reporust_rebootcancel

157,097 Commits over 4,566 Days - 1.43cph!

9 Months Ago
merge from artist_pack_dlc
9 Months Ago
Update frame IO subent source items
9 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
9 Months Ago
Syncvar fix for shutterframes
9 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
9 Months Ago
added updated paintball icon
9 Months Ago
Reduced timer for LOS easel checks, added max distance
9 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
9 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
9 Months Ago
edited boogie board anims and set up correctly
9 Months Ago
set up rubber ring anims correctly
9 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
9 Months Ago
polishing the ghost ship ambience creaks audio files
9 Months Ago
Add LOS check to sign painting when on an easel, WIP still
9 Months Ago
merge from main -> artist_pack_dlc
9 Months Ago
Merge from naval_update
9 Months Ago
Support autosave/autoload in objects with inherited syncvars
9 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
9 Months Ago
easel_canvas_syncvar_autoload_fix -> main
9 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
9 Months Ago
Blastdoor blocker WIP blockout
9 Months Ago
Updating skinning for chicken costume
9 Months Ago
pt boat audio files changes
9 Months Ago
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9 Months Ago
bbq workshop skinnable setup
9 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
9 Months Ago
bbq skinnable asset wip
9 Months Ago
bbq workshop obj and file structure
9 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
9 Months Ago
merge from boat_optim_pass
9 Months Ago
Charcoal Box - blockout and initial setup
9 Months Ago
Ramps now forward damange to parent boat correctly
9 Months Ago
3p poker anims
9 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
9 Months Ago
BBS prefab fix
9 Months Ago
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9 Months Ago
9 Months Ago
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9 Months Ago
Hookl up umbrella collider state toggling
9 Months Ago
cleaned up ApplyCorrectionForces a bit
9 Months Ago
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9 Months Ago
merge from parent
9 Months Ago
More monument blocker blockout progress
9 Months Ago
proprenderer_print_log_fix -> main
9 Months Ago
merge from main
9 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
9 Months Ago
removed another deeper nested duped IsValid check on the entity
9 Months Ago
pt_boat_turret_seat_angle_fix -> main
9 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null