reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Match compressor on all audio mixer snapshots
1 Year Ago
Make sure compression var is saved
1 Year Ago
Switched again to -6 and -12
1 Year Ago
Reduced threshold settings slightly after testing to -6.5 or -13
1 Year Ago
New game menu audio option for dynamic range compression. Default is None. Can also select Low (-7.5dB threshold) or High (-15dB threshold)
1 Year Ago
Un-bypass the master buss audio compressor, but with 0db threshold by default. Set attack to minimum (10ms) and release to a smooth 600ms so we don't pump too much on gunshots.
1 Year Ago
Add missing TagManager layer name change
1 Year Ago
Added ability to load saved foliage
1 Year Ago
Changed all bush colliders to triggers
1 Year Ago
Test map edit again
1 Year Ago
Renamed Debris layer to Bush. A few random things remain using the layer that aren't bushes - they will be reassigned soon. Bush layer no longer collides with anything in the physics matrix.
1 Year Ago
Copy splat settings to material
1 Year Ago
Poster prefab cleanup
1 Year Ago
Test map stuff for testing. Vehicles, keycard.
1 Year Ago
Moved a couple of world models from Debris to the Default layer (the layer is always set via whatever layer is set on generic_world.prefab anyway - usually world models use Default on their own prefab in the meantime).
1 Year Ago
Moved ice AK ice FX from Debris layer to TransparentFX.
1 Year Ago
Moved some spray can components off the Debris layer
1 Year Ago
Add clear option to poster
1 Year Ago
Wanted poster setup Fixed some trophy exceptions
1 Year Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
1 Year Ago
Merge from main
1 Year Ago
Fix pending wire sometimes not being cleared when starting a new wire
1 Year Ago
Don't play wire connect effect when reconnecting wire
1 Year Ago
Wire tool saves current wire when unequipping it
1 Year Ago
Merge Main -> RagdollsOnVehicles2
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from main
1 Year Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
1 Year Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
1 Year Ago
#CLIENT and #SERVER compile fixes
1 Year Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
1 Year Ago
Mesh update
1 Year Ago
wip
1 Year Ago
Overgrowth
1 Year Ago
merge from main -> wire_tool_reconnect
1 Year Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
1 Year Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
1 Year Ago
Underwater detailing
1 Year Ago
Add skinned backpack mesh
1 Year Ago
Fixed rail link sometimes overlapping elevator shafts
1 Year Ago
merge from main
1 Year Ago
Added camera frustum outline rendering at runtime.
1 Year Ago
merge from main
1 Year Ago
Halloween Score board fix
1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
1 Year Ago
Added First Wanted Poster Variation Added First Wanted Poster Materials and Model Setup Basic Prefab