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140,001 Commits over 4,383 Days - 1.33cph!

11 Months Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
11 Months Ago
Added support for animation curve easing in FlexTransition
11 Months Ago
Floating city greybox progress
11 Months Ago
Catapult bee impact
11 Months Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
11 Months Ago
Refactoring, added store item grid
11 Months Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
11 Months Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
11 Months Ago
syncvar_fixes -> main
11 Months Ago
Added back SpatialEnvironmentVolumePass changes after merge
11 Months Ago
added new spoiled produce model, lods and textures updated prefab
11 Months Ago
Continung placing floating walkways into level
11 Months Ago
Merge from main
11 Months Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
11 Months Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
11 Months Ago
Floating city greybox update
11 Months Ago
missed some files
11 Months Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
11 Months Ago
spotlights blockout and prefabs
11 Months Ago
General store grid setup, overlay page spawn
11 Months Ago
Setter protection (catches null value set on the client)
11 Months Ago
iv stand meta files and texture tweaks
11 Months Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
11 Months Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
11 Months Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
11 Months Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
11 Months Ago
merge from industrial_blue_light (phrases)
11 Months Ago
added blue light to industrial lights sitem description and updated phrases
11 Months Ago
General store grid
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
11 Months Ago
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11 Months Ago
merge from wallpaper/floor
11 Months Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
11 Months Ago
Fix construction guide not appearing
11 Months Ago
Merge from environment_volume_lods
11 Months Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
11 Months Ago
General store page wip
11 Months Ago
merge from main
11 Months Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
11 Months Ago
merge from naval
11 Months Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
11 Months Ago
merge from wallpaper/floor
11 Months Ago
Localized store page desc, reenabled mask
11 Months Ago
merge from main
11 Months Ago
Fixed HBHF config buttons not working, broken on 121245
11 Months Ago
Merge from main