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113,828 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Terrain detailing.
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
1 Year Ago
Set occupationOver of backpack to back
1 Year Ago
Cherrypick "prevent parenting"
1 Year Ago
Reassign entityPrefab of backpack wearable
1 Year Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
1 Year Ago
Source, detection and UI basics.
1 Year Ago
Splat updates for 8 channels. Scene org & heightmap polish.
1 Year Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
1 Year Ago
exported new player crouch set of unarmed anims
1 Year Ago
Merge from parent
1 Year Ago
Added console command to set player health, food and hydration.
1 Year Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
1 Year Ago
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1 Year Ago
Attempt at fixing contacts Graphics.CopyTexture error
1 Year Ago
exported new player rifle run and crouch animations
1 Year Ago
Added hide sash convar. Will work on alive players and corpses.
1 Year Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
1 Year Ago
Basic initial item/prefabs setup
1 Year Ago
Improve look hit detection for custom weapon racks
1 Year Ago
legacy wood shelter final art / basic deployable prefab setup
1 Year Ago
merge from main
1 Year Ago
merge from water-camera-fixes
1 Year Ago
merge from 88496
1 Year Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
1 Year Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
1 Year Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
1 Year Ago
Merge from main
1 Year Ago
Turn off night vision goggles if mounted on a trophy
1 Year Ago
Merge TrainSignals -> rail_network_link
1 Year Ago
Fix compilation
1 Year Ago
Small trophy font fixes Large trophy deployment fixes
1 Year Ago
Fix brief green flash in a different way, without requiring recursive calls
1 Year Ago
Add RefreshLightState to profiler
1 Year Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
1 Year Ago
A proper signal light refresh system
1 Year Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
1 Year Ago
Dir cleanup
1 Year Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
1 Year Ago
Parent merge
1 Year Ago
Import preset tweak
1 Year Ago
Parent merge
1 Year Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
1 Year Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
1 Year Ago
Setting up spline move methods to be more general
1 Year Ago
Method rename only
1 Year Ago
Merge /main/media_projects/vcam-fixes/
1 Year Ago
Merge from /main/water-camera-fixes
1 Year Ago
Merge from main