reporust_rebootcancel

134,441 Commits over 4,444 Days - 1.26cph!

11 Months Ago
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
11 Months Ago
merge from main
11 Months Ago
subtract 128316 fix_nametags_terrain_holes
11 Months Ago
merge from tutorial_video_fix_3
11 Months Ago
Fix layer of hexagon tile collider
11 Months Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
11 Months Ago
Ensure 'prioritise premium' works on community servers
11 Months Ago
Fix issues with the friends name not showing if theres only 1 on another server
11 Months Ago
Ensure cancel button works correctly on the browser
11 Months Ago
Force 'applyfilters' after any kind of refresh
11 Months Ago
Invert players search
11 Months Ago
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
11 Months Ago
Remove testing force code
11 Months Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
11 Months Ago
merge from steamcrafting_fixes
11 Months Ago
merge from invis_overlay_quality_fix
11 Months Ago
merge from fix_nametags_terrain_holes
11 Months Ago
merge from ban_notifications_fix
11 Months Ago
merge from new_menu2
11 Months Ago
merge from tutorial_video_fix_3
11 Months Ago
merge from scene_warmup_fixes
11 Months Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
11 Months Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
11 Months Ago
Add some more null checks to BikeVehicleAudio
11 Months Ago
Fix range_terrain_slope collider missing read/write
11 Months Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
11 Months Ago
naval_update -> scientist_rhib
11 Months Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
11 Months Ago
main -> naval_update
11 Months Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
11 Months Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
11 Months Ago
Mark coat_hanger collision meshes as read/write
11 Months Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
11 Months Ago
Prevent fall damage sfx playing when in debug.invis
11 Months Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
11 Months Ago
z data error
11 Months Ago
merge from main
11 Months Ago
properly attach egg to hands during animations
11 Months Ago
main -> new_menu2
11 Months Ago
Fix ban notifications not coming in
11 Months Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
11 Months Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
11 Months Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
11 Months Ago
WIP on farm barge
11 Months Ago
Update protobuf deserialization of navdata
11 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
11 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
11 Months Ago
Fix compile errors
11 Months Ago
Fix query vis job runner not ignoring terrain holes.
11 Months Ago
Chandelier raise/lower interaction priotity logic