106,675 Commits over 3,836 Days - 1.16cph!
merge from stash_deploy_fix
merge from nuclear_missile_silo
fixed double loot spawn
fixed elite/diesel/keycard spawns
Quarry deployable prefab changes
Added LODs for the quarry deployable
Add explicit linking of corpses to their spawn groups
Don't use RequireComponent on QuadDecal - server doesn't like it as it wants to remove the DecalRecycle component
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thatched floor gibs read/write fix
merge from PlayerInventoryPropertiesBeltFix
merge from PlayerInventoryPropertiesBeltFix
Fixed some lod scaling issues
Tweaked NMS height map to fix floating props near one of the gates on certain seeds
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Passing all vertex attributes
Fix stashes spawning visually buried into the ground (pooling issue)
Mark loot in train tunnels as 'tunnel' or 'tunnel_stop'
World space UV and camera near fade on parameter.
merge from cctv_crosshairs
fixed Adobe typo - double "a"
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set up the recycler with an intro and outro animation
Fix general crosshair not showing up
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merge from authradius_cmd_2
Include "quitting" tag when errors are logged while rust is quitting
Manifest rebuild - removed "Brick Skin Window Bars" from WorkbenchTier_1 lootspawn gen. Brick Skin Window Bars are in private bundles (not shipped), causing "SubCategoryIntoContainer: This should never happen!" but it happened.
Added entity name (if found) to SpawnIntoContainer warning message
merge from esp_improvements
Renamed Twitch Rivals dropbox panel
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merge from building_skins_3
Fixed several gibs read and write error messages when construction is destroyed