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153,417 Commits over 4,536 Days - 1.41cph!

10 Months Ago
merge from naval_update
10 Months Ago
merge from deep_sea
10 Months Ago
Space LR300 - Worldmodel LOD0, textures, material
10 Months Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
10 Months Ago
Small engine deployment guide fixes.
10 Months Ago
Fucking plastic selecting my hidden changes by default ffs
10 Months Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
10 Months Ago
Refactor some invoking. Remove some debug logging.
10 Months Ago
Animation polish pass for both 50cal guns
10 Months Ago
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10 Months Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
10 Months Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
10 Months Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
10 Months Ago
fix dupe translation key
10 Months Ago
ambience emitter changes and added ambience trigger script
10 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
10 Months Ago
merge from birthday2025 -> main
10 Months Ago
easel lods and gibs
10 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
10 Months Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
10 Months Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
10 Months Ago
PT Boat cabin light addition
10 Months Ago
Added Salvaged Cleaver Worldmodel
10 Months Ago
XXL seamless artist canvas paintable WIP and tests
10 Months Ago
Fixing skinning for ammo box on 50 cal single rig
10 Months Ago
3p update
10 Months Ago
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10 Months Ago
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10 Months Ago
- set boat/building planner to use viewmodel renderer
10 Months Ago
mat/texture/folder organisation
10 Months Ago
merge from main
10 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
10 Months Ago
set 3p boat & building planner, added 3p anims
10 Months Ago
Merge from naval_missions
10 Months Ago
removed all textures/materials
10 Months Ago
Remove using from MapMarkerMissionProvider
10 Months Ago
merge from main
10 Months Ago
merge from deep_sea
10 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
10 Months Ago
Small engine detailed colliders.
10 Months Ago
Merge from naval_missions
10 Months Ago
Post merge fixes
10 Months Ago
Updated Prefab to re-include sensor rotation
10 Months Ago
Fix steering wheel art not getting removed from server.
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from parent
10 Months Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
10 Months Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
10 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
10 Months Ago
Fixing skinning for 50 cal right rig