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154,940 Commits over 4,536 Days - 1.42cph!

10 Months Ago
TC's now cache their allowed construction items in a ListHashSet for faster checks Not really worth doing in normal circumstances but it seems common to have junk items attempting to transfer into a TC constantly, this saves about 0.01ms on each attempt
10 Months Ago
Added an Input and Output item list that is populated during a conveyor move, allowing us to read and write items faster without having to use GetSlot (which could potentially iterate over the whole container each call) Restructure some of the iterators in IndustrialConveyor.Move to iterate over the item list directly instead of using GetSlot This removes all usages of GetSlot in the conveyor move system which can be called over 3k times in a bad conveyor move Added a shortcut for LookAtIOEnt to resolve what item a storge cotnainer is attached to when holding the wire tool, resolves the multi second freeze in the editor (was faster in builds, but this should still be faster)
10 Months Ago
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
10 Months Ago
rebase on main
10 Months Ago
WIP: TriggerParent managed queue, no batching, no burst Still need to implement using PersistentObjectWorkQueue and experiment with batched-burst queries and compare all, as this version should have a bit more overhead due to bookkeeping. Tests: none, not plugged in
10 Months Ago
Merge from main
10 Months Ago
scientist_boat_work_queue -> main
10 Months Ago
Codegen
10 Months Ago
Hack to get around boat steering and gas pedal ref values in a work queue
10 Months Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
10 Months Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
10 Months Ago
merge from better_smoothing
10 Months Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
10 Months Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
10 Months Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
10 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
10 Months Ago
exported paintball gun world model rig and 3p anims
10 Months Ago
Fixing skinning on m92 mag
10 Months Ago
merge from main
10 Months Ago
merge from cargo_cam_rotation_fix
10 Months Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
10 Months Ago
Merge from iconrender_texture_streaming_fix
10 Months Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
10 Months Ago
partyhat_worldmodel_fix -> main
10 Months Ago
Merge from main
10 Months Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Merge from standardwithdecal_shader_additional_maps
10 Months Ago
Merge from main
10 Months Ago
Added the initial implementation of inflated normal bias for hard shadows
10 Months Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
10 Months Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
10 Months Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
10 Months Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
10 Months Ago
exported latest paintball gun rig and anims
10 Months Ago
Paintball Gun - prefab fixes, icon
10 Months Ago
Profiling PlayerBoatSounds
10 Months Ago
notifications_indicator_fix_2 -> main
10 Months Ago
Formatting
10 Months Ago
Fix standard notifications not being included properly
10 Months Ago
moved ice block to Deployed layer
10 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
10 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
10 Months Ago
removed old movement/bullet blocker setup and other cleanup
10 Months Ago
Ensure indicator pops up in every circumstance (at least with bans)
10 Months Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
10 Months Ago
stopped some unecessary cube marching enqueues when placed
10 Months Ago
boat_planner_icon_fix -> main
10 Months Ago
Fix the 'boat planner' icon having green shadows