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113,830 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Merge from main
1 Year Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
1 Year Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
1 Year Ago
Made triggers fit slopes better to fix broken terrain collisions Tweaked environment volumes to make transition between underground and aboveground smoother
1 Year Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
1 Year Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
1 Year Ago
#CLIENT and #SERVER compile fixes
1 Year Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
1 Year Ago
Mesh update
1 Year Ago
wip
1 Year Ago
Overgrowth
1 Year Ago
merge from main -> wire_tool_reconnect
1 Year Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
1 Year Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
1 Year Ago
Underwater detailing
1 Year Ago
Add skinned backpack mesh
1 Year Ago
Fixed rail link sometimes overlapping elevator shafts
1 Year Ago
merge from main
1 Year Ago
Added camera frustum outline rendering at runtime.
1 Year Ago
merge from main
1 Year Ago
Halloween Score board fix
1 Year Ago
Added heightmap mesh for the second entrance
1 Year Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
1 Year Ago
Added First Wanted Poster Variation Added First Wanted Poster Materials and Model Setup Basic Prefab
1 Year Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
1 Year Ago
Cherry picked 88685, 88686
1 Year Ago
Fixed water not rendering properly on Scene View in play mode
1 Year Ago
Merge from main
1 Year Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
1 Year Ago
More foliage tests
1 Year Ago
Some progress bars
1 Year Ago
Fix cell size of backpack inventory
1 Year Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
1 Year Ago
Merge rail_network_link -> Aux2
1 Year Ago
Fixed train signal lights at low LODs
1 Year Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
1 Year Ago
Try commiting GameUI.Inventory again
1 Year Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
1 Year Ago
Add BackpackInventoryPanel Set backpack panel to resizable
1 Year Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
1 Year Ago
TrainSignal class cleanup
1 Year Ago
Merge from tutorial_island/foliage
1 Year Ago
Reduced garbage gen in RefreshLightState to zero
1 Year Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup