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140,702 Commits over 4,383 Days - 1.34cph!

11 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
11 Months Ago
Mannequin uses new mesh
11 Months Ago
Merge from hackweek_manny
11 Months Ago
Merge from main
11 Months Ago
Mouse wheel keybind support + wire slack keybinds to the new settings menu
11 Months Ago
Merge from parent
11 Months Ago
Minor cleanup for CeilingLight
11 Months Ago
merge from main
11 Months Ago
Fixed wire slack not working with string lights
11 Months Ago
merge from main
11 Months Ago
merge from mousewheel_binds_fix
11 Months Ago
Can now bind mousewheeldown and mousewheelup from the settings
11 Months Ago
Added binds for wire slack Also fixed the options menu defaulting to the controls tab
11 Months Ago
Fixed mouse wheel key combos not being bindable
11 Months Ago
Fixed LR300 steam item description generation
11 Months Ago
hanging lights
11 Months Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
11 Months Ago
merge from main
11 Months Ago
fix water rendering issues on macOS
11 Months Ago
merge from session_analytics
11 Months Ago
Added session_start and session_end events Added session_id field to every events
11 Months Ago
merge from main
11 Months Ago
Flex grid min values on row count and row min height
11 Months Ago
Don't rely on managed references when removing instances, use InstanceHandle instead
11 Months Ago
Hack: BiomeBenchmark - try generating clutter without incomplete server Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next. Tests: benchmark in editor
11 Months Ago
Store featuring fixes More analytics, added journey_id to all store events
11 Months Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback
11 Months Ago
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11 Months Ago
Use on toggle enabled instead (for gamemode filters)
11 Months Ago
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled Better
11 Months Ago
Update: BiomeBenchmark - add basic avg frame time tracking Tests: ran scene in editor
11 Months Ago
Update: BiomeBenchmark - generate fly-through camera track Tests: BiomeBenchmark in editor
11 Months Ago
Server browser now properly responds to gamemode toggles Setup system to inject tags into existing server browser (dependent on which buttons are on)
11 Months Ago
Update: BiomeBenchmark - re-enable a bunch of procgen scatter - Brings in vine trees, rocks Tests: BiomeBenchmark in editor
11 Months Ago
added mannequin test and set up with basic spawnable prefab
11 Months Ago
Update: BiomeBenchmarks - Fixed biome generation on row-islands - Benchmark map size works with NPOT sizes Now to figure out why forests are not coming through Tests: BiomeBenchmark in editor
11 Months Ago
- Always crouch when flanking - Remove in water checks for perf - Pick far covers when target is too close, close covers when targer is too far, and different covers otherwise - Heavily favours not peeking from same spot twice
11 Months Ago
Prevent scientists not being able to see players standing on a very tall building when in combat
11 Months Ago
Missed files
11 Months Ago
Colour notifications differently if they've been seen
11 Months Ago
Attach cheater ban noticies system to our new notification system
11 Months Ago
Animate Y instead, some minor animation adjustments
11 Months Ago
Add 'empty' no notifications insert, which will turn on when no notifications are in Add support for it to be animated/changed
11 Months Ago
Fixes
11 Months Ago
Update: BiomeBEnchmark - minor progress - Fix invalid biome assignation per island - Submerge the terrain - Get rid of terrain setup in scene - Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. Still investigating how to make topo better without inflating terrain too much. Tests: BiomeBenchmark in editor
11 Months Ago
Store analytics wip, restored old events
11 Months Ago
oil rig legs update
11 Months Ago
Bunch of refactor, improvements, pooling. Nicer boat station entity detection and handling.
11 Months Ago
Keep notifications window closed by default
11 Months Ago
Add a clear all button to the notifications Created a small rounded button image