reporust_rebootcancel

113,792 Commits over 3,959 Days - 1.20cph!

1 Year Ago
merge from main RC
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Merge from main
1 Year Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
1 Year Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
1 Year Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
1 Year Ago
Unsaved
1 Year Ago
Merge main -> RagdollsOnVehicles2
1 Year Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
1 Year Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
1 Year Ago
Cine materials backup
1 Year Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
1 Year Ago
List all skins as unique vending machine items
1 Year Ago
Update medium mirror description
1 Year Ago
Fixed mirror camera background color
1 Year Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
1 Year Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Mirror fog now follows ambient multiplier
1 Year Ago
Enabled mirror base pass for mirror reflecting mirror case
1 Year Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
1 Year Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
1 Year Ago
Fixed world items not getting skins applied
1 Year Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
1 Year Ago
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1 Year Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
1 Year Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
1 Year Ago
Fix rockingchair2 world model overriding the collider
1 Year Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_dlc
1 Year Ago
Switched around small and large hunting trophy crafting costs
1 Year Ago
merge form main
1 Year Ago
merge from fix_wire_reconnect_nre
1 Year Ago
Fix potential NREs in `WireTool.RequestClear()`
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
1 Year Ago
legacy bow - initial prefab work
1 Year Ago
Readded draw frustums to
1 Year Ago
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
1 Year Ago
Set rocking chair view model collider meshes
1 Year Ago
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1 Year Ago
exported wip jump animations and edited player animation controller
1 Year Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge form main
1 Year Ago
merge from base_decor_DLC