reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Fixed broken AO in tunnel stairwell entrances
1 Year Ago
Deleted unused slopes and prefabs
1 Year Ago
baseline
1 Year Ago
Spawn flag entity when a sweetspot is fully detected
1 Year Ago
Added flag entity
1 Year Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
1 Year Ago
removed delay from saloon door anims
1 Year Ago
Fix #SERVER compile error
1 Year Ago
push doors vm and 3p anim, added to v gestures and player animator
1 Year Ago
Removal basics (very wip)
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed portacabin materials
1 Year Ago
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1 Year Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
more wip placeholder UI and sweetspot detection
1 Year Ago
Merge from rail_network_link
1 Year Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
1 Year Ago
Subtracting 87935
1 Year Ago
Fixed ProceduralMapRailSimple using a tiny world size
1 Year Ago
train_tunnel_double_entrance_b implementation
1 Year Ago
Hunting trophy compile fix when neither server nor client
1 Year Ago
merge from main
1 Year Ago
Fixed rail network link missing from underground map
1 Year Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
1 Year Ago
Fixed weird circular / tight rail generation around rail entrances
1 Year Ago
Detection point and debug gizmos.
1 Year Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
1 Year Ago
Compile fix.
1 Year Ago
Swapped PlayerMetabolism override to only be on the server.
1 Year Ago
Sweetspot detection wip
1 Year Ago
Swapped to using DDraw for frustum rendering.
1 Year Ago
1 Year Ago
Nuked "Rust/Standard Mesh Terrain" and transferred functionality to "Rust/Standard Terrain" controlled via Terrain Type drop down
1 Year Ago
Serialization
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
network++
1 Year Ago
merge from base_decor_DLC
1 Year Ago
UI merge fix
1 Year Ago
merge from main
1 Year Ago
Placement improvements, tutorial should now be mostly completable with new mesh
1 Year Ago
Main camera mask edit to include the new layer
1 Year Ago
Additional physics matrix collision setup. Also allow physics debris to collide with ragdolls.
1 Year Ago
Moved all non-bush content off the Bush physics layer. New "Physics Debris" physics layer used for world items and other physics-based debris (e.g. collectable keycards). This new layer collides with vehicles (but not players).
1 Year Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
1 Year Ago
Replicate shadow casting and layers
1 Year Ago
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