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125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed null mesh entries being included in HLOD
1 Year Ago
More rider bouncing around from collisions etc
1 Year Ago
HLOD meshes will now skip objects with "Core/Foliage" materials
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Unsaved changes/additions: - Updated bbq static prefab with latest lighting/fx - Added bbq "always on" static prefab variant - Added static decor shelves
1 Year Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
1 Year Ago
Adjust collision force and damage settings for all bikes
1 Year Ago
Fixed incorrect length on gambling room light connectors in bandit town
1 Year Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
1 Year Ago
Fixed incorrect chainlink colours in NMS
1 Year Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
1 Year Ago
1 Year Ago
BillBTestMap spawn point height fix
1 Year Ago
Merge main -> Bikes
1 Year Ago
When the player right clicks a shipping container block while holding a spray can, select the last used spray colour in the pie menu by default instead of the colour of the shipping container block that the player right clicked on
1 Year Ago
Advanced Xmas lights can now be placed up to 200m in length and will not consume the item amount when used
1 Year Ago
Merge from main
1 Year Ago
Merge preprocess refactor -> monument_scenes
1 Year Ago
Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform` - add options to turn each part of PreProcessing on and off - default to everything enabled - Scene2Scene will only run the stripping, not PreProcess() callbacks
1 Year Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
1 Year Ago
Brake light prefab tweaks/additions
1 Year Ago
Added the exhaust
1 Year Ago
Probably fixed all the remaining light issues. Untested yet.
1 Year Ago
Fixed vehicle light scripts not using the correct default values.
1 Year Ago
merge from protobuf_skip_default_fields -> aux1
1 Year Ago
Codegen
1 Year Ago
merge from main -> protobuf_skip_default_fields
1 Year Ago
Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
1 Year Ago
Fix music clips preload
1 Year Ago
Fixed using OR to check for changes instead of AND
1 Year Ago
Audio clips with platform specific settings removed
1 Year Ago
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run Fix progress bar not being cleared when reserializing all assets Fix some audio clips not being detected as modified and their changes not being saved Remove obsolete platform specific import settings for audio clips
1 Year Ago
Merge from audio_import_music_clips -> aux1
1 Year Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
1 Year Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
1 Year Ago
Some sound effects didn't save their settings
1 Year Ago
merge from monument_scenes -> aux1
1 Year Ago
merge from optimize_prewarm_doors -> aux1
1 Year Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
1 Year Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
1 Year Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
1 Year Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
1 Year Ago
Bounce improvements.
1 Year Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
1 Year Ago
Fixes for issues. Iterated on coax.
1 Year Ago
Merge Phrases
1 Year Ago
Update phrases
1 Year Ago
Merge Travelling Vendor -> Main