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126,618 Commits over 4,109 Days - 1.28cph!

12 Months Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
12 Months Ago
merge from PPD branch
12 Months Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
12 Months Ago
merge from main
12 Months Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
12 Months Ago
Converted jungle ruin walls to prefabs
12 Months Ago
Merge from main
12 Months Ago
Rejigged ruins folder structure, added colliders
12 Months Ago
Compile fix
12 Months Ago
Merge from main
12 Months Ago
subtracting RailFix - server unable to boot
12 Months Ago
merge from save253
12 Months Ago
First pass on separating elevator lifts from their parent entity
12 Months Ago
Merge from minigun_unload_fix
12 Months Ago
SERVER compile fix
12 Months Ago
Merge from simulate_compile_errors
12 Months Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
12 Months Ago
Merge from main
12 Months Ago
Fixed locomotive cabin debris disappearing after moving away from the origin
12 Months Ago
100m was quite limiting to the available spawn area, try 75m
12 Months Ago
Increased minimum train spline end distance from 60m to 100m
12 Months Ago
Merge 🚲💤 -> main
12 Months Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
12 Months Ago
Fixed issue with smoke lingering. Missing mat change.
12 Months Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
12 Months Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
12 Months Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
12 Months Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
12 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
12 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
12 Months Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
12 Months Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
12 Months Ago
Possible improvement to number sizing on item pickup UI widgets
12 Months Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
12 Months Ago
Merge RailFix -> main
12 Months Ago
Another collider edit
12 Months Ago
Smoother collision
12 Months Ago
Fixed mesh index bug
12 Months Ago
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12 Months Ago
12 Months Ago
Added missing audio source
12 Months Ago
Rail world gen uses my new collision mesh
12 Months Ago
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12 Months Ago
Debug hair dye setups Debug hair cap geometry
12 Months Ago
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
12 Months Ago
Merge from main
12 Months Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
12 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
12 Months Ago
Fixed sidecar bike pulling to the side again