reporust_rebootcancel

153,694 Commits over 4,536 Days - 1.41cph!

10 Months Ago
- More seat adjustments
10 Months Ago
Try out seat relative position re-sync update
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from boat_building/effects
10 Months Ago
Bring down reload to like 14.7
10 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
10 Months Ago
Reorient seat in the turret Better eye pos
10 Months Ago
10 Months Ago
merge from main/naval_update/modular_boat_sounds
10 Months Ago
Reorient seat in gun space
10 Months Ago
merge from main/naval_update
10 Months Ago
- Only update server seat if no client auth
10 Months Ago
Compile fix
10 Months Ago
update from naval_update
10 Months Ago
minor steering wheel sound tweaks
10 Months Ago
- Remove debug logs - Remove ddraw
10 Months Ago
- Missing
10 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
10 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
10 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
10 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
10 Months Ago
play a sound when finishing building from the steering wheel
10 Months Ago
modular boat engine reverse sound
10 Months Ago
Compile fixes
10 Months Ago
- Fix client trying to override the reoncilliation when reloading
10 Months Ago
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10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
10 Months Ago
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10 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
10 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
10 Months Ago
play deploy effect when rotating sail
10 Months Ago
10 Months Ago
Add splash fx to triangle hull pieces
10 Months Ago
merge from naval_update
10 Months Ago
only play water sounds if modular boat is actualy in the water
10 Months Ago
modular boat sinking and ambient low health sounds
10 Months Ago
Fixed snow inside the entrance deep sea portal
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Improved the deep sea billboards spawning positions
10 Months Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
10 Months Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
10 Months Ago
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10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed phrase conflicts
10 Months Ago
Teleport trigger can also show toats
10 Months Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)