reporust_rebootcancel

138,758 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
11 Months Ago
merge from inputfield_rtl_fix
11 Months Ago
Restored F1 item menu inputfield text alignment
11 Months Ago
Fixed digital clock inputfield content type
11 Months Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
11 Months Ago
merge from inputfield_rtl_fix
11 Months Ago
Fixed report player UI input fields
11 Months Ago
Fixed phone name input field
11 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
11 Months Ago
merge from main
11 Months Ago
merge from puzzlereset_door_fix
11 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
11 Months Ago
merge from main
11 Months Ago
Backout CL 121063 due to failing server bundle generation
11 Months Ago
Merge: from main
11 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
11 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
11 Months Ago
Regenerate console system
11 Months Ago
New token for pure health and ore teas
11 Months Ago
Merge from softcore_modifiers_fix
11 Months Ago
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11 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
11 Months Ago
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11 Months Ago
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11 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
11 Months Ago
11 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
11 Months Ago
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11 Months Ago
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11 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
11 Months Ago
filters styling
11 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
11 Months Ago
Server List design
11 Months Ago
merge from vclouds
11 Months Ago
performance tweaks, block sun by clouds in reflection probe
11 Months Ago
Reduced speed of fade to black(ish)
11 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
11 Months Ago
merge from main
11 Months Ago
Merge from junkpile_bush_los
11 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
11 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed F7 report UI again, restored input field settings
11 Months Ago
Scientist RHIB blockout
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup