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153,879 Commits over 4,536 Days - 1.41cph!

10 Months Ago
Fix MountedWeaponSeat client compile error
10 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
10 Months Ago
Use no displacement version of ground plants for floating city pot plants
10 Months Ago
Add a vehicle world collider to the plank
10 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
10 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
10 Months Ago
- Re-setup, will need wes to fix the rest
10 Months Ago
naval_update -> Cannon_Animation
10 Months Ago
Add reset trigger support
10 Months Ago
pt_boat_polish_pass_2 -> naval_update
10 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deepsea_generation_tweaks
10 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
10 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
10 Months Ago
S2P + HLOD all floating cities
10 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
10 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
10 Months Ago
Remove boat door from tutorial
10 Months Ago
Tweaked deep sea generation, entities are more clustered
10 Months Ago
merge from naval_update
10 Months Ago
merge from boat_building
10 Months Ago
compile fix
10 Months Ago
Merge from extended_decay
10 Months Ago
Reset decay when converting to editable
10 Months Ago
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10 Months Ago
WIP on standardized object health display conditions
10 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
10 Months Ago
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10 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
10 Months Ago
naval_update -> pt_boat_polish_pass_2
10 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
10 Months Ago
Scene2prefab
10 Months Ago
Fixed mounting issues on sofa in the casino
10 Months Ago
Boat damage cooldown fix
10 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
10 Months Ago
merge from main/naval_update
10 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)
10 Months Ago
merge from boat_building
10 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
10 Months Ago
Fix occasional sail state/interaction being fucked after a load.
10 Months Ago
Diving Fins Repose
10 Months Ago
fix birthday hat with mannequin giving free light
10 Months Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
10 Months Ago
Fix NRE on bradley's death
10 Months Ago
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10 Months Ago
merge from main/naval_update
10 Months Ago
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10 Months Ago
Extra files
10 Months Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75