reporust_rebootcancel

122,443 Commits over 4,048 Days - 1.26cph!

12 Months Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
12 Months Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
12 Months Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
12 Months Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
12 Months Ago
Added a new input to SAM site to toggle the defender mode
12 Months Ago
Removed unnecessary meta files
12 Months Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
12 Months Ago
Remove Bradley tank tread FX script on the server side
12 Months Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
12 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
12 Months Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
12 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
12 Months Ago
Added an editor context scene for UI prefabs editing
12 Months Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
12 Months Ago
Fix incendiary ammo not requiring BP for mixing table
12 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
12 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
12 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
12 Months Ago
Added a tip explaining how to adjust wire slack
12 Months Ago
merge from main
12 Months Ago
Undo subtract
12 Months Ago
merge from main -> fix_planner_reset_construction
12 Months Ago
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12 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
12 Months Ago
vendor turret prefab - model, lods, materials and basic prefab setup
12 Months Ago
Finish making strokes not overlap with themself, which was making it difficult to use low opacity values This makes it behave more like a real painting app where you can't paint over somewhere that you already painted in the same stroke https://files.facepunch.com/Rohan/2024/May/29_11-16-AdvancedNorthernfurseal.mp4
12 Months Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
12 Months Ago
Adjusted FX behave better to occasional rapid movement and sudden directional changes. Performance: Made Bradley mid-air cannon tracers not have super expensive shadow casters, and adjusted light to compensate.
12 Months Ago
merge from allow_barricades_monuments -> aux2
12 Months Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
12 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
12 Months Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
12 Months Ago
merge from cine_entities
12 Months Ago
merge from SAMVehicleSleep
12 Months Ago
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12 Months Ago
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12 Months Ago
radtown sign metal smooth texture
12 Months Ago
radtown gate lod0
12 Months Ago
Reapply subtract
12 Months Ago
merge from main -> qol_building_blocked_visual
12 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
12 Months Ago
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12 Months Ago
Being pushed or taking damage cancels unlock minigame
12 Months Ago
removing unused prefabs
12 Months Ago
added texture mask for radtown shed roof.
12 Months Ago
reworked radtown shed roof to use texture masked material.
12 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
12 Months Ago
subtracting 98092 qol_building_blocked_visual
12 Months Ago
subtracting 98091 fix_planner_reset_construction
12 Months Ago
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