106,633 Commits over 3,836 Days - 1.16cph!
Revert cover point changes just for merge to main
Fix compile error from GetInfoBool defined twice
merge from streamer_mode_skull
merge from twitchrivals_event_items
Editor script Set now auto sets weapon config sizes
Added a Standard-Wire variant as a workaround for powerline issue
Also change sleeping bag cluster delete icon
Make sleeping bag icon darken while held instead of lighten
Flag Twitch items as hidden
merge from building_skins_3 branch
Added Q / E indicators to pie menu
Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
checkin desk files for Isaac
Merge from building_skins_3
precision tweaks to roof triangle up collider
fixed concave conditional lookup being hooked up with a convex piece
removed offset in SC triangle.down prefab
removed offset in SC triangle.down prefab
Fixed potato graphics metalness issue on SC material
fixed jittery SC foundation steps
Merge from more_map_markers (better display and management of map markers)
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
Applied click and hold behaviour to clusters
Reworked into a press and hold button
First pass on a confirmation prompt for deleting sleeping bags on map screen
Merge from building_skins_3
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Calculate X offset correctly using Z size for standing racks.
merge from main -> respawn_changes
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Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)