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153,745 Commits over 4,536 Days - 1.41cph!

10 Months Ago
Lumberjack hazmat repose/lods
10 Months Ago
Send right first server snapshot time
10 Months Ago
Only show crosshair when not using sights (front turret)
10 Months Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
10 Months Ago
merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
10 Months Ago
Add text to both sides of balloons
10 Months Ago
Merge from parent
10 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
10 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
10 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
10 Months Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
10 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
10 Months Ago
Extra protection to on cl_attack and on cl_reload
10 Months Ago
Paintball Gun - texture update
10 Months Ago
Reposed barrel and crate wearables
10 Months Ago
naval_update -> pt_boat_turrets
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
10 Months Ago
merge from naval_update
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Ensure front turret is playing the front turret animation
10 Months Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Change tip wording.
10 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
10 Months Ago
Fixed debug portal renderer being visible with the convar off
10 Months Ago
Small engine skinning fix
10 Months Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
10 Months Ago
Only try and ram occasionally
10 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
10 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
10 Months Ago
Set default EditFinishUseInterval to 1 second.
10 Months Ago
Frog boots repose
10 Months Ago
Only fill fuel to 50
10 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
10 Months Ago
Npc aim refactor progress
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Check textures for null in ApplyMipLevels()
10 Months Ago
Check textures for null in ApplyMipLevels()
10 Months Ago
Merge Indirect Instancing Fixes
10 Months Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
10 Months Ago
roof conditionals visual polish various fixes
10 Months Ago
Cannon animation polish pass
10 Months Ago
ak charm anchor position tweak
10 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
10 Months Ago
mp5 charm setup
10 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
10 Months Ago
Updated charm list