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157,231 Commits over 4,566 Days - 1.43cph!

9 Months Ago
merge from artist_pack_dlc
9 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
9 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
9 Months Ago
merge from LNY26
9 Months Ago
updated LNY26 sitem ids
9 Months Ago
FIx some oil barrels dropping below the island docks
9 Months Ago
merge from main
9 Months Ago
fix large ornate frame easel socket again
9 Months Ago
Improve scientists undergeared player evaluation
9 Months Ago
Removed IO hover text for signage, which has no IO connections
9 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
9 Months Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
9 Months Ago
naval_update -> naval_update/boat_steering_creaks
9 Months Ago
naval_update -> naval_update/boat_steering_creaks
9 Months Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
9 Months Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
9 Months Ago
shutter frame network range fix
9 Months Ago
Fix incorrect guide mesh for boat walls
9 Months Ago
Fixing more broken files
9 Months Ago
Merge from main
9 Months Ago
Adding rigged salvaged hammer viewmodel mesh
9 Months Ago
Attempt to unbork the naval merge subtraction
9 Months Ago
DPV anim updates to fix root issues
9 Months Ago
merge from naval_update
9 Months Ago
Fix for BBS loading
9 Months Ago
Merge from PT_Artfix
9 Months Ago
Fix for radar rotation and corrected broken paint tint.
9 Months Ago
Added a blit texture specifically for transparent refraction on view model objects
9 Months Ago
Merge from naval_update
9 Months Ago
disabled "lockable" on frames
9 Months Ago
Fix client compile error
9 Months Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
9 Months Ago
Subtract 141960 fix_npc_flanking
9 Months Ago
Merge from main
9 Months Ago
Merge from artist_pack_dlc
9 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
9 Months Ago
Updating skinning for egg suit
9 Months Ago
Merge from naval_update
9 Months Ago
Merge from client_parenting_callback_fix
9 Months Ago
outbreak scientist npc player v4 rig anims exported
9 Months Ago
Merge from bbs_player_limit
9 Months Ago
scientist_boats_gameplay_pass_4 -> main
9 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
9 Months Ago
snowmobile, zipline and paddling anim updates
9 Months Ago
Swap PTBoat loot door to a regular dry box
9 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
9 Months Ago
hideifaiming_nre_fix -> main
9 Months Ago
work in progress on block prefabs - bespoke collisions
9 Months Ago
head_animation_debug_command -> main
9 Months Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test