reporust_rebootcancel

128,650 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
10 Months Ago
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10 Months Ago
Various high explosive stuff
10 Months Ago
Fixed battering ram door server gib missing material
10 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
10 Months Ago
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10 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
10 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
10 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
10 Months Ago
Knight armour world model fixes
10 Months Ago
Fixed knight armour viewmodel not showing
10 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
compile error again
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Ensure on the server that items can't be crafted in the wrong era
10 Months Ago
Make pistol ammo loot only as well
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
merge from fix_amplify_import_times -> main
10 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
10 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
10 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
10 Months Ago
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10 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
10 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
10 Months Ago
Backup shelve
10 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
10 Months Ago
Burst cloth setup on ropes for snake mask
10 Months Ago
Codegen
10 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
10 Months Ago
Merge from steamworks_161
10 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
10 Months Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
10 Months Ago
Balance changes
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
10 Months Ago
Added different animation curve for reload rotation
10 Months Ago
Merge from main
10 Months Ago
- manifest - smoothed out the barrel rotation code
10 Months Ago
Merge from weaponrack_backpack_slot
10 Months Ago
Set to primitive era
10 Months Ago
Setup weapon rack configs for all shields
10 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
10 Months Ago
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10 Months Ago
Fixed BallistaGun NRE
10 Months Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
10 Months Ago
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10 Months Ago
Restored old horses behaviour to be like on release
10 Months Ago
remove deploy animation loop time
10 Months Ago
Hide battering ram head item