reporust_rebootcancel

122,557 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
1 Year Ago
Enabled IO wiring near attack heli too
1 Year Ago
▋▇██▅▇ █▅▌▄▆▇▅▉▄▍_▄▄▍ ▆▊▌▄▋▍ ▊▅ ▌▅▋▋█▆ ▄▄ ▉▋▄▅▅ ▌▋▋█▊▊▅▄▊█ ▇▊▆█▄▌▆ ▋██ ▅▊ ▄▄▆▌▄▄▉▉▆▍▌▌▇
1 Year Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
1 Year Ago
▊▉▆▆█ ▅▋▅▄ ▋▌▊▄
1 Year Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
1 Year Ago
Weekly Skins - Junkernaught BAR
1 Year Ago
Weekly skins - Blackguard chestplate
1 Year Ago
Weekly Skins - Volcanic Rock
1 Year Ago
Weekly skins - Tiger Stripes MP5
1 Year Ago
merged new ammunition model branch into blunderbus branch
1 Year Ago
Weekly Skins - Blackguard Metal Facemask
1 Year Ago
merge from client_tickrate_increase
1 Year Ago
merge from skin-bundles-2024-05
1 Year Ago
merge from anti_rad_tea_rework
1 Year Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
1 Year Ago
Remove debug print
1 Year Ago
Industrial crafter now correctly gets collapsed
1 Year Ago
Motorbike suspension work
1 Year Ago
Merge from main
1 Year Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
1 Year Ago
New sidecar bike entity setup
1 Year Ago
Remove my old sidecar bike
1 Year Ago
Motorbike suspension set up, + refactoring, + kickstand
1 Year Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
1 Year Ago
Subtract 97528, was meant to be shelved
1 Year Ago
child count check
1 Year Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
1 Year Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
1 Year Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
1 Year Ago
Merge from main
1 Year Ago
▆▅▄▌ ▌▄▇▉▆█▄▆
1 Year Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
1 Year Ago
Hill cliffs progress
1 Year Ago
Wire clearing working properly from both sides with slack levels
1 Year Ago
merge from nexus
1 Year Ago
█▌▇▉▌ █▇▄▍ ▇▍▊▊█▌▄█_▇█▉▆▅▉▆█▊▄▅_▊▊▄▊▋▊▉▅▇
1 Year Ago
merge from wiretool_fixes2
1 Year Ago
█▆▍▅▍ ▊█▄▊ ▊▉▄▆██▋_▊▄▇▋▍▊▆▉
1 Year Ago
merge from store-typos
1 Year Ago
merge from roman_candles_limit
1 Year Ago
cherrypicking fix_demolish_radial_menu_order
1 Year Ago
cherrypicking favorites_cached
1 Year Ago
▋▆▄▊▌▉▇▉▋▄▇▉█ ▋▉█_▊▋▅_▄▄▍▄▄▊_▌
1 Year Ago
cherrypicking horse_fixes
1 Year Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
1 Year Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver