114,060 Commits over 3,959 Days - 1.20cph!
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
Try to merge main -> wire_tool_reconnect again
Added an even larger lip around the entrance
Tweaked height map
Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain
Added a building topology to the entrance terrain
Tweaked entrance terrain alpha
Added splats around to entrance terrain
Merge from main -> wire_tool_reconnect
fix for bows offsetting view slightly when deployed
smoother view offset lerping
Updated codegen for planar reflection convars
Made base pyramid available in all shader quality modes (required for planar reflections)
Added cheap forward passes to terrain and skin
Fixed NRE and variant specific shader errors
Flee/attacked tweaks and reduced flee duration/distance
Reduce tutorial bear speeds
More AI design tweaks
Added burst cloth constraints to dracula cape
merge from brutalist_instancing_enable
skinning tweaks in ghost sheet
merge from global_networked_bases
merge from toggle_vending_machines_map
merge from HomingMissileLauncher
Only chase players from idle state if player is > 60% health
Train tunnel rail entrance environment volume setup
Reduce tutorial bear attack damage
Added MinimumTargetHealthFraction check to BaseNPC.Attack
Tutorial bear won't damage the player if they're under 60% health.
Send global update the next frame (to account for parenting after the entity is spawned)
Merge from main -> global_networked_bases
Merged proper version of /main/uv123-tangent-basis-fix
Tether chickens to short distance from spawn point.
Reduce roam range.
Increase roam frequency
Tutorial specific AI design.
Chickens now only roam and idle, don't attack player.
Rerun doprepare on all mirrors, manifest rebuild
First pass on converting the help modal into a single panel that the player cycles through
Added a custom build ping type for better clarity
Added a tutorial stage to build a roof onto the starter base
Reduce chicken and barrel count
Rework deploy pings to be a bit more reliable
Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base
Wrecked boat instead of a helicopter
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind