reporust_rebootcancel

134,057 Commits over 4,444 Days - 1.26cph!

11 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
11 Months Ago
Added first pass of farm barge container shell no.1
11 Months Ago
Pilot Ejector Seat - Improved gibs
11 Months Ago
Spotlight icon
11 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
11 Months Ago
Fix formatting in RebindSkinnedMeshRenderer
11 Months Ago
work around unity_BaseCommandID not being set
11 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
11 Months Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
11 Months Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
11 Months Ago
merge domain reload codegen improvements back to main -- editor only code gen
11 Months Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
11 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
11 Months Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
11 Months Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
11 Months Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
11 Months Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
11 Months Ago
Ghost ship crane
11 Months Ago
Added xsens avatar and presets
11 Months Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
11 Months Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
11 Months Ago
update DLC skin names to store names, conflicting with store
11 Months Ago
Initial clientside boring stuff
11 Months Ago
pilot pack steam icon
11 Months Ago
merge from main
11 Months Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
11 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
11 Months Ago
merge back domain reload exception fix.
11 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
11 Months Ago
Fix domain reload exception while a debugger is attached.
11 Months Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
11 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
11 Months Ago
scene2prefab millitary_tunnel_1
11 Months Ago
adjusted volumes near chimney entrance
11 Months Ago
fix invisible 2D cloud layer
11 Months Ago
R/W for 2 more obscure meshes
11 Months Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
11 Months Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
11 Months Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
11 Months Ago
media_capture_backgroundvideo -> main
11 Months Ago
Convar to skip the current menu background video
11 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
11 Months Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
11 Months Ago
Ensure streamer mode works for server titles in play
11 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
11 Months Ago
Enable helmet variation randomisation
11 Months Ago
Make header box less transparent
11 Months Ago
Disable the 'background' on the session modal connection window