reporust_rebootcancel

154,842 Commits over 4,536 Days - 1.42cph!

10 Months Ago
merge from store_gallery
10 Months Ago
Revert accidental change to skin viewer texture resolution, needs more testing
10 Months Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
10 Months Ago
Bugfix: fix missing child entities (like drybox on rhib) by invalidating network cache on netgroup change Previously if parent moved it would update the network group of the hierarchy, but only parent would have it's cache invalidated. This meant that it was possible for child to be with a netgroup outside of network range, while parent is in network range. Tests: on Craggy, took rhib and drove it from E4 to a row above E0, teleported back to E4, waited for boat to stream out, teleported to boat and waited a bit - it stayed in place (previously drybox would disappear)
10 Months Ago
Fix scientists not moving
10 Months Ago
Fix scientists fsms being added to client budget queue in editor
10 Months Ago
Birthday candle hat reposed
10 Months Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
10 Months Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
10 Months Ago
Replace navmodifiers with navvolumes
10 Months Ago
Halloween mummy reposed
10 Months Ago
Re-enable scientists on deep sea islands
10 Months Ago
Make sleeping component server only
10 Months Ago
reduced packed blend mask resolution.
10 Months Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
10 Months Ago
Readd new scientists to oilrigs
10 Months Ago
Added mannequin skinset to player model
10 Months Ago
Fix leg animator causing the player model to clip through the camera in first person mode.
10 Months Ago
Mannequin repose - not working yet
10 Months Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
10 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
10 Months Ago
set lod distances further to 5% on balloon clumps
10 Months Ago
Replace ServerUpdateBots with a PersistentObjectWorkQueue In a test of 500 bots on the server (about baseline on an empty server) this was taking 0.25ms because it looped over every entity, every frame. The internal logic is time gated so it would only actually check/modify 5-15 each frame WorkQueue is budgeted at 0.05ms and goes through as many as possible in a frame within that window As this might result in some bot colliders temporarily being the wrong size for a frame or two I've added manual forced collider size updates when a player state changes that we are otherwise checking in the update process (mounting/dismounting/wounding/crawling) to minimise any delays
10 Months Ago
Merge from naval_update
10 Months Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
10 Months Ago
Vertex colours visual for edit mode
10 Months Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
10 Months Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
10 Months Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
10 Months Ago
Remove wrong assertion
10 Months Ago
Remove wrong assertion
10 Months Ago
Merge from main Only conflict is cake.entity, auto resolved
10 Months Ago
Fixed settings slider jittering when dragged
10 Months Ago
Fixed settings resetting convars set above the max value
10 Months Ago
merge from cardgames_atlas
10 Months Ago
Compressed and atlased card games UI sprites, should save around 100mb ram
10 Months Ago
Frankenstein_monster_03 torso/legs/head repose
10 Months Ago
10 Months Ago
merge from console_autocompletion_contains
10 Months Ago
Sort StartsWith console autocompletion before Contains
10 Months Ago
merge from main
10 Months Ago
Dracula fixes and Scarecrow repose
10 Months Ago
Remove repeated allocations from getting missions from the mission manifest
10 Months Ago
merge from birthday2025 -> main
10 Months Ago
cherrypick from 139471
10 Months Ago
exported latest vm paintabll anims and linked up camera in prefab
10 Months Ago
Added new sounds for the butcher knife
10 Months Ago
merge from boat_wall_trigger_improvements
10 Months Ago
merge from ramp_plank_parenting_fix
10 Months Ago
merge from kinematic_shoredrift_fix