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106,695 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Implement GetHashCode & IEquatable for all struct dictionary keys in analytics Push aggregate items (inluding upkeep) every 60 minutes instead of every minute Change "UploadPendingItems" from task to coroutine
1 Year Ago
Added Full Shotgun Ammo Box Prefab Created Different Material Variations for Shotgun Ammo Box World Model - Slug/Buckshot/Incendiary
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Finished Anisotropic implementation; started work to handle gbuffer pressure
1 Year Ago
merge from main
1 Year Ago
merge from AutoWearClothing
1 Year Ago
Added Empty Shotgun Ammo Box Prefab
1 Year Ago
merge from silo
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from more_map_markers
1 Year Ago
Fixed incorrect makrer labels appearing on compass
1 Year Ago
Code review: Fixed pings not working for teams with > 2 people Removed an unused file Decreased the minimum time between adding pings
1 Year Ago
Remove overloads on RPC Test methods (the comments told me to)
1 Year Ago
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1 Year Ago
Living quarters WIP
1 Year Ago
Minor embedded light tweak on this prefab.
1 Year Ago
Prefab backup
1 Year Ago
Assorted small update loop optimizations
1 Year Ago
Lighting prefab backup. Light fixture prefab fix.
1 Year Ago
Fluor light fixture prefab tweaks.
1 Year Ago
merge from team_ui_nicknames
1 Year Ago
fixes and polish
1 Year Ago
Added Half Full Shotgun Ammo Box Prefab
1 Year Ago
fixes and polish
1 Year Ago
merge from satchel_bug_fix
1 Year Ago
restore values for the satchel
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from terrain_sampling
1 Year Ago
Tuned threadgroup sizes, using noise filter params to cut down on memory usage, debug info
1 Year Ago
Cherry picking 80466
1 Year Ago
Unity 2021.3.21f1
1 Year Ago
merge from silo
1 Year Ago
Added AI prefab to silo scene. S2P.
1 Year Ago
merge from silo_ai
1 Year Ago
cherrypicking 80415 - Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
cherrypicking 80415 - Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Be less 'clever' with UseDistance check in PlayerCorpse. The previous version compiled in editor but not on build server.
1 Year Ago
merge from genetic_vending
1 Year Ago
main to experimental
1 Year Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
1 Year Ago
Cover points for the additional area
1 Year Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
1 Year Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
1 Year Ago
Resize and reposition AI_Lower AIZ
1 Year Ago
codegen