reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

11 Months Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
11 Months Ago
Stop battering ram door busy tick after 3s of inactivity
11 Months Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
11 Months Ago
Updated knights armour set LODs and icons
11 Months Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
11 Months Ago
Mossy variations of wood trims and logwood for jungle floors
11 Months Ago
Fix default menutip icon to the correct info icon.
11 Months Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
11 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
11 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
11 Months Ago
more weapon camera clipping fixes
11 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
11 Months Ago
Merge from ai_wolf_iteration (significant optimization)
11 Months Ago
Fixed battering ram parenting trigger warnings
11 Months Ago
main -> 4ShotMiniCrossbow
11 Months Ago
Merge from main
11 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
11 Months Ago
Texture updates Adding another female head seed
11 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
11 Months Ago
Fix compile error
11 Months Ago
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11 Months Ago
Cleanup
11 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
11 Months Ago
Merge compile fix
11 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
11 Months Ago
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11 Months Ago
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11 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
11 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
11 Months Ago
Manifest
11 Months Ago
Codegen
11 Months Ago
Merge from main, resolve conflicts.
11 Months Ago
Merge from main, resolve conflicts.
11 Months Ago
Cherrypick era convar after merge
11 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
11 Months Ago
merge from main -> primitive_gm
11 Months Ago
Codegen
11 Months Ago
Manifest
11 Months Ago
Deleted unused battering ram door prefab and old ballista models
11 Months Ago
merge from main
11 Months Ago
merge from Medieval_Barricade
11 Months Ago
merge from ai_patrol_heli_opti
11 Months Ago
merge from baseball_bat_description
11 Months Ago
merge from accessibility_block_movementy_inventory
11 Months Ago
merge from t1_smg_clipping_issues
11 Months Ago
manifest
11 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
11 Months Ago
Removed second realmed removed incase thats the issue as well
11 Months Ago
Hopefully prevent battering ram door from bricking Aux2
11 Months Ago
Merge from cmBrainEnabled