113,830 Commits over 3,959 Days - 1.20cph!
Right click for <0.15s to disconnect wire
Hold right click to clear wire
Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded)
Apply same values to pipe tool & hose tool
Fixed train tunnel rail entrance sometimes spawning too close to monuments
Made triggers fit slopes better to fix broken terrain collisions
Tweaked environment volumes to make transition between underground and aboveground smoother
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
#CLIENT and #SERVER compile fixes
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
merge from main -> wire_tool_reconnect
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
Add skinned backpack mesh
Fixed rail link sometimes overlapping elevator shafts
Added camera frustum outline rendering at runtime.
Halloween Score board fix
Added heightmap mesh for the second entrance
Location point generation and handling.
UI distance clamping.
Use radius for long range detection.
Added First Wanted Poster Variation
Added First Wanted Poster Materials and Model
Setup Basic Prefab
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
Fixed water not rendering properly on Scene View in play mode
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
Fix cell size of backpack inventory
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
Merge rail_network_link -> Aux2
Fixed train signal lights at low LODs
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
Try commiting GameUI.Inventory again
Add GameUI.Inventory.Backpack to GameUI.Inventory
Add BackpackInventoryPanel
Set backpack panel to resizable
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
TrainSignal class cleanup
Merge from tutorial_island/foliage
Reduced garbage gen in RefreshLightState to zero
legacy benelli (spaghelli) shotgun
viewmodel and worldmodel with lods
initial prefabs setup