12 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
12 Months Ago
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12 Months Ago
Similar change for the fuel gauge
12 Months Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
12 Months Ago
Subtract my initial fix.
12 Months Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
12 Months Ago
Fixed total required scrap text appearing when opening a tech tree
12 Months Ago
Merge from main
12 Months Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
12 Months Ago
Converted train tunnel train tracks to MeshLods
12 Months Ago
Merge from main
12 Months Ago
Merge from meshlod_converter
12 Months Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
12 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
12 Months Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
12 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
12 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
12 Months Ago
Added new fur setups to cinematic rig
12 Months Ago
merge from flamethrower_informationpanel
12 Months Ago
merge from allow_barricades_monuments
12 Months Ago
merge from qol_show_teammate_building_guide
12 Months Ago
merge from qol_show_teammate_building_guide -> aux2
12 Months Ago
fire arrow viewmodel/flight sounds
12 Months Ago
unique sounds for HV rockets
12 Months Ago
Merge from main -> aux2